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ARCHIVE REVIEWS T-Z
Task Force #1
Writer: Jeff Stevenson Artist : Carlos Rodriguez Publisher: Image
Reviewed by Wazsa
I was told if you can't say anything good say nothing.... Mmmm NOTHING. That's what appealed to me about this comic. Absolutely NOTHING. Oh wait, I got it for free that was a plus. The art was uninspiring. I found the story dull. Nothing new in the storyline, very predictable. For Issue #1 of a comic, I say let it be the last. I'm tempted to say buy this comic so that Image can make more money to get decent comics going but then they may use it on more like this......decide yourself, read it in the shop.
Rating: 0 out of 10
Team Zero #1
Writer: Chuck Dixon Art and Cover: Doug Mankhe & Sandra Hope Publisher: DC/Wildstorm
Reviewed by Justin Crooks
Team Zero seems to be the story of
an American special ops commando set during WW2, but I'm not sure
because I forgot most of this book immediately after reading it.
I decided it would be best if I didn't subject myself to a second
reading, so I'm sorry if you were hoping to read an in-depth review
of the intricacies of this story's plot. Nothing stuck with me. If
you would like to get the same experience that I have had without
wasting 5 dollars on this title, I would suggest watching a copy of
Pearl Harbour about 17 times and then hitting yourself in the forehead
with a hammer.
Okay, to be fair the artwork in this book is not bad. Not great, but
not bad. However, there really isn't anything else about Team Zero
that makes it worth reading. It's completely generic.
I will have to give this one two out of ten, just because I need to
leave room at the bottom for anything written by Rob Liefeld.
Rating: 2 out of 10
Teen Titans #20
Writer: Geoff Johns
Artist: Tom Grummett
Published by: DC
Reviewed by Jess
This story ties into DC's biggest hit
of 2004, namely the best selling mini-series Identity Crisis, and
also explains who was after the Luthor battle armour last seen in
Identity Crisis #1. Like some of the other tie-ins that Geoff Johns
has written, this one also fails to disappoint. Plenty of action for
all you lovers of classic superhero vs supervillain tales.
Tom Grummett contributes very stylish art to this issue; for those
who like his work you can catch his artwork on a monthly basis in
the pages of Marvels New Thunderbolts series.
In closing this is a great issue and a handy jumping on point for
fans of Identity Crisis.
10 out of 10
Teen Titans #34
Writer: Geoff Johns Artist: Tony Daniel Publisher: DC
Reviewed by Jess
When you read this book, make
sure you've read Infinite Crisis #6, or your reading will be spoiled
in a major way!
A disappointing start for Teen Titans 'One Year Later', with a new
team that holds no interest at all. Cyborg, Wonder Girl, Robin and
new recruits Kid Devil (who is as ridiculous as the name sounds),
along with Deathstroke's daughter now known as Ravager make up the
team. Very little actually happens in this issue, as it's mostly setting
up the situation, but it doesn't feel like Geoff Johns is doing some
of his greatest work here.
If you're looking for some great OYL DC titles I'd give this one a
miss for now and suggest you check out something else.
5 out of 10
Temporary #1
Writer: Damon Hurd
Artist: Rick Smith
Publisher: Origin Comics
Review by Christopher Franks
Two of the bigger names of small
press comics team up for an uncommonly high-profile indie book that
presents an equally amusing and cutting satire of office life and
corporate politics.
Temporary worker Envy Saint-Claire
is dispatched to the offices of Calvin C. Nelson HMO to fill in for
Tim, who opens the issue preparing to jump from a window ledge. As
she attempts to settle in to her job for the day she discovers an
increasingly bizarre office environment in which doing one's job and
contributing to the project is paramount, lest one receive the dreaded
pink slip or be reassigned to the mysterious sixth floor. The book's
comment on the psychology of white-collar work is hardly subtle, but
an entertaining and surprisingly dark story is constructed around
it. The zany setting also allows for an abundance of genuinely funny
characters and set pieces.
The minimalist linework took
some effort to adjust to on the part of this spandex action junkie,
but provides an appropriately quirky visual rich in subtlety. Envy's
streamlined design and graceful movements perfectly complement the
casual ennui of her personality, in effective contrast to the more
distorted art style applied to her increasingly manic coworkers.
Temporary's hilarious caricature
of the office environment is akin to a narrative version of Dilbert
focused on situation comedy rather than punchlines. This first issue
also hints at more to be said about its protagonist and her impermanent
life, and with a second apparently in the works I am interested to
read more corporate adventures of Envy Saint-Claire.
Rating: 8 out of 10
The Thing #5
Writer: Dan Slott Artist: Andrea Di Vito Publisher: Marvel Comics
Reviewed by Jess
Another book which recently has been
the subject of publicity to increase it's sales numbers is this title
which features solo stories of everybody's favourite ever lovin' blue
eyed Thing (that don't necessarily feature members of the Fantastic
Four).
Dan Slott has gone on online news sites asking you to 'pull his thing'
which basically means getting your retailer to put on hold a copy
of this fine book for you each month. Ben Grimm, having recently become
a millionaire is forced through a promise to help an elderly shop
owner in his childhood neighbourhood of Yancy Street, but two old
foes are waiting in the wings ready for a rematch, in this the first
of a two part story.
Sadly the beautiful art done by former Thor artist Andrea Di Vito
graces the pages of this title for the last time, but next issue sees
the return of Kieron Dwyer(Avengers, Captain America) which really
has me excited.
If you aren't reading this book then you really should; not because
of a publicty campaign, but because it's a really fun and enjoyable
title that hopefully, will make you laugh, as it does with me.
9 out of 10
Thunderbolt Jaxon #3
Writer: Dave Gibbons Artist: John Higgins Colours: Jonny Rench Cover Artist: Dave Gibbons Publisher: Wildstorm
Reviewed by Ben ‘I Want
My Own Column’ Marton
One of the first reviews I penned for
this page was an evaluation of a little under the radar limited called
‘Albion’. It is doubly a pleasure, then, to be given the
opportunity to bend your metaphorical ears for a space about a solid,
if somewhat no-frills little title like ‘Thunderbolt Jaxon’,
Dave Gibbon’s game little stab at resurrecting possibly the
most obscure character to come out of Ol’ Blighty since the
halcyon days of Miracleman.
The wonderful thing about knowing next
to nothing about the original incarnation of a character is that I
have no basis for comparison, so frustrated expectations can never
be a part of the equation. Although at this rate TJ’s parent
title, the aforementioned ‘Albion’, is starting to look
distressingly like ‘Planetary’ or ‘The Moth’
schedule-wise, the ground had already been laid for a British revisionist
boots and cape caper in the grand old tradition. You see, there’s
something about our soggy, hard-bitten Northern cousins and their
Punk Stonehenge aesthetic that sets them apart from the long underwear
set across the Atlantic. Now don’t get me wrong; the superhero
genre of graphic storytelling, like Jazz and baseball, is first and
foremost an American art form, but it can be no coincidence that the
Morrisons, the Moores and the Gaimans of the world hail from Albion
herself. The collapse of Empire and pre-Christian mysticism make for
a pungent broth, and that’s where ‘Thunderbolt Jaxon’
comes in.
The title has, not surprisingly, a
pleasant ‘2000 AD’ feel to it; a gaggle of working-class
neighbourhood urchins, rough around the edges and hard-bitten by the
frayed end of economic rationalism but by and by good kids, go foraging
about the blasted heath and discover long-buried Norse artefacts which
pulse with barely restrained power. Variously bullied by de-facto
parents and kicked around by illness as they are, the newly discovered
recuperative powers and magical abilities of said items begin to look
very attractive to them indeed. There is just one problem: the original
owners, their longships dry-docked for centuries, never left the shores
of Albion. The beards are shorter, the hammers are back in the toolshed
and they’ve traded chain-mail and wolf pelts for Brit Gangster
Couture, but they are still around; the Gods are spoiling for a rumble.
This one will slip under the radar
for many and this is a shame, by and large. Plotting and pacing by
Mr. Gibbons (once primarily known for his art but increasingly busy
at the word processor of late, attached to some infamous high profile
projects for DC) are handled with care and ensure that the title brings
sufficient bang for your buck each and every issue rather than the
obligatory TPB-ready filler material some unscrupulous ‘writers’
try to pass off as building suspense. The real strength of ‘Thunderbolt
Jaxon’ is its characterisation; primarily that of the antagonists
of the piece. Loki and Thor (‘not that blonde hippie out of
comics’, to quote a central character) come across in flashback
sequences just as you would expect immortal warriors (read: perennial
adolescents) to be, although Mr. Higgins has infused just a little
too much Braveheart into their visual design, and in the current issue
Odin is something of a revelation; his meeting with Christian Crusaders
at the twilight of his peoples’ dominion reveals him to be a
wise strategist, parleying with the New Order to co-exist with them
as a satellite colony rather than simply hollering thunderous war-cries
at the enemy and cracking skulls, as some less able writers might
have him do. Mr. Gibbons fleshes out his character with the subtle
nuances of a conflicted leader; a vital bear of a man who sees the
wisdom in peaceful trade with a superior power yet does not baulk
at ordering the torture of a child for information. In their brief
cameo the early Crusaders are given no less dimension; where some
might have offered up trademark self-righteous martinets, Dave Gibbons
prefers to show us the malleable flesh beneath the white tabards.
Smart comics for smart people.
John Higgins’ art is arguably
the best it has ever been and, despite the aforementioned character
designs, which in a bad light fall somewhere between Sláine
and Spinal Tap, his winter palette of midnight blacks and electric
blues makes for a high-contrast Ragnarok.
I hope to see more of the world of
Albion. The irony is that in crafting a tale set in the fading light
of the Twilight of the Gods, Dave Gibbons and John Higgins allow us
to be present at the birth of a new (sort of) comics mythos with real
promise. But please, Mr. Gibbons: No one year gaps, okay?
Rating: 8 out of 10
Tom Strong #36
Writer: Alan Moore Pencils: Chris Sprouse Inks: Karl Story Colours: Jose Villarrubia Publisher: America’s Best Comics
Reviewed by Ben Marton
And so we bid a fond farewell to another old friend.
Tom, the Strongmen of America salute you.
It is significant for a number of reasons that the
super-scientist from Attabar Teru first stepped onto our shore in
1999. Foremost among these, in my humble estimation, was that the
advent of a well-conceived, virtuous and self-reliant hero well and
truly signalled the end of those comic doldrums, the 1990’s.
With the notable exception of Starman, the final decade of Century
Twenty had given rise to precious little to inspire a new generation
of readers and had, by and large, left the ageless icons of comicdom
looking, well, aged; a questionable bullpen of caretakers had seen
to that. The arrival of Tom Strong, daring, whip-smart and most definitely
larger than life, seemed to bode well for the true epicentre of our
collective childhood. Adventure and fun would be back on the menu,
with a side order of hearty laughs and knowing smiles. While that
did not completely come to pass (just ask Phantom Lady), it was widely
recognised that Alan Moore, THE Alan Moore of ‘V for Vendetta’
and ‘Batman: The Killing Joke’, the man who put the vision
in revisionism, wanted to tell tales of raucous derring-do, starring
a man who was one part Tarzan, two parts Doc Savage and a liberal
dose of Flash Gordon with some Captain Marvel thrown in for good measure.
A magnificent pedigree. A good man performing good acts.
The appeal of Tom Strong as a character lay in a
simple formula as old as the oldest heroic saga. In a jam, he was,
by and large, the strongest, smartest, most caring and charismatic
man in the room. The appeal of his stories lay in their sheer scope
and inventiveness. Aztec computer virus gods, living modular colonies,
invading space ants and a girl who turned the world sideways; all
were faced with an arched eyebrow and a jaunty salute. For eighteen
issues Alan Moore continued to surprise the four colour intelligentsia
with bright, optimistic stories almost totally devoid of irony (but
never straying too far from metaficticious musings) and for the next
sixteen he alternated with some truly stellar talents (Howard Chaykin,
Mark Schultz and renowned science fiction author Michael Moorcock
to name a few). Now the book is closed on one of the most likeable,
dependable, yet strangely underappreciated heroes of our time, the
last word burned onto the myth-wall by his mad, dishevelled sire;
one of the few comic creators truly deserving of the title ‘genius’.
And how does it all end? Promethea, the pan-dimensional
totality of story, has initiated the death and rebirth of the multiverse
for reasons unfathomable. Tom faces Armageddon the only way he can:
head on. An old nemesis and ghosts of the past are confronted in a
nineteenth century mansion. Revelation follows upon reunion. A final
step up to the balcony and a wave of thanks to we, the fickle, often
undeserving fans. The Good Man says goodbye.
There may have been times over the past seven years
that I read an issue of ‘Tom Strong’ just that little
bit too quickly; times when the dependability of a two-fisted science
hero storming through a tale well told paled alongside the sturm und
drang of older gods at play. I will say this, however: at no point
did I ever consider dropping the title from my Chosen Thirty. Tom
was always the friend of whom you habitually say “I must make
the effort to see him more often”. Alan Moore’s wry, self-assured
scripting could not be complemented better than to be illuminated
by the rock solid pencils and inks of Chris Sprouse and Karl Story
respectively. Not so much flash, but plenty of substance.
Slide any back issue of ‘Tom Strong’
out of the mylar and, for ten minutes at least, you will discover
something rare and precious in this day and age: proof positive that
heroes of superior wit, will and intellect will remain alive so long
as we have minds sufficiently fuelled by hope to conceive of them.
Rating: 10 out of 10
(issue #1 cover shown)
Truth, Justin, And The American Way
#2
Writers:Scott Kurtz
& Aaron Williams Artist: Giuseppe Ferrario Publisher: Image Comics
Reviewed by Jess
The story so fa: Justin is your average
bachelor soon to be wed to his beloved girlfriend. In the tradition
of many bachelors before their wedding day his friend's arrange a
bachelor party for him. But when his costume for the party gets mixed
up with an experimental super-suit things get a little tricky for
Justin when he's mistaken by an FBI agent for actually stealing the
suit. This isn't such a bad book even though the jokes aren't all
that funny a lot of the time. It's enough to make you snicker, but
not laugh out loud funny sadly. Not having been married myself I can't
really understand the whole bachelor party thing and so with me kinda
falls on deaf ears. It's a fun story, but not exactly something I'd
recommend.
5 out of 10
Ultimates
2 #1
Writer: Mark Millar
Artist: Bryan Hitch Publisher: Marvel
Review by Christopher Franks
After saving New York
from a rampaging monster and the world from an attempted invasion
by shape-shifting aliens, US military superteam the Ultimates are
back. The long-awaited sequel to the popular first twelve-issue series
continues the winning formula of writer Mark Millar's intelligent
'real world' take on the superhero genre brought to life by artist
Bryan Hitch's cinematic action-oriented visuals. This quiet first
issue concentrates on establishing the new status quo of the series
a year on from the events of the first volume, with enough hints of
the past to be accessible to new readers, building to an effectively
dramatic climax.
Like every good action
movie the issue kicks off with a spectacular opening sequence, with
Captain America skydiving into northern Iraq to rescue captive US
aid workers. The majority of the script, however, is devoted to reintroducing
the core characters of the series and how their lives have changed
since their exploits made the Ultimates into global celebrities. In
particular, the contrasting perspectives of Captain America as both
a confident soldier and military leader and an almost naive man uncomfortable
with the twenty-first century and his place in it present a more rounded
and realistic take on the character than the regular Marvel universe
version. Also impressive is the extensive exposition integrated unobtrusively
into the main narrative, summarising the major events of the first
volume and the relationships between most of the main characters for
the benefit of newcomers to the series, such as myself, attracted
by its heavily publicised relaunch.
Penciller Bryan Hitch
is generally credited for the frequent delays with the first twelve
issues of the title and the lengthy wait for the launch of this second
volume. While the artist's meticulous attention to detail may pose
problems for a monthly schedule, the stunning results are arguably
worth the wait. Perhaps most impressive is the level of energy and
movement to be found in the opening action sequence, which with Hitch's
realistic style had the potential to become bogged down in its intricacy.
The richness of the art also maintains visual interest during less
spectacular scenes, and Hitch's design sense is in evidence in the
bachelor pad-style interior of Bruce Banner's holding cell.
Millar uses the ongoing
conflict in Iraq to continue the series' exploration of the implications
of using super-powered 'persons of mass destruction' for political
purposes, a prominent theme in his writing since his acclaimed run
on The Authority. The internal debate between the Ultimates and their
commander Nick Fury over his desired direction for the team, in addition
to Thor's growing antagonism towards his former allies, suggests the
conflict in this series may arise from less fantastic sources than
in the first volume. The script's preoccupation with media scrutiny
and public perception of the Ultimates and their activities also reflects
the 'selling' of the Iraq war to the American people, and pays off
effectively in a textbook dramatic turning point at the end of the
issue.
While a little light
on plot due to its focus on well-written character pieces and a gentle
reintroduction to the core concepts and characters of the title, as
an opening installment to the new series Ultimates 2 #1 has this reviewer
looking forward to the next issue with interest.
Rating: 8 out
of 10
The
Ultimates 2 #9
Writer: Mark Millar Pencils & Cover: Bryan Hitch Publisher: Marvel
Review by J. Walker
I’m loving Marvel’s Ultimate line of comics. It offers
great contrast to the events and characters of the regular Marvel
Universe: Iron Man's a playboy; the Hulk is portrayed as a genuine
threat to humanity (he killed hundreds of people in his first appearance);
Thor is a hippie messiah etc. The fact is by reintroducing these heroes
and villains in contemporary times it creates a much needed resurgence
for modern day comic book readers.
This latest issue of ‘Ultimates’ is a
blockbuster to say the least. False accusations, huge action sequences,
Jarvis finally getting what he deserves and a cliff-hanger ending
that will have effects on a global scale. ‘Grand Theft America’
starts to have some meaning. Yeah, it’s big. After reading the
last page (and catching your breath) you know that this is turning
into a climactic story arc, huge in scale – even for an Ultimates
book.
Millar’s at the top of his game here. Even
with the huge set pieces there’s still that intimate feel when
it comes to characterisation. We get to know the Ultimates on a personal
level (something Millar has been criticised for not doing enough of
with his run on ‘Ultimate X-men’). Hitch, well, let's
just say it's worth that extra wait for his artwork. Brilliant.
I doubt many people will disagree when I suggest
that ‘Ultimates’ is one of the best ongoing titles on
the market right now. This issue’s no different.
Rating: 9/10
Ultimate Secret
#1
Writer: Warren Ellis
Artist: Steve McNiven
Publisher: Marvel
Review by Christopher Franks
Prolific output and relentless self-promotion
has constructed a marketing image of Warren Ellis as a far better
writer than he actually is. As with his other recent work for Marvel
the debut issue of Ultimate Secret is characteristic of a talented
but lazy scribe focused more on meeting a page count than telling
a story.
But first, the positives. Ex-CrossGen
artist Steve McNiven has proved a major acquisition for Marvel, and
his fast-track promotion from one progressively higher profile project
to the next confirms his star is very much on the rise. His fluid
art blends the detailed rendering of Travis Charest with the crisp
linework of John Romita Jr, along with the latter's masterful layouts,
and an impressive design sense can be seen in the realism of the space
shuttle and the imagination of a bio-mechanical alien threat. Also
outstanding is colourist Morry Hollowell, who takes full advantage
of the high quality printing and paper stock of contemporary Marvel
titles to deliver an almost photo-realistic array of palettes and
textures.
Ellis delivers a great first page,
economically establishing the high-security military base setting,
but writes the remainder on autopilot. As with far too much of his
work the most prominent character is not a protagonist but a mouthpiece
for his own voice and nerdy fascination with pop science and technology,
in this case several pages
of technobabble about a new space propulsion system. The rest of the
issue is padded out with a lengthy action sequence, and while McNiven
is up to the task it is at the expense of developing the characters
and establishing why we should care that aliens, however visually
spectacular, are attacking them.
As a means of getting the story from
A to B Ellis' script is adequate, with a good ending, but suggests
he is continuing the padded plotting and weak characterisation of
snoozefest prequel Ultimate Nightmare in a high-profile project that
deserves much more effort.
Rating: 5/10
Ultimate Fantastic Four #21
Writer: Mark Millar Penciller: Greg Land Publisher: Marvel
Review by The Notsoeducated
I had been really hoping that this issue was going to be slow and
kinda average. I had also hoped that Millar with all his other writing
commitments did not have the time to make this one anything special.
I hoped all of this because I was hoping to remove this Marvel title
from my collection. However, that was a lot of hoping that ended up
being quite futile. Damn you Mark Millar.
Millar returns to the title which he helped launch, and what a return
it is. If you hadn’t been reading this title but were thinking
about jumping on, then this is the time. Millar doesn't fool around
by starting off slowly to re-stamp his name on the title, instead
he jumps right into it head first. I’ll just say that when a
character can hold a 30cm lizard in one hand with the muzzle of a
weapon pointing at that lizards head in the other hand, and then use
that lizard as a hostage to put the entire human race in jeopardy,
with only the FF saving the day, then you know you’re reading
a winner. And that’s just the first couple of pages. The crux
of this issue was hyped as a crossover of sorts between the Ultimate
Universe and the regular Marvel Universe, and I half expected most
of this issue to just be drawn out dialogue between the two Reed’s
as they discover that the other one is out there. Instead, we see
the ‘Reeds’ have been in contact for a while and have
arranged to meet. The story has an intriguing climax, making the thirty
day wait a frustrating one. [and with news from San Diego Comic Con
that Joe Quesada has stated that the two universes will never crossover,
I’m even more anxious to see issue #22].
And that brings us to the art. This title doesn’t just have
a new creative team, but it has a new FF team. Our heroes are growing
up. They’ve had some adventures and now realize that they are
future heroes. It’s what they want to be, and Land’s art
showcases their new attitude beautifully (in fact, Sue’s never
looked so good). Land’s art is very realistic, and while some
hate it, others love it. Probably depends on whether you’re
an artist yourself or not. So the art compliments a maturing UFF perfectly
(and Sue looks better than I’ve ever seen her – did I
mention that already?).
Like I said, I wanted to stop collecting this
title, but that’s not happening anytime soon if Millar and Land
keep this up.
Rating: 9/10
Ultimate Spider-Man
#74
Writer: Brian Michael
Bendis
Artist: Mark Bagley Publisher: Marvel
Reviewed by Jess
The key to every great comics story
in my opinion is pacing. If the story goes along at a reasonably fast
pace, then you're hooked and you have a hit on your hands. Unfortunately,
this is not the case with this latest 'Hobgoblin' story in Ultimate
Spider-Man.
Obviously designed for the trade paperback market, this story goes
along at a shockingly plodding pace which is more likely to send someone
to sleep rather than to keep them wanting more. Harry Osborn has returned
after learning that his best friend Peter Parker (as Spider-Man) killed
his father, and Peter is not at all happy to learn that Harry was
dating his girlfriend Mary Jane at almost the same time as himself.
The artwork from Mark Bagley is as always a highlight in this series
and the man deserves a medal for being able to keep a regular schedule.
This may be a negative review but don't get me wrong: I love this
book, only I wish things weren't moving so slow...
Rating: 5 out of 10
Ultimate Spider-man #82
Writer: B.M.
Bendis Artist:
Mark Bagley Published by: Marvel
Reviewed by J. Walker
With so many characters appearing in
this latest story arc, one would think that congestion and confusion
would ensue while reading this book. Not the case. Bendis has a place
and purpose for all of these characters, rather than putting them
there for to hell of it. For what is shaping up to be one of the more
complex (and very intriguing) storylines of Ultimate Spider-man, its
quite astounding the way Bendis is intertwining all these sub-plots
to make for a great read.
Black Cat is back, baby! With that
outfit she wears it’s hard not to get excited (right lads).
To Peter’s surprise Felicia is very keen to start up a relationship
with Spiderman, making advances on him as soon as there out of harms
way. Things turn complicated though when Black Cat states that she
is going to help Hammerhead rise to power (anything to knock off the
Kingpin). We also get some snippets of Moon Knight, the affect Spiderman
is having on Peter’s school life and Kingpin’s reaction
to the mess left in Chinatown.
As usual – great writing. As
usual – great art. Its hard to fault Bendis a Bagley and this
issue’s no different. This arc has so far been very impressive,
with massive conflict undoubtedly on the horizon in the next few issues.
I can’t wait.
Rating: 9/10
Umbra #1
Writer: Murphy Artist: Mike Hawthorne Publisher: Image
Reviewed by Ben Marton
Umbra (noun): The fully shaded inner region of a shadow, especially the area on the Earth or Moon experiencing totality in an eclipse.
Murphy and Hawthorne’s austere Icelandic mystery certainly fulfils the prime directive of any decent whodunit, because forty sparse monochromatic pages in, I am completely baffled. While I have never been one for ‘I saw it coming’ style self-aggrandizement, I generally pride myself on being able to trace the broad trajectory of a narrative, deriving no small amount of pleasure from noting the instances where my theoretical reading and authorial intention coincide. The indulgent, often maddeningly relaxed progression of ‘Umbra’s unfolding puzzle allows little in the way of intuitive second-guessing, the result being that one feels great sympathy for Askja, the heroine of the piece, because one arrives at the very last panel with the same head full of questions.
Why is a Neanderthal skeleton discovered in an icy cave in 1999 A.D. possessed of some decidedly modern accoutrements? What was the method of her murder and who was her executioner? What connection is implied by Askja’s seemingly prophetic dreams? Why must one half of a lesbian couple always be tall, Nordic and supremely confident? The answers to these and other head scratchers are no more forthcoming after the one too many times Askja lays down the plot exposition to a supporting character.
Our heroine is feisty yet possessed of a disarming fear of enclosed spaces, virtually addicted to sedatives, and too talky by half. While ‘Umbra’s first-person narration is appealingly frank and appropriately procedural, one occasionally feels frustrated by the redundancy of simultaneous text to image double-dipping in the flashback sequences. The dialogue is naturalistic and convincing, however, and mercifully devoid of post-Bendis cuteness or Generation Z brand wit. While the plot may founder at times, it never actually grinds to a halt, and for this reason, ‘Umbra’ satisfies, at least in terms of logical narrative progression.
Mike Hawthorne’s confident, almost cinematic panel composition serves the story admirably, although the white-on-white, toneless aesthetic of his straight-edged inks fall short of actually grabbing the reader by the lapels. To put it another way, the drive is pleasant but hardly scenic; one arrives on time and refreshed, but darned if they can remember any of the sights.
On balance, ‘Umbra’ has the feel of a campfire tale told straight up. Events play themselves out at a satisfying pace and revelation and speculation whirl out of sync like estranged dance partners. There is an absence of lighter, finessed tones in this dark eclipse of a tale, however, and ‘Umbra’ ultimately suffers for it.
Rating: 5 out of 10
Villains United #1
Writer: Gail Simone
Artist: Dale Eaglesham
Publisher: DC Comics
Reviewed by Jess
I love Gail Simone, honestly
I do.
As a writer she's great and online she's one of the most professional
people around so it's no surprise I was highly
looking forward to reading Villains United.
Being a huge fan of villains myself this book was bound to appeal
and appeal it did. With a virtual who's who of villains in the DC
universe to recruit, the Calculator (seen in Countdown to Infinite
Crisis) attempts to recruit as many to Luthor's cause as possible,
sending Ra's Al Guhl's daughter Talia and Wonder Woman's foe Dr Psycho
to recruit Thomas Blake, aka Catman. Thomas however wishes for none
of this and refuses...
Dale Eaglesham just off a guest art job on Hawkman excels on this
issue and i believe DC chose the best artist for this book.
One last thing to remember guys and girls, it's now 5 months till
Infinite Crisis...you have been warned.
Rating: 8 out of 10
The
Walking Dead #25
Writer: Robert Kirkman Artist: Charlie Adlard Grey Tones / cover colourist: Cliff Rathburn Publisher: Image Comics
Reviewed by Ben Marton
Dear Robert and Charlie,
Please cease and desist right now. How dare you?
Everything was perfect. My monthly Chosen Thirty was complete; with
the timely removal of your title from my quota of regular issues I
had made room for a recent addition and thus had not violated a cut-off
point necessitated by personal economic concerns. I had prevaricated,
umm-ed and ah-ed and pro-ed and con-ed about it for some time, but
had begun to suspect that, like your mortally challenged supporting
cast, ‘The Walking Dead’ was dragging its feet. It was
time to cut (or rather hack-off) the cord. With the delivery of the
appropriately splash-paged titular punch line at the close of issue
#24, my association with your post-zompocalyptic survivalist drama
would end. Fade out and roll credits. Good luck and goodbye.
Then what do you do (aided by Peter, your dark servant)?
With three final words you reveal a glimmer of hope; a sliver of promise
which puts the reader on the same footing as the cast, and it works.
All seems lost and nothing will change…until it does. How dare
you? I had finally convinced my self that the train to Rutsville was
making no further stops. Sure, Charlie, your pencils, although initially
jarring in their scratchier intensity after the changeover from the
exacting detail of Tony Moore, had developed a wonderful quality of
rusty, inexorable doggedness about them. Your assimilation of Cliff
Rathburn’s edge-of-consciousness washes of grey punctuated panel-drowning
reservoirs of flat black (Is there anyone working in comics who doesn’t
owe Frank Miller big time?) and created the perfect visual expression
of a world cut off at the knees, but still dragging itself along on
its stumps. No real complaints there. No, the problem was twofold,
and within the purview of the writer: pacing and characterisation.
The fact that, prompted by popular demand, a thumbnailed
character roster was now provided at the close of each issue (following
the most laboriously long and badly edited letter column in comics
history) was a telling point. We had begun with the slightly strung-out
but otherwise unremarkable Rick, and he regularly featured on the
cover. Tyreese was a physically powerful man of African American extraction,
so naturally pro football featured heavily in his backstory (cliché
alert!) Axel was an older prisoner the gaggle of survivors had found
upon first entering the almost-abandoned prison complex and is easily
distinguishable by his Santa beard and receding hairline. Many of
the female characters can be easily told apart by their relative hairstyles.
Pop quiz, fellow readers (and no fair peeking in the back) –
which one is Maggie? Is Patricia alive or dead? Who are Andrew, Arnold,
Julie, Carol and Billy? Who is the other Billy? Perhaps the fault
lies with the well-trained reader of more spandex-inclined comics;
to be fair to you, Robert, few would have trouble distinguishing Rocket
Red from B’wana Beast because these are characters that wear
their own iconography, rather like fetishists unafraid to do ‘scenes’
in public. Superman has his ‘S’ and Batman has his ears
and Green L…sorry, Ion, has whatever Kyle Rayner is wearing
this month. However, I have found that, even in the case of comics
about just folks, a small cast amounts to less dilution of the drama
and identifiable, representational characters. Arbitrary? Yes, but
comics are narratives and are therefore constructs. They are first
and foremost made with intention, and so cannot represent life circumstantially,
only thematically.
The issue with pacing has become twofold. Firstly,
90 minutes in an isolated spaceship or arctic research station while
being pursued by a largely unseen threat works. Twelve issues of a
monthly comic (and in the case of ‘The Walking Dead’,
that amounts to over a year of reading; two years counting the lettercols)
staged in the same location may be hammering home the tension and
tightening the claustrophobia, but enough is enough. It may be the
Modernist in me, but I like my stories to go somewhere. The evocation
of a powerful atmosphere, the rendering of a social or political statement,
even the manifestation of complex emotion can all be achieved in a
single photograph or painting. ‘The Walking Dead’ is a
story. In a story, things happen. The second pacing concern serves
as a strange counterpoint to the first; although a drive towards verisimilitude
seems evident in your plotting and dialogue, Robert, almost every
issue ends with a final page cliff-hanger or shock revelation. While
your intention for 21 pages seems to be an emphasis upon the believability
of the situation, the confusion of small, petty humanity set adrift
in a sea of ignorance and chaos, page 22 is, more often than not,
the ‘DA DA DUUUHH!’ moment. The series is ongoing. What’s
going on?
But, darn it all, you got me. The What Will Happen
Next trap. I just can’t bring myself to walk out that door and
I’m unpacking my suitcases for another month at least. You’re
nothing but teases. All of you. I will say this, though: after ‘Infinite
Crisis’ issue four, making a space in my Chosen Thirty proved
less difficult after all. You have another chance. I suppose the phrase
‘stay of execution’ has little meaning when the dead can
walk.
Just when I think I’m out…they pull me
back in!
Kindest regards,
Ben
Rating: 7 out of 10
The Wintermen #1
Writer: Brett Lewis Artist: John Paul Leon Publisher: DC Comics
Reviewed by Jess
What became of the U.S.S.R's super soldiers after
the collapse of the Soviet Union? That's the question that's being
asked in 'The Wintermen', an eight issue mini series written by Brett
Lewis,who worked on the film 'Bulletproof Monk' and he is joined on
this book by artist John Paul Leon fresh off a recent fill in on Ed
Brubaker's Captain America. Lewis introduces us to Kris Kalenov, a
war hero who's now become a mobbed-up rent-a-cop. When Kris investigates
a seemingly dead-end kidnap case he finds that there are some aspects
of one's past that are worth forgetting. I'm not familiar with Brett
Lewis but I like his style of writing, and I've been a fan of John
Paul Leon's art ever since Earth X. The art isn't the most detailed,
but that doesn't matter as this book is so beautifully drawn that
for once you can overlook that fact. This book is gonna kick major
arse and comes highly recommended for reading when it gets released
on August 11.
9 out of 10
Wildsiderz #1 (review #1)
Writers: J. Scott
Campbell & Andy Hartnell Artist: J. Scott Campbell Publisher: DC Wildstorm
Reviewed by Christopher Frankz
J. Scott Campbell launching a new teen-centred
team book after a number of years of minimal output smacks distinctly
of an attempt to recapture the glory of his Gen13 days. In the debut
of Wildsiderz Campbell and writing partner Andy Hartnell valiantly
try to keep a straight face, but the Saturday morning cartoon-level
script is almost insulting and the artist's unshakable fixation with
T&A discredits the entire exercise.
Opening strongly with a multi-page
action sequence, if nothing else this issue highlights Campbell's
confident compositions and the often impressive level of detail in
his rendering; predictably enough, however, it's the design of the
book's numerous female characters that proves its undoing. Scientist
Dr Mirra Martin has an absurdly athletic
physique given she is confined to a wheelchair, and while the curves
of cheerleader babe Kat are grudgingly acceptable the almost identical
figure of bookworm Jess, incongruous with the vibe of her character,
is not. With the series' basis in light-hearted all-ages action this
overt titillation seems counter-productive, and without purpose other
than as a cheap sales grab for the pervert market and to appease whatever
remains of Campbell's fan base.
While the art has both positives and
negatives, the writing is just bad. A little thought has been put
into the lead character of Styler, mixing a skate-punk aesthetic with
some internal insecurity, but the other members of the titular team
are one-note ciphers so stereotypical they are even classed as such
by their introduction captions. The dialogue is atrocious, infested
with corny one-liners not even funny at the level of self-parody.
Contemporary titles such as Runaways have demonstrated it is possible
to write to a young adult audience without mockery or treating them
like idiots. In Wildsiderz, however, the bad guy is a mad scientist
named Dr Spydre. Draw your own conclusions.
If you are eight years old or have
the equivalent critical capacity you may find some entertainment value
in this shiny bauble, but if you've grown up along with the comics
medium the vacuity of its silliness will be all too obvious.
Rating: 2/10
Wildsiderz
#1 (review #2)
Writers: J. Scott Campbell & Andy Hartnell Artist: J. Scott Campbell Publisher: DC / WildStorm
Reviewed by Jack
This isn’t what I would call a full fledged
review of this new series form J. Scott Campbell, but more of a light
hearted rebuttal of Chris Franks’ scathing review you’ll
find below. First I’ll say that I almost agree with everything
Chris says below. The plot has holes that you could drive a car through,
the characters for the most part are boring and typical, and the bad
guy is laughable. However, maybe Dr. Mirra Martin is in great shape
because she only recently lost the use of her legs and hasn’t
had time to develop a Vanstone-esque figure yet. Or maybe those holographic
legs allow her to run 10k every morning, hence her curvaceous body.
Did you ever think of that Chris?
But seriously, this book is nothing more than eye
candy, and I’d like to believe that it’s suitable for
those in the thirteen year old age group. After all, all I read on
the internet is creators giving interviews and calling for more comics
to be written so that they appeal to the teen market. Well, this book
definitely does that. It’s brainless and hokey, and sometimes
the brain just needs to switch off and drool. And when I say drool,
I just don’t mean at the female characters (which are quite
gratuitous) but at the art in general. Even though Chris dismissed
it as a minor plus of the issue, I think the detail put into each
panel was first rate. I really enjoyed spending a minute looking all
over each panel at everything Campbell put in there. And I will say
that even though the story isn’t very interesting, it’s
very well written, not form a plot point of view but from a rhythmical
sense (the pages almost turn themselves as the script just glides
along). It’s the type of pacing and rhythm that The Necromancer
#1 could have really used (especially since it’s a much better
story) but unfortunately lacked (see review below).
If you like sitting in front of the television, switching
your brain to the ‘OFF’ position and watching shows like
“Charmed” and “JAG”, then you’ll enjoy
this new series for the same reason. Me personally, there are already
a lot of books out there that perform this function for me so I don’t
think I’ll be picking up issue #2. But this new series has inspired
me to pick up some of Campbell’s previous work which I haven’t
read before.
You will need:
one (1) flimsy excuse to branch into a limited series;
one (1) completely unlikeable and amoral protagonist;
four (4) inexplicable and arbitrary guest appearances by established
characters who, had they a modicum of self-respect, would hang their
heads in shame.
The art of the good review, some
may say, is built upon a foundation of restraint and objectivity;
but Dear Reader, we have known each other far too long for me to lie
to you. 'Wildcats: Nemesis' is just about everything that is wrong
with funnybooks today. From the ludicrous, almost coquettish 'turn
at the end of the catwalk' pose by the title character on the cover
(a girl who appears bearly strong enough to lift a katana, let alone
clear her jutting mammaries successfully enough to swing it) to the
yawn-inducing 'Matrix'-esque leap from the building opening to the
unbelievably jarring artist-switch at the halfway point, built on
the rickety pretext that we're flashing back to a time thousands of
years ago when Nemesis was just as annoying, this is a first chapter
destined for the $1 bin; make no mistake.
Here is what you need to know:
Nemesis is an assassin, a cold-blooded wetworker who, by her own admission,
loves to kill yet ratchets up the righteous indignation when she discovers
that the henchmen she has been wading through like a pre-menstrual
cuisinart have a child hostage (or human shield or bait; it's all
the same wide-eyed stare of horror). This 'dum-dum-DUM!' ad-break
moment so readers can go fetch their PSP is followed by the aforementioned
arrival of Majestic, Zealot, Savant and Grifter (whom I have never
seen cheat anyone at cards), just in time to pose for a double-page
spread. Cue fight, to prove another Greatest Warrior The World Has
Ever Seen has been grafted retroactively onto a universe crowded with
psychotic samurai and then it is time for some reminiscing about the
Khera/Daemon War and its ultra-secret history of massive spacecraft
and exploding volcanoes, throughout which Nemesis alternately struts
her little 'Ralph'-model tushy off and reminds us verbally of how
naughty she is. You just know if you could hear her she would sound
like Lisa Kudrow.
Do we really need this? Dear
Reader, I implore you...Do we really need another sword-wielding slattern
with a dark past and everything to prove? And to top it all off, an
empath who feels her victims' hate screaming 'like a tidal wave' in
her head, yet seems impervious to the blunt Hiroshima of fear and
pain she must be causing all the while? Well, sorry Britney, but you
can't be reading my mind. If you could you would repent and return
to whatever 'Alias'-meets-'Farside' fanfiction perdition it was that
spawned you.
A final note on the art: Think
Michael Turner if he had quit before art school instead of halfway
through, followed by work that makes you pine for those first few
pages after all.
(In best Criswell voice) - "I
predict that this comic will be a top-seller!"
Rating:3
out of 10, for each of the minutes I spent on it.
Everything old seems new again
at Wildstorm, with intelligent post-superhero titles such as Sleeper
gradually being phased out for more of the guns-and-boobs hyperactive
action nonsense on which the enduring publisher was established. Wildcats:
Nemesis seems a textbook example of this trend, with its focus a somewhat
implausibly well-proportioned female protagonist and her frequent
opportunities to swing a ruddy great sword at various beasties. Despite
considerable improvement from the decidedly shaky first issue, this
is still a series with fundamental problems.
As noted by another reviewer
the titular assassin Nemesis does not make for a sympathetic lead,
unless one is particularly fond of 'bad girls' (an assumption this
series may well be making). Writer Robbie Morrison makes some attempt
to address this in a domestic scene featuring Nemesis and the child
hostage she has inherited, which while sitting a little uneasily with
the bookending carnage is well-written and quite charming. This present
day narrative is illustrated with some verve by Aspen alumnus Talent
Caldwell, who has adopted the aesthetic of Michael Turner but not
his fixation with skeletal figures -- Nemesis is an adolescent fantasy
caricature, sure, but not a grotesque one -- and demonstrates a confident
command of visual narrative and frequently cinematic composition.
What a pity half the issue is given to a tiresome flashback sequence;
while the infodump of Wildcats continuity was perhaps inevitable,
the sloppy art by Horacio Domingues inspires little interest with
its soft focus and unpleasant brown-tinted palette.
Despite flashes of talent from
members of its creative team Wildcats: Nemesis remains derivative
and undistinguished, indicative of a worrying reversal in editorial
direction at Wildstorm and return to the disposable style-over-substance
product of the publisher's commercial, rather than critical, heyday.
On the run from former comrades, Charis
is on a quest for revenge. Betrayed by the Brotherhood and shunned
by her fellow warriors, Charis stands alone against the Daemonite
onslaught.
In each issue Charis fights both fronts
against the Daemonites and her former allies, while the past is also
revealed to us by a series of flashbacks in each issue. Her immortality
has turned Charis into the stuff of legend as her superior fighting
skills enabled her to out do anyone at anything. And so for centuries
she has been fighting Daemonites on Earth and slipping out of the
grip of her pursuers.
Past and present day are drawn in contrasting
art styles, which makes it quite easy to tell the difference between
flashback and current events, butI feel that this could have been
acheived in some other way. The past is drawn in a very non-serious
manner, and the characters look like cheap Cartoon Network cartoons
made for the masses. On the other hand, in this issue the events of
the past start to become almost comedic so the art style may very
well be suited for it.
The use of characters in Wildcats Nemesis
has been weak up to issue 5, as the story centres around three or
so (Charis, Zealot and Majestros). I guess this comes when half the
content is taken up by flashbacks.
In my opinion the story could do without
the flashbacks, but I don't know what that would mean for the character
building as our understanding of Charis' reason comes from these.
However, in issue 5 the flashbacks themselves seemed to have thinned
out and now all we might be seeing in future issues is slightly amusing
adventures. The main story is still nonetheless thrilling to read,
and I will continue to do so until the end.
Rating: 7 out of 10
WE 3 #1-3
Writer: Grant Morrison
Artist: Frank Quitely Publisher: DC/Vertigo
Reviewed by Jesse Edwards
For Doctor Trendle of the US Air Force, the wars of tomorrow will
be fought with remote-controlled, technologically enhanced animals.
WE3 are three such prototypes, designed and trained to work together.
Number 1 is a dog whose arsenal includes ground-to-air missiles; 2
is a cat, a “lethal stealth machine”; and 3 is a mine-dispensing
rabbit. In this three-part miniseries by Grant Morrison and Frank
Quitely, they escape from the lab upon learning they are to be decommissioned
and attempt to find their way home. The people who made them, however,
will stop at nothing to destroy them.
Each issue of WE3 is not a book you
can sit down and read in ten minutes. Every page is packed with information
and the end of the first issue in particular has the images coming
thick and fast. The story moves very quickly but at no point does
Morrison lose sight of the small details, the (very) brief moments
of black humour, and the emotional punch that comes from turning formerly
beloved pets into killing machines. Most poignant of all is Number
1, whose doggy nature shines through in his protective instincts towards
his team and other humans.
Quitely in particular is stunning.
WE3 is largely silent – the first word spoken is on page 14
of #1 – but the images carry plot and characterisation masterfully.
There are many instances, especially in issue #2, of innovative panel
layout that actually push us into the world of the animal characters,
who “experience time and motion differently”. This is
disconcerting at first but rewards careful attention. From a double-page
spread of a man being blown to pieces to a perfect x-ray view of a
very sinister truck to snapshots of time and space and motion (a drop
of blood, a bullet piercing a helmet), Quitely is constantly surprising.
Jamie Grant’s colouring and inking is excellent, although occasionally
a little monochromatic which, with the complex and detailed pencilling,
can be confusing.
Beginning with an incredibly creepy
sequence and ending not quite happily-ever-after but with at least
some justice, this is one of the more original and thematically relevant
comics I’ve read recently. WE3 is not totally free of small
problems (why, for instance, were WE3 not fitted with failsafes as
well?), and those who cannot handle lots of gore and cruelty to animals
should probably steer clear, but it is certainly on the whole an excellent
read and a feather in the caps of Morrison and Quitely.
Rating: 9 out of 10
What If Karen Page
Had Lived?
Writer: Brian Michael Bendis
Artist: Michael Lark
Publisher: Marvel
Review by Christopher Franks
Writer Brian Michael Bendis takes
a left turn from his work on the main Daredevil title to detail
how the difference of a single centimetre would have seen Matt Murdock's
life turn out very differently.
The key to Bendis' stunning tenure
on Daredevil has been his masterful understanding of the complex
personality and motivations of the title character. As a result
this issue is not an inconsequential writing exercise but a valid
exploration of an alternative path for Matt Murdock that leads to
an unexpected end point. A number of critical events from the main
Daredevil continuity reappear here in some form, suggesting Bendis
considers them more functions of the character than his own narrative
ideas.
This engaging hypothetical tale,
vividly brought to life by the appropriately gritty art of Michael
Lark, demonstrates that 'what if' stories, if well-written, can
be independent and valid takes on familiar characters and worthy
of more than just afifth week one-shot.
Rating: 7 out of 10
Wonder Woman #1 - 1st review
Writer: Allan Heinberg
Artist: Terry Dodson
Publisher: DC
Reviewed by Wazsa
*this review contains spoilers - read at one's own peril*
I tried to do this review without spoilers but it just wasn't possible, the powers that be do not allow expletives in reviews.
Allan Heinberg does a brilliant job on this issue.
From the second page we find out that Donna Troy is the new Wonder Woman.
There has been no sign of the "OLD" Wonder Woman and it would appear Donna has been in the title for awhile given the characters recognition of her and the demands of others for the REAL Wonder Woman
I'm a long time Donna fan but I'm not sure I want her as Wonder Woman, I certainly didn't see DC doing this to one of the BIG THREE. I would rather see Diana back.
Page after page of terrific art by Terry Dodson as the action starts from page one and just keeps going and going. My only complaint is that Steve Trevor looks too young but then I'm expecting to find out this is not the Steve Trevor of old.
I recently saw Phil Jimenez in Brisbane and asked about his thoughts on this new WW series and he said he was impressed in the direction Heinberg was taking with it.
With the reintroduction of the 3 Villians in this issue this direction seems to be in with the old and twist it to make it new. He is going a great job, with little twists in them all that just have to be seen to be gobsmackingly believed.
I wont reveal the twist I just didn't see coming at the end of the issue but it's a good one.
I'm looking forward to see how they top this.
Rating: 10 out of 10
Wonder Woman #1 - 2nd review
Writer: Allan Heinberg Artist: Terry Dodson Publisher: DC
Reviewed by Chris the titan freak
*this review contains spoilers - read at one's own peril*
Even the DCU isn't safe from the body-conscious society of today with one of its most beloved daughters undergoing a facelift. Wonder Woman revamped for a new era in comics. As with the majority of DC comics being relaunched post-Crisis, Wonder Woman is no exception.
From the very beginning of this comic I was captured with, dare I say it, "Wonder" as to who is Wonder Woman. The Wonder Woman that we have become accustomed to is no more, and replaced by Donna Troy. Troy is one of but a few sidekicks to make the transition into their mentor's role. It is an exciting development in the Wonder Woman mythos. As with her predecessors, Donna makes her appearance felt in her own unique yet undoubtedly Amazonian fashion. With a new look and attitude, Donna makes a triumphant entrance as Wonder Woman into the DCU.
Yet Wonder Woman is not the only person to have undergone a metamorphosis. With outstanding writing and artwork and an ending leaving many questions to be answered, Wonder Woman has defiantly hit the bullseye.
Rating: 10 out of 10
Wonder Woman: Gods And Mortals Volume 1 TPB
Plot & Art: George Perez Script: Len Wein Publisher: DC
Reviewed by Jess
Recently television writer Allen Heinberg has ventured into writing comic books for the first time, starting with the very successful Young Avengers for Marvel Comics and now he teams up with veteran artist Terry Dodson to chronicle the adventures of the Amazon Princess, Wonder Woman. But that's not what I'm reviewing here...
The year is 1985. Crisis on Infinite Earths was the biggest story of that decade and as a result of the events of that story the whole DC Universe was in effect rebooted, and Wonder Woman (after going for 329 issues beforehand) was to start over with a brand new number one issue. Enter George Perez who was the artist on 'Crisis' and together with the help of writer Len Wein they craft a new set of stories for us all to enjoy.
The first seven issues are reprinted in this collection and along the way we see Wonder Woman encounter many friends and foes. From the handsome pilot Steve Trevor to the dangerous god of war Ares and his two malevolent sons, Phobos and Deimos, as they try and bring Earth to the brink of a third world war. Perez's artwork in this collection is stunning and is a testament to why he is still one of the most sought after artists to this day. As a bonus this collection contains some updated pages from DC's 'Who's Who' containing bios on many of the characters featured in this series so that anyone who picks this up is immediately familiar with the heroes and villains that lie within these pages.
Rating: 9 out of 10
Wonder Woman
#214
Writer: Greg Rucka
Artist: Drew Johnson
Publisher: DC Comics
Reviewed by Jess
This story continues from Flash #219
where the Flash's old enemy Professor Zoom has teamed up with Wonder
Woman's deadly enmy the Cheetah to finally take down their greatest
enemies.
I haven't exactly been enjoying what Rucka has been doing on Wonder
Woman. After reading this issue that hasn't really changed much but
to Rucka's credit he does slightly improve with this issue. Whether
he can continue improving is anyone's guess.
It's an OK story, buy it for the bondage cover if you must!
Rating: 6/10
The Walking Dead #28
Writer: Robert Kirkman Artist: Charlie Adlard Publisher: Image Comics
Reviewed by Ross
I'll come clean immediately and announce that I'm a Walking Dead fan.
This book, while not in anyway perfect, is like a dark-chocolate Ferrero Rocher. While rough on its surface, it has a delicious centre for all of you chocolate/sweetie/zombie lovers to enjoy. It is quite frankly the best zombie serial out there (including IDW's Zombies, which is well done) and would work best in a TV series, should the powers that be decide it needs to be done in another medium. The latest issue is a perfect example of why this ongoing story can't be distilled into a film.
With issue #28, things get nasty. REALLY nasty.
With the ominous ending of #27, we are presented with a set-up that may or may not be real- the "Governor" could just be having a cruel joke with our surviving cast... but for the purposes of this review, I won't be going into such details. Suffice to say, #28 is the single BEST issue of Walking Dead thus far, because it DELVES DEEPLY into what I've been keen for since our Walking Dead began their journey:
The EVIL side of human nature.
What would the NASTIEST individuals do, when presented with a scenario where there is no "need" for moral boundaries? Where they can behave as they like, with (almost) no short-term repercussions to themselves? What if they could occupy a space that allows them to do whatever they like, to anyone?
This issue continues to explore these concepts in-depth, introduces a smart, ego-maniacal, VERY dangerous villain, and sets up the direction that Walking Dead will head for the rest of the year.
We also see a side to Michonne that may hint at who she really is... but given her... ah... position at the end of this issue, I'm not entirely sure whether Michonne will be around long enough to share this with us.
Oh, and Rick loses something valuable.
Ignore the cover when regarding the contents; sure, it IS a great cover, but as is normally the case in this series, the image doesn't occur within the 22 pages of story.... of this particular issue. On the other hand, page 8 is a full page panel YOU WILL NOT SEE COMING.
The Walking Dead #28 (for me) has everything that I could want from this series.
Grade: A+ (An A++ was possible, but the wait between issues 27 & 28 should have been shorter, like five weeks instead of eight)
The
Warlord #1
Writer: Bruce Jones Artist: Bart Sears Colours: Mike Atiyeh Publisher: DC
Review by Ben Marton
I remember it like it was yesterday. A fourteen year
old prime candidate for Angry Young Man status cracks the covers expecting
to find no more than ten minutes of cheap processed wood pulp diversion
wrapped in spandex and minimal rendering and instead discovers an
icon; a raging juggernaut of muscular fantasy rendered with such decisive
power that the lines seem carved into the page by the calloused fist
of an ancient skald. A brooding, roaring concoction of Hails and Well
Mets, delivered with raised sword arm and thunderous brow. I am, of
course, speaking of Walter Simonson’s ‘Thor’ (you
thought it was Conan, didn’t you?) and now that feeling has
come around again.
Travis Morgan is a test pilot (a true hero’s
profession if there ever was one) who finds himself somehow jaunting
across the interstices of reality and into a savage realm when the
maiden flight of an experimental new craft suffers a near-fatal miss-step.
He is found by a boatload of heaving-bosomed painted doxies in chain-mail
bikinis (ideal boating wear, it seems) and the tiny vessel is immediately
set upon by a giant serpent straight out of Frank Frazetta’s
id. Morgan dispatches the offending slitherer in due course with masterful
swordsmanship and surprising precision from an individual who was
simultaneously drowning and dying of thirst not a dozen panels previously.
Cut to meeting with a lonely, disillusioned princess and challenge
from a grinning, unbeaten living siege engine gladiator and you have
the Warlord’s first howdy from Skataris, a wild, beautiful,
harsh and opulent evolutionary off-ramp of a place that sires monsters
and heroes in equal measure. The aforementioned delivery of our protagonist
centre stage follows a great deal of well-considered character development
as the pieces are set atop the board for what promises to be a thrilling
game.
Everybody’s favourite Cimmerian is never far
from the narrative landscape; from the cover’s wonderful vintage
Conan composition (we owe you a debt we can never repay, Mr. Frazetta,
sir) to the fact that the King of Shamballah is named Milius, presumably
after John Milius, the director of the superb ‘Conan the Barbarian’,
this lovingly crafted first issue makes me want to erupt with a hearty
‘huzzah!’ Bruce Jones clearly knows when to ratchet up
the Howard and pull back on the Tolkien just enough to hack out a
world so marrow-crunchingly alive you can hear the blades singing
through the blood-misted air.
And a goblet of mead goes to Bart Sears for channelling
Simonson while retaining his own artistic stamp on this opening thrust
of an issue. His glorious inking, in particular, seems to run along
the sinews of his characters in thick rivulets and stream over the
rocky landscape like draining blood that refuses to clot. Although
his action sequences can occasionally become muddled, he has obviously
learned the fantasy comics trick of composing iconic set-pieces and
infusing his visuals with juicy melodramatic posturing. It is clear
from the opening vision of our ‘real’ world as a monochrome
environment awash with pallid grey tones, soon usurped by the rich
sea of vital colour of Skataris, that Travis Morgan, much like Robert
Heinlein’s Scar Gordon in ‘Glory Road’ (or Dorothy,
although she never admits it onscreen), is going to feel much more
at home in his adoptive kingdom; and much like Gordon and Conan, I’ll
wish I could visit with him more often.
When I was growing up on my parents’ farm my
brother and I used to spend hours in the back paddock whaling away
at each other with iron fence posts and shields made out of those
heavy round barbeque lids, doing Arnold Schwarzenegger impersonations
all the while. You can never really go back, but thanks, Bruce and
Bart, all the same. I’m sure I saw an old hockey stick lying
around here I can use…
Rating: 9 out of 10
The Warlord #s 1 & 2
Writer: Bruce Jones Artist: Bart Sears Publisher: DC
Reviewed by Jess
I first became aware of the character
of Travis Morgan (a.k.a the Warlord) around about five years ago when
Phil Jiminez used the character in his run on Wonder Woman. I didn't
really know much about the character; I knew he had his own series
before, but was slightly curious about the character.
Now in 2006 the Warlord is back in a new ongoing series written by
Bruce Jones and illustrated by Bart Sears. When a pilot's plane vanishes
into thin air, his girlfriend and friend are anxious to find out where
he has disappeared to. He has in fact landed in the world of Shamballah.
Bruce Jones is a competant writer- his run on the Hulk around two
to three years ago was suspenseful at times, while at others just
a little bit annoying, but on Warlord so far he seems comfortable
in the fantasy genre. Unfortunately, the art by Bart Sears is a bit
of a let down, but it's not so bad that it disrupts the story, fortunately.
I'll be interested to see where this goes, as after having read the
first two issues I found myself actually enjoying this more than I
thought I would.
8 out of 10
Wolverine #42
Writer: Marc Guggenheim Artist: Humberto Ramos Publisher: Marvel
Reviewed by Lucas
If this is what Civil War has to offer then I am on board all the way. (Although I did buy every issue of DC’s ‘Joker: Last Laugh’ so that is no indication that the book is good or not. But I digress.) For the last couple of months Wolverine has been bogged down in epic struggles. From the very good (Millar’s run) to the not so good (Way’s run) but this story is back to the simple fun of Wolverine against the villain of the day. Some people may think that this is a step back but it’s good to see a little less Canuck angst and a little bit more shnikaty-shnikaty (I’m doing my impression of Wolverine’s berserker rage as I write.)
Wolverine has just come off battling the villain named the Crusader when he gets the tragic news about Stamford (pick up Civil War #1 for full details) and heads back into the super-hero fray to get the heads up (for a loner he’s in a lot of group, it’s like he’s popular or something) he finds out that a villain by the name of Nitro. Nitro is behind the event, and Wolverine takes it upon himself to track down the scum and put him away. But good! Other people are also interested in Nitro... from a mysterious figure from Latveria to…um…Paul.
Marc Guggenheim is new to the world of comics as far as I know. I think he met Quesada at a convention and gave him a script or some such and he ended up writing Wolverine (see, dreams really do come true). He does a nice job getting Wolverine back into the super-hero biz, he does use the title of his story in his script but other than that he does a nice job. Marc reveals Wolverine's point of view in this whole Civil War affair and his point of view makes perfect sense.
Now, lets get to the art from another relative unknown named Humberto Ramos. Ramos’ art has come along way from his stints in Wildstorm's Gen13 and DV8, as well as DC’s Impulse. Back then his characters were often off model and funky looking (by the way Anthology of Alvin #1 is out now) but over the last ten or so years he has grown into his style and although it’s not to everyone’s taste he gives his art a dynamic richness that puts him on top of the artist heap.
I am very interested in where Marc and Humberto are going to take Wolverine over the coming months and I hope they stick around after the Civil War smoke clears.
Rating: 9 out of 10
X-Men #182
Writer: Peter Milligan Artist: Salvador Larocca Publisher: Marvel
Reviewed by Jess
This is the first issue of this title
that I've read since Peter Milligan started his tenure on this book(#166
for those who didn't know)- I've finally become intrigued to pick
this up due to the discussion in the comic press about the return
of Apocolypse and his Four Horsemen.
This issue serves as an appetiser for what's to come, re-introducing
us to a few old X-characters in the process. It's been a while since
i've read an X-men title, and this is a nice start to come back to.
Those who feel they may have to read a lot of backstory about Apocolypse
need not worry as it's really not essential to understand the story.
Just sit back and enjoy the monthly rollercoaster ride. I wouldn't
say this issue was great, but it interested me enough to want to come
back next month.
6 out of 10
Young Avengers
#1
Writer: Allan
Heinberg
Artist: Jim Cheung
Publisher: Marvel
Review by Christopher Franks
When announced, the concept of Young
Avengers had me in two minds. Allan Heinberg is a comics newcomer
but a proven character writer from his work on The OC, my
current favourite television series if only because it presents the
fantasy that comics geeks can be popular during high school. On the
other hand a group of teenage analogues of classic Avengers, with
cringe-inducing names such as Iron Lad and Hulkling, is one of the
lamest ideas in recent memory. This heavily hyped debut issue largely
supports my initial feelings, with a clearly talented writer unable
to extract much from a simply terrible premise.
The story opens with the Daily Bugle
beginning its investigation into reports of a number of new teenage
crimefighters, making use of Jessica Jones' connections from her time
as a superhero herself (an interesting idea that vanished from The
Pulse almost as soon as it was introduced). Heinberg's ear for
sharp and amusing dialogue shines in early scenes featuring established
characters, but things go awry when the titular heroes arrive. A publisher
with Spider-Man as its flagship character should understand that effective
and relatable teenage superhero characters cannot be achieved by simply
grafting hip dialogue onto a formulaic and uninteresting action sequence.
The last page reveal of Iron Lad's identity both assumes familiarity
with Avengers continuity, rendering it meaningless to the new readers
Marvel is ostensibly targeting with this title, and is also about
as daft an idea as making him, I don't know, a teenage version of
Tony Stark. (Oh, wait, they did that once...)
Marvel has attempted to generate additional
heat for Young Avengers by assigning Jim Cheung, one of the
artists in its Young Guns promotion. While not to belittle his talent
there is little idiosyncracy or flair in Cheung's linework here --
to borrow from Beavis and Butt-Head, it looks just like everything
else -- and his designs for the title characters are unimaginative.
As an all-ages title aiming for a younger readership a more caricatured
style, as has proved successful with Ultimate Spider-Man,
or a manga-influenced artist would perhaps have been more appropriate.
Credit is due to Marvel for valiantly
persisting in its attempts to draw young readers away from the slimy
tentacles of the manga invasion. Unfortunately a title like Young
Avengers, which judging from this first issue will appeal more
to basement-dwelling Avengers fanboys than Heinberg's OC
audience, is not going to further the cause.
Rating: 3 out of 10
Y:The Last Man #26
Writer: Brian K Vaughan
Artist: Pia Guerra
Publisher: DC/Vertigo
Review by Jess
This flashback tale (of a series
where man is virtually extinct, save one) fills in the missing pieces
and reveals more personal information about the life of a woman
named Hero Brown, sister to the last man on earth, Yorick Brown.
We see where Hero was when the plague that killed man hit, to her
meeting with the 'Amazons'.
Fans of this series will appreciate it's efforts into continuity
while new comers will find this self contained story a perfect jumping
on point. I have enjoyed this book for many years now and it remains
at the top of my reading list each and every month.