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ARCHIVE REVIEWS N-S
Neverwhere #1 & #2
Writer: Mike Carey Artist: Glenn Fabry Publisher: DC comics
Reviewed by Jess
Neil Gaiman's Sandman series has been
a much loved tradition in fantasy tales for many years; now comes
another Gaiman property, this time in the form of Neverwhere. This
was originally told as a TV show, the comic version is being written
by Hellblazer and Lucifer scribe Mike Carey.
Richard Mayhew is a man with what seems to be the perfect life. He
has a well paid job, and has a gorgeous girlfriend. All this changes
when he sees a strange woman laying on the ground while on his way
to dinner with his girlfriend. This starts a chain reaction of events
that leads Richard into all sorts of danger and it looks like richard
may lose verything from one good samaritan act.
Glenn Fabry best known for his front cover artwork on Preacher provides
some great artwork on these issues and shows he's still got it. If
you're a lover of fantasy and can look above the fact that although
this is Gaiman's idea, but he's not the one writing it, then you're
in for a real treat.
Rating: 8 out of 10
Neil Gaiman's Neverwhere Issues #1-4
Writer: Mike Carey Artist: Glenn Fabry Publisher: DC/Vertigo
Reviewed by Jess
Neverwhere first started life as a
tv show shown in the UK many years ago. Now Hellblazer and Lucifer
scribe Mike Carey brings it to a whole new level as a comic book mini
series.
For me to go into the plot would be almost impossible as this series
is extremly confusing. I've been reading the Sandman trades that Neil
Gaiman is famous for writing and this honestly reads nothing like
anything Gaiman would write. There are some fun characters though,
such as the Marquis de Carabas and the mysterious woman known as Door
with a keyhole tattoo over one eye.
The characters seem very much Gaiman's but sadly the story is all
Carey's and it's not that good.
Glenn Fabry does provide nice artwork though, which is at least one
good thing about this book
Rating: 6 out of 10
New Avengers #1
Writer: Brian Michael Bendis
Artist: David Finch Publisher: Marvel
Review by Christopher Franks
The creative team that comprehensively
and controversially disassembled the 'old' Avengers is back for the
heavily promoted revamp of one of Marvel's flagship titles. Writer
Brian Michael Bendis and penciller David Finch have been working together
since beginning their run on synergy developed in this time is obvious
in an excellent debut issue.
The somewhat standard prison breakout
premise is developed into an engaging script through Bendis' trademark
dynamic pacing and strong characterisation, with a last page reveal
that suggests a very different take on a major character than I expected.
Finch's art has largely shed the Marc Silvestri influence of his earlier
work in a favour of a much grittier personal style, with appropriately
dense inks from the always reliable Danny Miki. Frank D'Armata's colours
also play a significant role in establishing a surprisingly dark tone,
with the creepy glow cast by Electro over a gathering of villains
particularly effective.
The function of New Avengers is similar
to that of Grant Morrison's highly successful New X-Men: use big-name
creative talent and considerable attendant hype to renew general interest
in a once-popular creative property that has grown too insular to
be broadly accessible. Many an eyebrow has been raised over the considerable
reworking of the
core Avengers concept, but this dramatic and accessible opening installment
suggests the gamble will pay off handsomely.
Rating: 8 out of 10
New Avengers
#4
Writer:Brian
Michael Bendis Artist:David Finch Publisher:Marvel
Review by Christopher Franks
The nascent New Avengers begin their
investigation into the Ryker's Island prison breakout, while still
negotiating among themselves how the new superhero team will operate.
A fast-paced script plays to writer Brian Michael Bendis' strengths
in characterisation and dialogue, while David Finch continues to demonstrate
there is more to his art than
exquisitely detailed linework.
Early scenes featuring a discussion
with SHIELD and the team pooling their resources to track down the
culprits of the breakout indicate Bendis has put much thought into
how the New Avengers will interact both internally and with the Marvel
universe as a whole, making the idea of a group of superheroes hanging
out in their penthouse headquarters and flying around in a private
jet seem far less silly than it really should be. In contrast to the
more introspective character work of titles such as Daredevil he also
keeps this book moving at a fair pace, not afraid to resolve one plot
point quickly so as to efficiently open up a number more.
Artist David Finch broke into the industry
as one of Marc Silvestri's proteges at Top Cow, but his recent work
for Marvel and this issue in particular illustrate how quickly the
student has surpassed the teacher. Through his command of visual storytelling
experienced leaders such as Captain America and Iron Man are bold
figures, dominating most panels in which they appear, while rookie
team player Spider-Man is frequently positioned off-centre, partially
out of frame or blocked by shoulders or other objects, subtly reinforcing
his continuing uncertainty in the team environment.
I'm generally not a fan of team books,
but the sheer individual talent of Bendis and Finch and the level
of quality and vision they bring to New Avengers has made it one of
my top monthly reads.
Rating: 8/10
The Necromancer #1
Writer: Joshua Ortega Pencils: Francis Manapul Colours: Brian Buccellato Publisher: Image/Top Cow
Reviewed by Jack
This story’s first three pages
were previewed in the back of Freshmen #1 in July. The art, inking
and colouring were all beautiful, and the story showed us an interesting
relationship between a girl and a perverted demon. It was intriguing
and definitely made me pick the issue up when it was released in early
August.
And without giving too much away, the
next couple of pages after the first three were also great. We’re
briefly thrust 300 years into the past to witness supernatural struggles.
But then comes the origin footage of our teenage protagonist, and
the issue slows down measurably. So much so that the only thing keeping
me turning the pages was the hope that things would pick back up again.
They kind of didn’t, but the end was satisfying enough to give
me the impression that the issues to follow will be faster paced with
more action. And I’m surprised to hear myself say that because
I love dialogue and backstory, but that’s not what I wanted
to see here. I’m a patient man, and as long as I can afford
it, I’m still free of cynicism.
However I did really want to like this
book more than I did. The story definitely has promise – the
idea of a teenage girl destroying her friends and family, by accident,
has a certain amount of appeal – and I have every intention
of seeing the series through because of that promise. But as a stand
alone issue, the story didn’t have the ooommph I was looking
for. Maybe I’m getting used to seeing that origin story in later
issues, when I’m really wanting it and my curiousity is burning,
but here it just slowed the story down far too much.
The art in this issue is beautiful,
the coloring fantastic. It really did save the book and makes it exciting
to see what the team will do. I don’t read many magic/fantasy
based comicbooks, and I hope future issues of this series will change
that for me.
Verdict:7/10
New Thunderbolts #7
Writer: Fabian Niciezia Artist: Tom Grummett & Bill Sienkiewicz Publisher: Marvel
Reviewed by Jess
While so far I've enjoyed this series
about a group of marvel vllains who pretended to be heroes, with this
issue I find that enjoyment waning as a more reflective story is told
in this issue. The thunderbolts having defeated Baron Strucker catch
up on their personal lives and decisions are made that will hurt the
team.
There's very little action in this story to really keep the casual
reader intereste, and while the artwork from Tom Grummett is nice,
he only does a few pages, leaving the rest to former new mutants artist
Bill Sienkiewicz and unfortunately his murky artwork looks dreadful.
I'm hoping with grummett returning to full art chores next issue that
things will pick up once more.
Rating: 4 out of 10
The Next #1
Writer: Tad Williams Artist: Dietrich Smith Publisher: DC
Reviewed by Jess
'Will they save the universe......or destroy it??" That's what's on the cover to this first issue that kicks off a new six-issue mini-series, a very unusual series at that. So unusual that after reading this issue I thought to myself, "What the heck did Ijust read?!"
A bunch of shapeless aliens are travelling through what appears to be some other dimension when one of their kind decides to leave the pack and explore Earth. Once this thing arrives on Earth it takes the form of a dog, but not just any kind of dog - a dog whose insides are clearly visible. When a young girl befriends this creature she is ultimately killed, but the other members of this alien race have also travelled to Earth in search of their companion and give up part of their life force to save this girl.
It sounds ludicrous to me when describing this plot (or at least attempting to) and if you read the issue you realise how bad this is. None of the characters, either the aliens or the girl are particularly interesting, and the art is nothing special either.
Putting Superman on the cover(and towards the end of the issue) is done clearly to get those Superman fans to pick this book up.
I'm not at all sure who the artist Dietrich Smith is; I'm pretty certain that I haven't seen his work recently. His art style reminds me of an artist whose name escapes me- I'm thinking it's similar to Ron Garney's work, but I could very well be wrong.
Don't be fooled by a cover featuring what looks to be a constipated Superman- this is not something I'd recommend. If a library picks it up, borrow it, but don't buy it, that's my advice.
I can't give this a very high rating at all.
Rating: 1 out of 10
NextWave #1
Warren Ellis: Writer Stuart Immonen: Artist Publisher: Marvel
Reviewed by Jess
Want a book that's going to make you laugh till you suffer breathing
difficulties and need an ambulance? Are you a fan of B-Grade characters?
Is that a yes I hear?
Well then this book is for you.
Warren Ellis (best known for creepy photos of himself in Wizard magazine)
has come out with an absolute gem of a title called Nextwave, in which
a group of long forgotten heroes are brought back into the spotlight
for us all to laugh at and ridicule until they vanish back to the
comics limbo they came from. This book is so funny that if your friends
don't wanna find out what's so funny, they'll report you to the nearest
mental facility for thinking you've lost your marbles laughing so
loud in public- and who doesn't want that!
Simply put Nextwave has one of the strongest starts on the comics
competition this year and if you don't pick this book up then you'll
just never have a proper healthy life because as we all know, laughter
is good for you.
Rating: 10 out of 10
newuniversal #3
Writer: Warren Ellis Art: Salvador Larroca, Jason Keith Publisher: Marvel
For mature readers (violence)
Reviewed by Adam White
On another Earth much like our own but with a few subtle historic differences, a bizarre celestial event has resulted in the re-emergence of a class of super-powered humans. In response, the US National Security Agency activates Project Spitfire to deal with this evolutionary threat.
Cast your mind back to the Marvel comics of the 1980s under the guidance of Editor-In-Chief Jim Shooter. To celebrate Marvel's 25 th anniversary, Shooter proposed a radical idea – the creation of an all new, all different comic universe with none of the existing trappings of the standard Marvel U, and a stronger focus on sci-fi and drama rather than traditional super-heroics – the New Universe. Eager-eyed comic geeks of the time gravitated between excitement and confusion at the idea, which emerged as an eclectic bunch of books that never really seemed to mature into their full potential, and suffered from numerous direction-changes and retcons. Industry lore maintains that the project didn't receive the budget and support it deserved from Marvel's top management – who seemed just as perplexed by the line as the readers. By 1989 virtually all attempts to maintain the New Universe had petered out in favour of products that built on the characters and ideas from the original Marvel Universe of Stan Lee and his less shamelessly self-promoting collaborators.
Then in 2006, somewhat unexpectedly, Marvel decided to have another crack at the New Universe, perhaps inspired by DC Comics' SEVEN SOLDIERS event, in which a top-shelf British writer was assigned a bunch of under-utilized properties and instructed to do whatever he wanted to make them a hit. In this case, the job falls on Warren “PLANETARY” Ellis who has re-envisioned the New U as a single series, rebooting the stories of characters who originally appeared in their own titles as an interconnected whole. Reading newuniversal, you can't help but think the hit TV show Heroes served as a model for this concept.
So, with the ghost of Heroes hovering above it, newuniversal #3 proceeds to work within what may be the new zeitgeist of superhero comics, a more restrained, sophisticated and dramatic take on the genre in which people with abilities find themselves at odds with themselves and world around them, while facing the challenge of a powerful destiny (see also X-FACTOR). Think early Spider-Man without the costume. There are no super-villians here, just the world as we know it with competing agendas and incompatible philosophies. Believable and likable characters are essential for this approach to work, and Ellis does not disappoint. Nostalgics should be satisfied by the inclusion of old characters and their trappings, but prior knowledge of the old New U is not required or even that helpful - this is not a sequel but a total reboot; It's an all new New Universe (OK – spoiler time: Jenny Swann and Professor Voight are going to become sworn enemies, but you could probably work that out from their archetypal relationship anyway).
Befitting the tone, Larocca's art strives for realism within a cinematic layout, and Keith's thick, paint-like colours flesh out the people while under-stating their environments. Light and shade are used to particularly good effect in several scenes, and violent action is engagingly conveyed. Like most Serious Works of Graphic Literature, there are no sound effects. The use of mixed case lettering in speech balloons also serves to emphasise that this is not a “normal” super-hero book.
As a stand-alone issue, #3 is perhaps not that impressive. Nearly half the pages are devoted to a very one-sided fight (massacre is probably a better term) between Justice and a gang of petty thugs. A couple of key characters are notably absent, although their presence is still felt. The nature of the many-characters-many-threads story telling makes individual issues almost meaningless on their own, but fortunately the book does not suffer from “de-compression” syndrome, where monthly issues do little to advance the plot of the ongoing story. Rather, the issue is a readable and engrossing episode in an unfolding experience, and should be more than sufficient to tide you over until next month (and back issues of #1 and 2 should still be available from your local friendly comic shop!) The traditional “last page cliffhanger” is a non-event and feels rather weak. The issues does a good job of establishing the abnormality of the Latvian archaeological site, but then we are supposed to get excited about the discovery of yet another anomaly, a vague and almost pedestrian one at that?
This comic is unashamedly dramatic and takes itself very seriously, but with a minimum of angst. There's no time for levity in this tale of modern-day real-world weirdness, where carnage rules out comedy. It's gritty but not grim, and successfully avoids the clichés and pitfalls of both the ‘90s violent comics ex/implosion and Silver-Age/Bronze Age wackiness in order to deliver another instalment in a compelling tale of people, powers and potentials.
7/10
Nightwing #118
"One Year Later" Begins
Writer: Bruce Jones Artist: Joe Dodd Publisher: DC
Reviewed by Jess
It's the start of an entirely new direction
for this title as Bruce Jones (Hulk and Man-bat)
comes onboard to tell the story of Nightwing one year later, after
the events of Infinite Crisis.
There's a new nightwing in town, and it's not Dick Grayson, which
leaves Dick wondering who this new vigilante is. Bruce Jones has been
writing comics for almost as long as I've been reading them and while
I enjoyed his run on Hulk for Marvel, this issue doesn't fill me with
much confidence. I wouldn't say it's bad, just that it's more of a
"setting up the status quo" story.
As I've mentioned with previous "One Year Later" reviews
that I've been doing there's absolutely no mention as to where Nightwing
has been in that year long gap, probably to get us to buy 52 when
it comes it, or I could just be an old cynic.
Either way, this is a fairly average story, and I'll most likely give
this an arc or two to see where the book is headed.
5 out of 10
Noble Causes #21
Writer: Jay Faerber Penciller: Jon Bosco Inks & Colours: Ron Riley Publisher: Image
Reviewed by Wazsa
I picked this comic to review as I haven't seen or read it before.
Jumping in at issue 21 was a risk but in this case one worth taking.
This is what I worked out: there are two families, the Nobles and the Blackthornes. The Nobles are the good guys and the Blackthornes are "reformed" bad guys. At least one of the Blackthornes appears to be secretly in league with the Nobles.
It was easy to work out most things that are happening in the comic with the exception of one scene that seems to relate to a previous issue graphically. The use of images of the homes of the different people in the comic to show where things are happening is a good thing as well.
The writing is solid. The artwork is consistent and it's easy to recognise characters page after page, so for a first time reader that was useful.
Rating: 7 out of 10
The OMAC Project
#1
Writer: Greg
Rucka Artist: Jesus Saiz
Publisher: DC
Review by Christopher Franks
Opening just moments after the controversial
end of DC Countdown, The OMAC Project #1 promises an espionage thriller
centred on Checkmate and the Brother Eye spy satellite but falters
in assuming a little too much prior knowledge of some of the characters
and continuity involved.Core DC writer Greg Rucka's tight script creates
an impressive degree of tension, and works well with the theme of
surveillance and the intrinsically unnerving idea of being watched.
However it also assumes a degree of familiarity with his and other
previous DC work, an odd choice
for such a heavily promoted project. Almost no introduction is given
to Sasha Bordeaux and her past relationship with Batman, and while
her personal moral conflict as an agent of Maxwell Lord and Checkmate
is expressed well, for those without an established connection to
the character it may fall flat.
Jesus Saiz's art is solid if undistinguished,
telling the story well but rarely visually interesting in itself.
While his rendering and layouts are of an acceptable standard there's
little flair or sense of individual style.
An absorbing start to a promising story,
but non-DC readers may struggle with the prerequisites.
Rating: 6/10
Omac Project #2
Writer: Greg Rucka Artist: Jesus Saiz Publisher: DC comics
Reviewed by Jess
Batman knows that the Justice League
wiped his mind after he witnessed what they did to Dr Light. He also
knows that Ted Kord a.ka. Blue Beetle is dead. He also knows that
his spy satellite Brother Eye is no longer in his control. What he
doesn't know is the amount of danger he and one time love Sasha Bordeaux
are about to walk into. Maxwell Lord, now head of Checkmate has discovered
that someone has leaked information about Brother Eye, but is unaware
that it is former spy Bordeaux, now working for Checkmate.
Greg Rucka manages to create a suspenseful story that while appearing
to tie into other titles still stands apart on it's own and reads
like a spy novel.
Jesus Saiz former artist on Manhunter does some rather dark artwork
here, but it fits the tone of the story and doesn't seem out of place
at all. If you can ignore all the Infinite Crisis schtick that seems
to accompany some of these titles, you'll find this is a great story
that you should be reading.
Rating: 9 out of 10
Outsiders
#34 "One
Year Later" Begins
Writer: Judd Winick Artist: Matthew Clark Cover: Daniel Acuña Publisher: DC
Reviewed by Jess
The weird thing I found from reading this issue (part
of DC's One Year Later phenomenon) was that the Outsiders don't even
appear in what is at least the first half of the book. As far as we
are made aware, they are dead. Whether this happens during Infinite
Crisis or 52, we're never told. Now I realise I'm not a comic writer,
but to not have your stars show up for the first half of the book
makes, for me, a pretty dumb move on the writers part. You risk losing
your audience. Winick's Outsiders has always been a bit average from
day one, and sadly, this just makes things worse. Matthew Clark however
provides some pretty snazzy art, which manages to save the book, but
only just. I also can't work out why DC got Daniel Acuña on
cover duties. I know he's the "next big thing", but his
art style to me just doesn't look good. Maybe he needs an inker to
ink his work instead of having him just paint it. I give this book
a low score, but if I find things get better I'll certainly reconsider
my views on this title.
Rating: 4 out of 10
Plastic Man #17 (Review 1)
Writer/Artist: Kyle
Baker Publisher: DC Comics
Reviewed by The NewFrontiersman
Kyle Baker's predictably hyper-kinetic,
fractured take on the Justice League's resident clown prince has garnered
no little praise from critics and readers alike since it zipped onto
the scene with all the quiet dignity and reserve of a Tex Avery toon
a couple of years ago. Given that this issue was my first real contact
with the series, I approached the task of reviewing it with trepidation,
deep contemplation and high expectation. Having said this...
Baker's art first wrenched my retinas
in a new direction through his exquisite and highly underrated 'Shadow'
ongoing (sort of) series. Yes; I'm that old. Years later and by way
of 'I Die At Midnight' and 'Captain America: The Truth', I noticed
his style edging away from his obvious Bill Sienkiewicz influence
and into what could politely be called 'looser' territory. And now
to 'Plastic Man' Issue Seventeen, which looks like Baker drew it on
the subway into work. To be fair, the colouring (which I assume is
also his) is a pastel dream of '50's nostalgia and it takes an artist
of Baker's fluidity to truly indicate the bizzare and Carrey-esque
transformations of which ol' Plas is capable. What disappoints is
his draftsmanship, which often seems mere doodling and resembles nothing
so much as Sergio Aragones' cute little page-margin one-panelers one
tends to gloss over when reading 'Mad' Magazine. I entertained notions
of possible deadline pressures when reading this issue and I don't
expect miracles from a standard monthly which emphasises humour, but
what I do expect is competent art that holds together long enough
to survive the transition from one panel to another.
The writing survives the art passably
well, at least in terms of concept (deconstructed storytelling may
be lamentably in vogue, but I do not need four pages of a twenty-two
page comic to remind me that today's youth party culture is vacuous
and inept) but the dialogue is disjointed; it comes off as a series
of expository declarations rather than people actually communicating
something (although perhaps that's the point?). Some nice references
are made to both 'Carrie' and 'Mean Girls' as the story flirts with
issues of teen alienation, although the loner figure of Ray El Ray
seems the standard 'hilariously overly melodramatic soliloquising
villain'. Yawn.
To its credit, however, 'Plastic Man'
Issue Seventeen does parody DC's dreary, dire and self-important current
plunge towards 'Crisis' with both its story title ('The Edwina Crisis:
Prologue Part Three') and its Next Issue Box, which promises 'an awesome
tale of shocking revelations which redefine the level of realism in
the DC Universe, repercussions of which will play out across the DCU
throughout 2005 and beyond!' - Or at least until DC Comics hires a
competent Executive Editor.
Rating: 5 out of 10
Plastic Man #17 (Review 2)
Writer/Artist: Kyle
Baker Publisher: DC Comics
Reviewed by Jess
One of the funniest books around at
the moment has to be Plastic Man.
Written by an industry stalwart Kyle Baker, he makes this bi-monthly
book a hilarious read. I was never a big Plastic Man fan. I didn't
even like him in Grant Morrison's JLA run, but Baker makes the character
work.
What's gone before in this story is that Plastic Man's daughter has
been seeing a gentleman who her father doesn't approve of...and for
good reason! It turns out this man has dangerous super powers and
Plastic Man's daughter is in great risk.
If you're looking for a good dose of humour on a bi-monthly basis
give this book a try. It never fails to make me laugh.
This is the story of an unlikely hero, (a female prostitute), who
gains super powers from the intergalactic being known as the Viewer.
She joins the League of Honour (a satire of the Justice League)
alongside The Saint, The knight, The Squire, The Lady, The Lime
and Speedo. Together they attempt to defeat evil and liberate the
world (yeh, right). Throughout the story, the League of Honour is
attempting to come to terms with their new member, regarding many
of her acts as obscene. None of this bothers The Pro; she is sick
of all the stuck-up heroes, and claims that they're no use at all.
This is one of the funniest comic books I've ever read. As well
as being an excellent story, it completely takes the p-ss out of
superheroes. It poses some interesting questions about the validity
of the whole superhero genre. Where are the superheroes when the
real disasters strike? Are they giving the people false hope, thinking
someone is going to save them when they're in need?
For almost a century, superhero comics have implied that we need
all these ridiculous superpowers to help people and fight crime.
Maybe if there were more writers like Garth Ennis out there, people
would realise all we need are people who are willing to give evil
what it's had coming for so long. This book contrasts all the airy-fairy
pieces of superhero crap that are on the shelves today. I'm sick
of the same story told over and over again; bringing back people
that were once killed; eventually even killing the star of the show
- then bringing him back two months later.
Only the great Garth Ennis, (the stereotypical Irish hard-drinker),
could deliver a brilliant idea this well. This goes at the top of
his list, alongside PREACHER and PUNISHER.
Let me be Frank, if you are squeamish, easily offended
or are not into violent anti-heroes, this is not for you. Please stop
reading now! For those new or unfamiliar to The Punisher comic, game
[XBOX, PS2 and PC] or two feature films, Frank Castle is a vigilante
whose constant use of lethal force separates him from the most of
his kind. When the Mafia kill his family, leaving him for dead, he
wages a one-man war on crime, sans super powers and mercy. With no
secret identity nor complex token love interests to worry about, Frank
lives by the gun and more than willing to die by it, with the body
count piling up until then.
Couple this with the fact that this is done in MAX Comics, where graphic
violence, swearing and sex are all possible, sometimes at the same
time thanks to writer Garth Ennis. From the very first panels we have
a bloodied seaway strewn with countless bodies, eaten or being eaten
by sharks, with a battered and bloody Frank possibly the last man
standing on a boat. What follows is a flashback leading up to this
chilling carnage where he has taken down a gang of drug dealers, nothing
new here but this is where Ennis's genius truly begins to shine like
white phosphorous in an elevator full of made men:
Continuing the tradition of the "Classic Punisher";
taking down the scum that the justice system can't or won't touch
but since Frank is not a character that evolves much, if at all, Ennis
is gradually pushing him and sidelining him out of his "comfort
zone". This is done by means of expanding the pantheon of scum
to include more high profile prey than usual, making for great reading
with the trademark body count and black humour. This new virgin territory
is something that is even reflected in Frank's interior monologue.
Which in turn is leading to nastier and more sadistic
villains, currently the Barracuda. He's the latest in a long line
of evil soulless foes, a beast of a man whose wanton sexual appetite
and remorselessness only hints at what further violence and mayhem
is likely to come in the next four issues.
Recurring characters are being used sparingly
to great effect over the MAX series, see "Up is Down and Black
is White" for a great example of this, which is great for fans
but not at the expense of casual readers.
Ennis seems to be doing everything he can to mess
with Frank's head, attacking him emotionally in "UID&BIW";
professionally in the previous run "The Slavers", where
an "Anti-Punisher Initiative" is created by the NYPD as
a direct result of Frank's now higher-profile targets and their malicious
influence. Whilst passive at the moment, the now zero tolerance for
Frank could makes things harder in the future, with the NYPD-driven
media feeding the fear of an "off the rails" Frank. Having
to worry about both sides of the law and a possibly hostile public
can't be good for business. The Barracuda's attack if nothing else
would seem to be on the physical side of spectrum. Think of The Russian
if he was American, black, and without any sense of humour.
I could go into details of how the drug dealers,
the Barracuda, Frank and other principal players all fasten together
tightly like a noose around some deserving creeps neck but I wont,
except to hint it has to do with some shady business dealings and
I'll leave it at that. The fruits of all the efforts I observe above
leads Frank to make some fundamental mistakes and to quote from the
final page of #32, "Later - Beaten half to death, cut and bleeding,
drowning in the Atlantic with a five meter shark closing in for the
kill - I remember thinking just how wrong you can be". Its good
to see someone like Frank is really human after all, at least some
of the time. Best of all Frank has not even come face to face with
The Barracuda yet however you can almost feel the ominous dread flooding
the air and taste the blood spilling into the water.
I must also make it quite clear that this is in
many ways is a biased review as Frank is my favourite comic character
of all time, although I have yet to read Ennis's Preacher, odds on
it will only be a matter of time before I get around to reading that
too. So far Ennis is almost like a legal high or great sex, the more
you get, the more you want it! This is also a darker and much more
grisly Frank than the vanilla Marvel Knights version. Here there is
no battle van full of gizmos, Microchip or other Superhero's to help
or hinder him. It's a very distilled, back-to-basics Frank, meaning
there is no greater time to get into The Punisher now than ever before
with this match made in heaven, of Ennis and the MAX.
I look forward to the payoff from all the mind games as Frank rapidly
slips further down into the endless shadowy depths of the dark side
of the criminal underworld. Machines break down and even a hell-bent
driven man like Frank must have a breaking point, which could possibly
have some very interesting consequences in future issues to come?
What happens when a man with nothing to lose gets pushed too far?
The Punisher MAX: The Tyger (one-shot)
Writer: Garth Ennis Artwork: John Severin Publisher: Marvel
Reviewed by Ash Castle
Finally, this long-delayed one-shot has been released to the masses. It's a tale of Frank Castle set long before he becomes the fully-fledged Punisher we know and love, or loathe, as the case may be. Whilst Ennis has done his back-story before in the marvellous "Born" (set in and during Vietnam), this is he aged ten. Now before you get ahead of yourself and think a ten-year-old Frank vignette seems like a complete waste of time, think again. This is not a Riverdale-esque suburb populated with the likes of Archie and his G-rated posse, this is the gritty urban landscape of his youth. The usual Ennis themes of sex and violence are present here but handled in a much more deeper, different and restrained manner this time, along with the sobering topic of suicide. Which for me personally was always the catch 22 of this comic. Sure it was great to at long last read this comic but at the same time, regrettably like most people, having known people who have committed suicide. Thankfully, the topic is skillfully dealt with in a decent manner, without glorifying like Helllraiser 7: Deader neither does it dwell on it for too long.
Here we have a young Frank who is great at sports but it is his passion for books that shines the most. Through the power of books and his imagination he can travel the world and absorb the experiences of authors as if he were there himself. He also has feelings for neighbourhood friend Lauren, who also happens to attend reading sessions with Father David at the local church. At the heart of the comic is a great key scene at the poetry group where they read William Blake's poem "The Tyger" resulting in Frank and Father David arguing as to the true meaning of the poem. Is it really about God's power of creation or is it about something far more darker and sinister than that?
At this point I was afraid to turn the page, as the two sole pieces of information circling in my mind at this point in time were two things and two things only; suicide and Father David. This has to be the first and only time when reading a comic that I'm interested where I really didn't want to turn the page. I mean this not in the, "Well golly gee wilickers, I really want to enjoy this comic for as long as humanely possible", kind of way but in the really ultra-rare instance of, "It feels like someone is walking over my grave", kind of way. Now without giving anything away as to whether the Father David's character is either benevolent or malevolent, in hindsight this was a great use of tension. Edgar Allan Poe much? As for this sensitive side of Frank relating to poetry and Lauren, it reminded me somewhat of Max Rockatansky and Jesse's relationship, in particular two key scenes where they sign "I love you" to each other, long before Max loses everything, becoming the heartless Mad Max.
The seeds of Frank's eventual path to his Punisher persona are carefully sewn throughout the issue, with the precision of a surgeon performing life saving surgery. We get to see Frank's hatred for the Mob blossum as the always faint but ever present tentacles of the Rosa family's vice-like grip on the neighbourhood gradually encroaching on anything good. Like weeds slowly choking the fragile ecology, hiding the sun and leaving only tragedy and fear in its reckless wake. Like all predators that prey on the innocent, going unchallenged, things get out of hand, becoming Frank's catalyst to think about taking matters into his own hands. Maybe he does, maybe he doesn't, odds are if you are reading this far you may as well read it and find out all this and everything I've carefully left out. Additionally, he also learns from two examples in the art of vengeance from two very different characters. The first example is revenge plain and simple while the other far exceeds revenge and is nothing short of punishment, thus becoming the future blue print for The Punisher's modus operandi.
Focusing attention to the cover and artwork, another great straightforward Tim Bradstreet cover of Tom O'Brien posing as The Punisher, with The Tyger motif featuring prominently in the background. As for John Severin's artwork I have to admit I found it a little distracting as it came off a little "scratchy". Maybe it was done to give it a look of days past, of old fading memories. All in all not a major problem really but I'm more fond of the more traditional work done by Steve Dillon, etc. Lastly and mercifully the most shocking scenes of the issue are not drawn and are humbly eluded too. Sure it was great to see Frank's handiwork firsthand in "The Slavers" but in this case toning such scenes down was for the best.
In summing up, it was good to read a Punisher comic that is even more lateral than Ennis's current run with the character. Furthermore if people were more open about the subject of suicide, perhaps it wouldn't happen as much and if this comic could help to broach discussion about this matter, then great. I would love to see this comic being used in year 12 English somehow, any Teachers or students game to try it? As for William Blake, is he turning in his grave? Did he ever intend for his poem to be used in such in manner, then again maybe he did?
Score: 4 out of 5 Skulls
Red
Sonja / Claw #1
Writer: John Layman Artist: Andy Smith Publisher: Wildstorm / Dynamite Entertainment
Reviewed by Ben Marton
Over the many years I have been pouring obscene amounts
of disposable income into an addiction only recently given acceptable
status by ‘The O.C,’ I have discovered one more or less
defensible law to be the case. I like to call it the In-Continuity
Limited Law. It goes something like this: By and large, when it comes
to characters with an established continuity, limited beats ongoing
(I will ignore ‘Elseworlds’ scenarios because, hey, let’s
face it: comics are one big Elseworld anyway). Prove it! I hear you
squawk from across the vast long box. Very well. Let me throw a few
names at you: ‘Action Comics’ (ongoing) vs. ‘Superman
for All Seasons’ (limited). ‘Detective Comics’ (ongoing)
vs. ‘Batman: Year One’ (limited). ‘JLA’ (ongoing,
kind of) vs. ‘Justice’, ‘The New Frontier’,
‘Kingdom Come’ and many more (limited). You see? You tell
me where the big guns are firing their best ordnance.
Sadly, there are currently at least two titles inverting
the above pattern. One is ‘Conan’. The other is ‘Red
Sonja.’
As a regular monthly title, ‘Red Sonja’
is a perfectly serviceable sword, sandal and chain mail bikini romp.
If it wasn’t for the variant covers, a strange throwback to
comics’ leaner years, I’d say Dynamite Entertainment were
making all the right moves, integrating glossy production values with
the resurrection of sure-fire cult favourite properties (and let me
just say hail to the King, baby). When it comes to spin-offs, however,
something is definitely rotten in Hyboria. From the wafer-thin, forgettable
‘Red Sonja vs. Thulsa Doom’ to the almost unreadable ‘Red
Sonja: One More Day’, diminishing returns has been the apt phrase.
‘Red Sonja / Claw’ sees Busty Bossy Britches
team up with…erm…Claw (I described him as ‘The Claw’
to my wife and the inevitable references to Jim Carrey in ‘Liar
Liar’ resulted). Claw’s demonic digital disfigurement
results in his hand driving him to acts of indiscriminate bloodlust
when ungloved, and one cannot help but feel that Mr. Layman missed
a prime opportunity for some middle of the night humour at Sonja’s
expense (SLAP! “But it wasn’t me! It was…The Claw!”
“The Claw is on your RIGHT hand!”) Some fairly routine
exposition sharing follows, occasionally punctuated by enough shoegazing
and self-pitying for a whole Evanescence album and the inevitable
bout of thug and brigand trouncing.
Mr. Layman’s dialogue serves the story moderately
well, although his plotting so far has fallen upon infertile ground.
Mr. Smith’s artwork shows some promise; he hits a pleasant Tom
Palmer beat in his inking and the shadow of Neal Adams hangs over
it all, but not quite enough to satisfy a reader reared on John Buscema’s
Conan. As for the portrayal of Sonja, a little more Xena and a little
less Victoria’s Secret is in order. Hyrkania’s most savage
shield-maiden looks like she should be waving pom-poms.
In a word, underwhelming.
Rating: 4 out of 10.
Red Sonja/Claw #4 (and my thoughts on the complete mini)
Writer: John Layman
Artist: Andy Smith
Publisher: DC
Reviewed by Wazsa
The fourth and final issue of this mini had all the action of the previous issues but with the added value of having Red Sonja VS Claw. (and if the Jim Lee cover isn't a spoiler then you'll easily guess how it ends)
I'm not a reader of the regular Dynamite Red Sonja series but have been keeping up with what's happening in it. It doesn't matter for this series though. I buy it for a friend and that's why I've picked up this series too.
This miniseries was a way of DC/Wildstorm bringing back a character that hasn't been seen for decades and to cash in on the "sword and sorcery" popularity that the main Red Sonja title has provided.
To me I'm not sure it works that well. It's an obvious attempt to cash in on the popularity.
The art work is good though. Andy Smith does a good job of and the work is consistant through out the issue
Layman writes a story that is simple but easy flowing and full of action. However I found it very predictable.
If you want half naked barbarians that aren't called Conan and half naked Warrior Women without lassos then this is your story.
This issue 5 out of 10 The Series 7 out of 10 (I have already decided to get the upcoming Claw series so this marketing ploy must have worked)
Revelations #1
Writer: Paul Jenkins Artist: Humberto Ramos Publisher: Darkhorse Comics
Reviewed by Jack
This new series has received an awful
lot of hype on both the internet and the printed press, so it was
with much anticipation that I read it to see if it lived up or not
to that said hype. Set in the Vatican, a priest calls in an old friend
to investigate the death of a fellow clergyman. And being the Vatican,
nothing but mystery and barriers face the detective as he attempts
to get a hold of what’s actually happened. For only the first
issue, a lot is laid out for us. Jenkins quickly establishes the good
and bad guys, possible conspiracies, incompetence of the local cops
and a lot of English attitude from our hero – so much so that
it feels a little stereotypical, which I guess is done for the sake
of the American readers of this book.
The writing is sharp as you would expect
from Paul Jenkins, and the art is not only beautiful but transports
you into Europe. It has a smooth dark look to it that almost makes
you think that the story is set five hundred years ago. But even though
the story takes place in modern times, Humberto Ramos leaves out any
glitz and glamour, instead choosing to focus on his central characters
while supplying them with backgrounds steeped in history. Rome itself
can be a very bright and noisy city, whereas Jenkins’ and Ramos’
Vatican is exactly the opposite. If you or a family member is a fan
of Dan Brown’s book “Angels and Demons”, then you’ll
easily slide into this new world from Darkhorse Comics.
An easy page turner making you want
more.
Verdict 8.5/10
Rann/Thanagar War #1
Writer: Dave Gibbons Artist: Ivan Reis Publisher: DC Comics
Reviewed by Jess
If there was an award given to comic
books for most confusing story of the year this tale would qualify.
Adam Strange zeta beams down to earth to warn Hawkman and Hawkgirl
that their home planet Thanagar has been destroyed and that he needs
their help to stop a war on Rann, his homeworld.
One of the problems this story has is it follows pretty much directly
on from the Adam Strange mini series which was written by current
Losers scribe Andy Diggle and which has also been shipping late. So
therefore Rann/Thanagar War spoils the end of the Adam Strange mini
series and utilises by far too much the villains in that series making
a difficult transition for anyone who didn't read the mini series.
Gibbons is more known as an artist and perhaps that's where he ought
to concentrate his efforts in future.The one thing stopping me from
giving this a really low rating is the art work of Ivan Reis which
looks fabulous and makes me look forward to him becoming the regular
artist on teen titans in the near future.
Rating: 5/10
Rocketo
#1
Writers: Frank Espinosa & Marie
Taylor Artist: Frank Espinosa Publisher: Speakeasy Comics
Reviewed by Jack
Wow! I may be wrong but this book felt unique. And
whether you except that as a good or bad thing, it’s uniqueness
is enough for me to enjoy the book, and look forward to future issues.
Speakeasy Comics are developing quite a name for themselves as publishing
un-conventional looking comics, and Rocketo is no exception. Not being
an artist, it doesn’t take much to impress me, but this is the
kind of book that will stick in my mind for days to come.
It probably has to do with the fact that this new
book makes you think. Frank Espinosa doesn’t provide explanations
at the beginning; he leaves it up to you, the reader to figure out
what’s going on and who and where these characters are. It reminds
me a lot of Frank Herbert’s “Dune”. Like Herbert,
Espinosa has immersed himself so deeply into the world that he has
created that he has no qualms describing the Earth’s history
as if we the reader are already familiar with it. Of course, the Earth’s
history he describes won’t take place for another 1000 or so
years, and that is where we, the reader have to use our imagination
to understand what is going on. Espinosa does help us out in the latter
half of the issue (a reward for those still reading), and it is here
that the story’s tone changes and takes us into the heart of
what and who Rocketo is.
In some ways this story feels like it should have
been presented as an original graphic novel instead of as a monthly
comic, especially when the book ends quite abruptly just as the story
hits full stride, almost feeling like the writer had mistimed his
writing and forgot that he was running out of pages (just two more
pages would have been satisfactory without giving too much away).
Regardless, it left me hanging – happy or not – for the
next issue, not just to see where the story leads but to see the format
and art, which means Espinosa has done his job
If you hated “Dune” because you were
confused, then you’ll probably dislike this book. If you’re
looking for something other than eye candy (which is exactly what
Wildsiderz #1 was – and deserved a little more than what Chris
gave it when you accept it for what it is) then this book is maybe
for you.
The most surprising thing is that this is a true
science fiction story, the type that has been around for more than
a hundred years, but the art makes it look like anything but that.
Fascinating.
Verdict 8.5/10
Robin # 140
Writer: Bill Willingham Penciller: Scott McDaniel Publisher: DC
Reviewed by The Magnificent Turtle
Bill Willingham's run on the solo adventures of the
Boy Wonder continue to be a joy to read. For twenty issues now Mr.
Willingham has guided Batman's junior sidekick through emotional turmoil
and extreme physical pain, but through it all one thing has remained
a constant:
Good storytelling.
The current storyline concerns the arrival of the
Veteran (an American hero supposedly reborn with each war that America
has fought over the past 200+ plus years) in Blüdhaven and Robin's
life. This Veteran and his super secret, top hush army buddies are
attempting to recruit Robin to their cause. Why? And is Robin really
as tempted by the Vetertan's offer as he appears to be?
Well that's why we read these funny books every month
isn't it? To find the answers to questions posed in the previous issues.
Well I do anyway...
Perhaps the only negative I can give this book is
the fact that it is on it's third or fourth regular artist in less
than two years. I had enjoyed previous regular Damien Scott's rendition
of the Boy Wonder, but find new regular Scott McDaniel's scribblings
to be somewhat confusing by comparison. Don't get me wrong, the art
still is quite good and fits the storyline quite well, it's just a
shame that DC decided to change artist mid storyline.
Rating: 8/10
Robin #141
Writer: Bill Willingham Artists: Scott McDaniel & Andy Owens Publisher: DC
Reviewed by The NewFrontiersman
For a character who, traditionally,
has occupied shaky ground among a somewhat cynical readership (or
perhaps I am just showing my age) Robin seems to have proven himself
a survivor by hanging on for nearly 150 issues; no mean feat in an
increasingly fickle market. What appeal Tim Drake holds over and above
Jason Todd or the earlier incarnation of Dick Grayson is a subject
for better pop culture commentators than I, but I'm willing to bet
it isn't boyish charm.
Reader be warned. I'm going to spend
an inordinate amount of time on the cover, and I'm going to rant.
Should you wish to avoid a cranky stalwart lamenting the decline of
Western Civilization, you can skip below to the 'Wildsiderz: Eye-Candy
or Shiny Bauble?' debate.
In all seriousness, though, the cover
to 'Robin' issue 141 is (or at least it should be) a source of great
concern. Rendering a scene which does not occur within the pages is
forgivable; that old comics staple has been with us for decades. What
potential readers are presented with in this instance, however, is
nothing short of irresponsible. In the first instance, Robin, who
if not actually a teenager is barely out of his teens, associate of
a man who owes all that he is to violence at the end of a barrel,
poses in all his shirtless glory holding twin automatics. I know what
some of you are thinking and, yes, this may have something to do with
an ongoing storyline involving infiltration of the Mob. Yes, here
is another fine opportunity to drive another wedge into the increasingly
fractious Batman 'family' of books. The simple fact remains, however,
that this is a monthly comic with no 'mature readers' warning on the
cover starring a character initially created as an identification
point for a younger audience who here looks for all the world like
a Backstreet Boy by way of Tarantino. Publishers can justify such
dangerous marketing with claims that knowledge of backstory and a
healthy appreciation of the ironic must be assumed, but the simple
notion that reverberated through me upon first contemplating this
blasphemy of a cover was that every comic is somebody's first. In
this case I fervently hope that somebody is not under the age of twenty-one.
What is even more ludicrous is that mention is made inside of a traumatic
shooting incident at a school. This is dangerous material. Not because
it challenges expectations but because, like far too much 'art' these
days, it deadens the sensibilities.
Once I subdued my gag reflex sufficiently
to proceed inwards, I discovered material which, while at the very
least less offensive, was simply underwhelming. Bill Willingham, a
writer who has attained some notoriety of late, provides stilted and
transparently expositionary dialogue, especially between the adolescent
protagonist and his recently exhumed girlfriend (don't ask)and a sub-plot
involving escaped supervillains telegraphs its dramatic moments, leeching
it of all potential menace. Cut to more latte drinking and 'net searching
by our young would-be lovers interspersed with story elements which
scream 'I really want to write for 'The Sopranos', and we are soon
into the cape and tights segment of our programme, just in time for
a guest appearance by Superboy which, thankfully, has nothing to do
with the current 'Crisis/Sacrifice' garbage DC is peddling. It is
the scenes of interaction between Robin and Superboy, however, which
all too briefly lift this comic above the mediocre, with some snappy
dialogue and a genuine sense of mutual respect, putting to shame the
way the heroes' older counterparts treat one another these days.
This reviewer is still very much undecided
as to whether or not Scott McDaniel can be called a 'good' artist.
His work certainly is consistent and his cinematic angles imply the
feel of a revolving steadycam in many of his pages, but his toneless
human figures still appear to be made of flubber. Solid, high-contrast
inking by Andy Owens compliments his work nicely, however, giving
Robin a floodlit backdrop against which to work through his 'Friends
starring Tony Montana' issues.
This may not be the worst 'superhero'
comic on the stands but, friends, this is the only time I'll ever
say this: I give you permission to bend back the cover.
Rating:4
out of 10.
Ross vs Quinn
Story & Art: EvilDan Publisher: EvilDan
Reviewed by Adam White
EvilDan's successful and original creation Angry Comic Shop Guy returns in a new issue, and this time faces his greatest challenge: Quinn! It's a no-holds-bar comic strip adventure of dirty sex, bloody violence, and drug abuse.
Ross, Quinn and Dylan are just ordinary young blokes just trying to get by and drink as much booze in life as they can. Their path is constantly threatened by wankers, losers, emos, LARPers, wannabes and Ross's own perverted hobbies. While Quinn may snap after extreme provocation, Ross's years as a comic shop proprietor have left him with a short-fuse and deeply ingrained hatred of self-righteous weirdos. He's more likely to spear you in the face than listen to your bullshit.
This is the sort of comic you leave lying around the house or in the toilet for picking up and leafing through for a laugh. It's a close-up shotgun blast of low-brow humour, aimed to inflict maximum damage in the minimum space. Neat little book-end panels depict simple scenes of depravity to illustrate the characters' regular activities. In between, an array of excited and/or annoying guests pass through, most meeting with a gruesome death by the end of the page. The jokes themselves may not always be exemplary; not every page has a knock down punch line, but it's all delivered with a brazen style that easily sucks you into the comic's world and magnifies the over-all comedy effect.
EvilDan makes excellent use of the space provided to present the story. The first half of the comic reads vertically, with each one-page story featuring about 16-17 panels. It's an intense read compared to the everyday nine-panel grid, and it emphasizes the manic nature of Ross and Quinn's experiences. You can feel the pressure and stupidity of the people around Ross confining him, and the urgent need to kill. The second half or so of the comic features stories focussing on Quinn, in a horizontal eight-panel grid format. It's kind of annoying that this section comes second in the comic, because chronologically it seems to be set first. But it's only a problem if you're reading the issue from cover to cover, otherwise the one-page story strip format works fine. The more open layouts here emphasize Quinn's calmer attitude to life, as he takes considerably longer to react violently to everyday disappointment. But in the end, it still usually comes to violence.
This simple, take-no-prisoners attitude to life's numerous irritants provides good, healthy dose of revenge-fantasy driven escapism. It's a fun diversion and a good flick-through.
Rating 7 out of 10
Runaways #2
Writer: Brian K Vaughan
Artist: Adrian Alphona Publisher: Marvel
Reviewed by Jess
For those who have only recently picked
up Runaways, you've been missing out on a great book.
A vision from the future tells the Runaways that unless they find
a young boy named Victor they will have no future. You see this boy
is the son of a major marvel universe villain.
Vaughan isn't telling in this issue as to the identity of the child's
father but there's more than enough to keep any reader wanting more.
This is a highly recommended series and to find out about the earlier
adventures pick up the previous series in digest from a comic store
near you.
Excellent stuff!
Rating: 8/10
Runaways #25
Writer: Joss Whedon Artists: Martin Ryan, Rick Ketcham and Christina Strain Publisher: Marvel
Reviewed by Adam White
The Runaways - a group of eight super-powered teenagers with major parental issues and a dinosaur - is probably the ideal fit for the writing style of Joss Whedon. The characters can get away with acting like a bunch of snarky teenagers, because they are a bunch of snarky teenagers, not, say, the world's premiere Mutant superheroes activists.
Teenage years are full of complications. Living and working with a team of under-age renegade superheroes is an excellent allegory for kids trying to assert their independence in a world that does not respect them. The Runaways are clearly trying to forge their own identities, as a group and individually, come out from under the shadows of their parents and deal with adults on equal terms. Their relative inexperience is going to make this a difficult task, but one they approach with energetic resolve. Relationships within the group are rocky too. Much like the arbitrary assemblages that kids often find themselves thrown into, the Runaways are a mix of personalities and outlooks that aren't always compatible. The group comes off more as a clique of misfits than a team of firm friends. It does threaten to become a bit too angsty at times, as Whedon plays up the dramatic elements of the dynamic in favour of humour. He does not short-change the characters however, giving each of one a sense of identity and purpose.
The pacing of this issue is somewhat off. There are only three scenes to speak of but after a good deal of drama it lurches uncomfortably into the action phase. Almost seems to be missing an ad break. Fortunately the art by Martin Ryan, impressively inked and coloured by Ketcham and Strain, is well suited for both drama and action. The neat, youthfully exuberant effect suits the comic perfectly, and the technical realisation of backgrounds in the skyscraper assault scene, with some very good use of perspective, solidly ground the art in reality.
RUNAWAYS was always writer Brian K. Vaughan's pet project and now the baton has passed to Whedon. While the characterisation may be in good hands, the plot transition has been messy, with last issue's cliff-hanger completely ignored. The relatively novel concept of a Los Angeles-based superhero team has been abandoned for the more traditional territory of Marvel Universe New York City , with familiar guest stars and a new villain to contend with. The effect could be fairly irritating for established readers. Not a lot makes sense at this stage, but as the first issue of a new story line there's still plenty of time to fill in the details and revisit lost plot threads.
The standard opening-issue big reveal on the last page is nicely done, with a unique twist on the effect. A much-loved character makes an appearance in what almost seems like a self-parody, but his presence is overshadowed by a new villain with a very imposing design.
A team book of this sort lives or dies by its relationships, both between the characters and with the readers. Within the framework of the super-hero genre, the sophistication and subtle realism of RUNAWAYS makes it arguably the best comic of its type currently being published.
Rating 7 out of 10
Sea of Red #9
Writers: Rick Remender & Kieron
Dwyer Layouts: Salgood Sam Pencils/inks/colours: Paul Harmon Cover Artist: Kieron Dwyer Publisher: Image
Reviewed by Ben Marton, Scourge of the Seven
Seas
Pirates, vampires and Nazis: a sure-fire hit? One
would think so. As a long-time comics aficionado, it has been my experience
that brazenly wacky concepts which meld fearless genre-mashing with
B-movie hokum in the most unapologetic way are the very lifeblood
of this wonderful medium; great, good or merely adequate, comics predicated
on ideas too outrageous and improbable to be ignored are the engine
that drives the industry. If you don’t believe me, try pitching
‘Love and Rockets’ as a summer blockbuster. This being
the case, I can recall many instances where the pure fanboyish fun
of a story was enough to overcome its mediocre execution.
I am fast becoming a devotee of Rick Remender’s
work, so I wish I could make the above case in support of the latest
issue of ‘Sea of Red’. To be fair, the shortcomings of
this comic are not primarily the fault of the writing. The narrative
is infused with a heady mix of ‘Raiders of the Lost Ark’,
‘Hellboy’ and ‘Interview with the Vampire’,
at least in terms of plot and thematic elements, and although the
tone falls too far this side of dreary and self-important to support
the far-fetched concept, thus draining it of life and colour (a condition
I dub ‘Didioism’), the pacing and dialogue tend to ring
true if one is to go along with the ‘vampires on the high seas
meet Hitler’s archaeologists’ riff.
The character I assume to be central to the saga,
Captain Blackthroat, offers something in the way of dimension; as
a pirate he has made peace with his chosen profession but as a vampire
he regards himself as cursed, and although he will not kill for sport
he has no compunction in doing so out of necessity. His nemesis, at
least as far as this issue goes, is one Jameson, a former crew member
who has betrayed his Captain and later takes up with the Nazis in
order to ‘build’ them the perfect aquatic army of voracious
killing machines. Much of this tale is told in flashbacks which jarringly
shuffle the reader between 1944 and 1864. I say ‘jarringly’
because such temporal shifts are unaccompanied by any appreciable
change in visual tone. More on the, er, ’art’ later.
The danger lurking at the heart of any tale involving
vampire history is the dark spectre of pretentiousness. Fortunately,
with the exception of the standard inappropriate William Blake quote
and the highly problematic cover (more on that later), Mr. Remender
utilizes one of his greatest strengths in ‘Sea of Red’;
he approaches a dark topic with a light touch, allowing events to
play themselves out in accordance with their own internal logic. Rarely
does one hear the delicate but unmistakeable sound of an envelope
being pushed.
Sadly, I had hoped that my inexperience with this
particular title would not hinder my enjoyment of it as issue eight
had been the closer of the second trade collection (when did we all
just roll over and accept deconstructed storytelling as a fact of
life? Sigh). Therefore one would assume this issue to be an opportune
‘jumping on point’ for the curious browser. Little is
offered in the way of back-story, however. An opening page text piece
would help, surely, and long-time readers could skim over it with
minimal interruption; another point against.
A point in favour, for the sake of balance, is that
this issue is printed on lovely parchment-like paper stock, an enhancement
which adds a tactile dimension to the reading experience.
Now to the real business. I can put it off no longer.
When it comes to art, we comic fans have endured all kinds of crimes
against aesthetics over the years. The fact that Rob Liefield still
even draws a paycheque is proof enough that there is a large contingent
who continue to read with one hand over their eyes and a recent line
of action figures managed to beautifully replicate in three dimensions
Michael Turner’s inability to successfully render simple human
anatomy, but I will say this: when I read a comic I would at least
expect to encounter characters with recognisable human features and
backgrounds that don’t look like they were etched onto slabs
of Styrofoam with the blunt ends of pool cues dipped in gravy. Thank
goodness Captain Blackthroat has large distinct scar patterns on his
forehead and a Rob Zombie mane, otherwise it would prove difficult
to differentiate him from Jameson, Hitler, or, I could imagine, Woody
Allen as doodled by Paul Harmon. I defy anyone who picks up this issue
for the first time to open to page 18 and glance at the second panel
and tell me what they are seeing. When an image in a piece of sequential
storytelling can only be translated based upon its context something
is seriously out of joint.
To compound this comic’s insult to the reader’s
ocular sensibilities, we are provided with several pages of original
layouts by someone named ‘Max’ following the letters page.
Original layouts which manage to trump their ‘finished’
art in terms of detail and consistency. The experience is something
akin to reading a Virginia Andrews novel with an introduction by Clive
Barker.
Perhaps most perplexing of all is the cover image.
Some tangential connection is made with Christ in the issue, and to
be fair, it is his blood which is mentioned in connection with Captain
Blackthroat’s quest. And yes, the comic is choc full o’
Nazis, but honestly; a bleeding swastika raining over Vampire Jesus?
There are two possibilities which may explain Kieron Dwyer’s
cover. One is that the image has direct relevance to the title’s
ongoing plot. At some point it has been (or will be) revealed that
the Son of God was in fact a vampire or some kind of progenitor to
the vampires’ curse. The juxtaposition of the Nazi flag is therefore
a kind of visual ideological counterpoint to the icon of the great
redeemer. Fine, if you are one of the initiated as far as the series
goes. As happens all too often, however, the casual, first-time sampler
will be given an inaccurate impression of both the tone of the story
contained therein and the plot they are about to encounter. The second
possibility seems all too likely in an industry which increasingly
favours shock-event mentality over any kind of storytelling. The good
folks at Image Comics are courting controversy. If so, it is an ill-advised
tactic. A smack-in-the-face cover will get the issue off the rack;
it may even get it as far as the counter, but comics being the serial
medium it is, the big idea is to have the reader buy the next issue.
I cannot recall, even during the most animated of geek interactions,
hearing the words, “I can’t wait until the next cover
comes out”. Shame on Image for teasing us with competent art
on the front, in any case.
Issue nine was my first tryst with ‘Sea of
Red’. For the sake of the title’s many devoted fans and
potential future readers, I fervently hope it was something of an
anomaly. Yar.
Rating: 4 out of 10
Seven Soldiers: Mister Miracle #1
Writer: Grant Morrison Artist: Pasqual Ferry Colourist: Dave McCaig Publisher: DC
Reviewed by The NewFrontiersman
The first of 'round two' in the
labyrinthine 'Seven Soldiers of Victory' saga premieres with the stepping
onto the stage of that most wonderful (and underrated) of Jack Kirby's
creations, Mister Miracle. More than just about any other character
in the DCU (as the young folk of today call it), Mister Miracle represents
the hope that a pan-dimensional world of wonder continues. Ah, yes;
the antiquated notions of peace and love, the Old Testament style
grandeur...A balm for the soul. So when I heard that Scott Free would...Oh.
That is, I mean, Shilo Norman...Wait...(sound of riffling pages)...Oh,
I see. 'New Godz' with a 'Z'...Granny Goodness as a...gangsta rapper...the
'Drive-By Derby'...MORRISON!!!
I had known well in advance that
some adjustments would be made to the titular character for his entry
into this most curious team-book-that-is-not-a-team-book. Most publicized
was the fact that he would not be Scott Free, that celebrated son
of the New Gods Highfather and Avia, but one Shilo Norman, a young
man whose brother was a police officer killed by a gang leader and
who Scott had been assigned to protect and decided to train. I assume
that the DC editorial staff allowed Mr. Morrison the use of Mister
Miracle, just not the Scott Free identity. This may well be because
Dan Didio is planning to have Scott shot in the back of the head,
eviscerated, then run over by a marching band.
What I was not prepared for were
the update tweaks; one can only suppose that the contemporaneous nature
of the original New Gods mythos as a child of the sixties would turn
away prospective teenage and young adult readers who are force-fed
a steady diet of 'Oz', The Black-Eyed Peas and the many cinematic
triumphs of the Wayans Brothers. A fair supposition, to be sure, and
the implication that Shilo's contact with dreamlike flashes of New
Genesis and Apokolips can be explained away by his analyst as manifestations
of the warring factions of his subconscious is an intriguing twist.
I have admiration for any writer who can use the word 'Manichaean'
with a straight face in a superhero comic. Nevertheless, more cynical
commentators than I could not fail to notice the presence of at least
two dusky-hued variants of established characters so far and may hearken
to a familiar note. Pop quiz: which Green Lantern featured in the
animated 'Justice League' and why?
Marketing decisions aside, I
remain fascinated by the work of Grant Morrison with its daring strokes
of psychoanalysis and metafiction. The grinning, knowing way he plays
with established continuity can be as frustrating as it is liberating;
liberating because it implies not so much a removal of the fourth
wall as taking to it with the less-used side of a claw hammer. Frustrating
because surgical re-adjustment by some Continuity Nazi cannot be far
behind. I am willing to withold judgement concerning touches like
G-Diddy and her Posse until some character-centred explanation more
satisfying than the tightening of the demographic leash is offered.
Should this fail to be the case I will be sorely disappointed. Having
said this, Grant Morrison's 'Seven Soldiers' cycle has kept me reading
month after month and he is a writer who tends to hit more than he
misses, so I can dip into the 'benefit of the doubt' account for another
month.
To speak briefly about the art,
Pasqual Ferry, like Mr. Morrison, both impresses and infuriates me.
His consistency, confident linework and cinematic impact as a graphic
storyteller improve with each project, but over the past year he has
gone from de-emphasising the wonderful Flash Gordon retro-futurism
of Adam Strange (guns made of 'hard light' or perspex super-soakers?
You be the judge) to leeching Mister Miracle's giddy psychadelia of
all its colour and life. Like the work of John Cassaday or Gary Frank,
Ferry's art flashes back to some of the more rigid drafting to be
found in 'Heavy Metal' magazine. The man can draw a mean line; there's
no denying that. Perhaps the headache-inducing, neon-suffused cybercolouring
is the reason the eye-candy is a little stale.
On balance,'Mister Miracle' can
be recommended as another interlocking module in Grant Morrison's
ever-evolving better mousetrap; 'Seven Soldiers' promises to be a
whole that will outshine the sum of its parts. It is not one for the
casual reader; but for the collector? Here be wondrous dragons.
Rating: 7 out of 10.
Sgt. Rock: The Prophecy #1
Writer & Illustrator: Joe
Kubert Colours: Joe Kubert with Pete Carlsson Publisher: DC
Reviewed by Ben Marton
War certainly is Heck, and more than
anybody else, Joe Kubert has built a distinguished career upon the
foundation of its horrors, triumphs and vicissitudes. For some 46
years he has been chronicling the travails of Sergeant Frank Rock,
and while publication has by no means been continuous, that still
adds up to over seven times the length of the actual Second World
War. This hard-bitten man of stone has stayed with us, and for good
reason.
The opening salvo of the ‘Prophecy’
limited series sees the combat happy joes of Easy Company parachute
over Vilnus, Lithuania, one dark night in 1943. Curiously, they are
described as ‘men not normally required to leave solid ground’
(in actuality, Easy Company was an element of the 101st Airborne Division
and a large part of their training was in combat drops), but Rock’s
tour of duty in ‘G.I. Combat’, ‘Our Army at War’
and his self-titled series contained stories with a heavy element
of marching, trudging and hoofing it, so we’ll forgive the esteemed
Mr. Kubert some monkeying with history. The Company’s orders
are to secure and transport an undisclosed ‘valuable object’
that could potentially alter the course of the war. This is especially
significant to the local civilian population as both German and Russian
troops have been crossing the region as territory is captured, lost
and re-captured with devastating regularity. The cost of war forced
upon ordinary people is driven home to the reader by the stark, ashen
backdrop of eviscerated towns and scarred landscapes.
The men of Easy soon encounter Roskoff,
their contact with the underground, who Rock dubs ‘Bear’,
not without good cause, but also because in Kubert’s milieu,
where character elements are defined by the simplest visual coding
and nomenclature, nobody with more than two lines of dialogue escapes
without a callsign. The first issue deals primarily with the difficult
journey across contested ground to find the precious cargo, which
is never named and is barely revealed by the final panel, although
any reader with a flair for the dramatic and some experience with
this kind of story could make an educated guess as to the nature of
the ‘object.’ Along the way a subtext subtly emerges,
however: just as Roskoff has become hardened to revenge killings and
industrialised warfare’s particularly brutal brand of utilitarianism,
brief but telling scenes involving interactions between ‘Little
Sure Shot’, Easy’s resident Native American sniper, and
his compatriots reveal a rather cavalier attitude towards the racially
motivated injustices of America’s own past. In the hands of
a less experienced writer such material would be seared onto our retinas
with the largest branding iron righteous indignation could muster,
but Mr. Kubert allows the story’s ideological shading to seep
slowly, thus demonstrating through the medium of visual storytelling
the more insidious and therefore powerful nature of passive ignorance.
The art of ‘The Prophecy’
is masterful in its drab washes of greys and greens over Mr. Kubert’s
boldly etched lines and excellent rendering of the human form. In
the tradition of many of the better European comics, each page is
laid out with a balance of colour to provide uniformity of tone, especially
notable when said uniformity is shattered by the violent interruptions
of incendiary reds and oranges. Joe Kubert’s greatest talent,
however, lies in his representations of the faces of war; what drew
me to the black and white reprints of his work I voraciously consumed
as a child was the mileage cut and blasted into every line and seam
of Rock’s visage. It was a mask of worn leather; a warrior’s
face. The mug of the grunt of all grunts, who I still feel could clean
Bruce Wayne’s clock, or Steve Rogers’, for that matter.
‘Sgt. Rock: The Prophecy’
Issue One is a rare infusion of class by a living legend. It is simultaneously
a two-fisted combat tale and a meditation upon the destructive capacity
of parochialism. It implies an intention on the part of the writer/artist
to do what he has always done best: To question the savagery of armed
conflict without denigrating the men of valour who fight. Frank Rock
is back where he belongs; a colossus of the battlefield whom the market-driven
toadies and aging fanboys of DC’s Continuity Brownshirts should
never have been allowed to touch. Long may he and the Brothers of
Easy take the hits for us. Make war no more.
Rating: 9 out of 10
Sleeper: Season
Two #8
Writer: Ed Brubaker
Artist: Sean Phillips
Publisher: DC/Wildstorm
Recommended for mature readers
Review by Christopher Franks
Sleeper is one of few current titles
that maintains such a high standard month after month that it is genuinely
difficult for the stellar creative team to go any better, but they
do so here in an issue truly exceptional in every way.
While bookended by short scenes concerning
the ongoing story the bulk of this issue is devoted to a fascinating
study of Miss Misery as she 'juices up' in preparation for a mission.
An ingenious superpowered take on the 'good girl gone bad' archetype,
Misery is an oddly sympathetic character; twisted and evil, sure,
but only because she has to be, because feeling any positive emotion
such as love literally makes her sick. Beneath her debauched and darkly
humorous actions during this story there's a hint of decency, with
the suggestion it at least partly derives from her impossible relationship
with Holden. It's all brought to life with customary cinematic flair
by master artist Sean Phillips, from the series' trademark action
sequences to an equally amazing sex scene.
Near-perfect in both concept and execution,
this is one of the best installments so far of a consistently excellent
series and probably the finest single issue of anything that I've
read in months.
Rating: 10 out of 10
Shadowhawk #12
Writer/Artist: Jim Valentino Inks: G W Fisher Publisher: Image
Reviewed by Jess
I previously reviewed another book written by Jim Valentino a little over a week ago, The Emissary. Now this week another book by Valentino comes out. This time the book I'm reviewing is Shadowhawk. I obviously came in at a bad time because this is part 4 of a story, also i don't have the slightest clue who any of the characters are and there's nothing in the book to help me understand what is actually going on. A person should be able to come in at any time to a comic whether it be in part 2 or part 7 and still be able to work out what the book is about, and in this instance Valentino doesn't help the reader at all. It's a very action oriented issue which is nice, but if you've got no idea of what the story is you're basically fumbling in the dark looking for the light switch. There really is no point in trying this issue unless you've already been reading it previously. I can't give a book a zero out of ten so this gets the lowest score i can give.
1 out of 10
Snake Woman #1
Creator: Shekhar Kapur Writer: Zeb Wells Artist: Michael Gaydos Colourists: Sampath Kumar & I Jeybalan Publisher: Virgin
Reviewed by HDK
This is Virgin Comics’ second release, and the first from the Directors’ Cut line. In this line a famous film director will create a story, which will then proceed to be scripted, developed and edited by an already well-established comic writer, artist and editor. Finally, emerging Indian comic artists and writers will do the assistant editing, and the rest of the art.
The creator of this comic is the same as Devi, Shekhar Kapur, and the writer is Zeb Wells (who I am told has been gaining accolades for his work on superhero comics in the U.S). Western artist Michael Gaydos does the main cover, which is superb.
The format of the comic is that of the traditional U.S comic, 32 pages inside with 4 of advertising. I hate bloody ads in comics, but here it is acceptable as the only ads are those of other Virgin comics. Let’s hope that this trend continues. Obviously the trade paperbacks will be much better as they will not contain advertisements (we can only hope). The paper used is of high quality.
I was immediately drawn to the intricate beauty of the cover. It depicts a woman covered in ripped snake scales, completely toned using shades of grey. The woman’s face is hidden and she appears to be in a state of trance. I think the cover is worth the price of the comic alone.
Inside the comic, however, the characters aren’t drawn as smooth (different artists, different style). The drawing is a bit rough, but to me is passable. The colours are predominantly darker and the background texture is shadings of grimy grey, green, brown and some black. This is working quite well to set a mood of anticipation, suspense and even gloom.
The story according to the Virgin website (www.virgincomics.com) is loosely based on the ancient Indian stories but has been altered by creator Shekhar and writer
Wells. In the ancient stories a heroine is chosen to avenge evil, mainly men. The heroine usually has reptilian features and this may or may not have anything to do with the goddess Kali. Snakes form a very important part of Indian, and especially Hindu, mythology. This symbolism is also found in other cultures around the globe (Harry Potter being a very contemporary employment of this symbol). Often the snake is a manifestation of evil, and sometimes of vengeance. Several Gods and Goddesses such as Kali can be found depicted with snakes, especially cobras. I have never heard of this story or legend, but regardless the story initiates interest.
The comic starts off with a killing of a man by Jessica Peterson, and then goes back in time to show some character development. Jessica Peterson a young woman in her early 20’s. She resides in down town L.A with her very outgoing flatmate Jin. We are shown that Jessica is a shy girl with a weird friendship to a much older Brinkley (I’m going to have a punt and say that later on he is a protector or spy). She is fairly shy around males her age and works in a dingy bar. One day while serving a customer she recognizes his bracelet as Naga (meaning snake) and for reasons she can’t really comprehend she leaves with him (it’s much better than it sounds). Suddenly the man turns on her outside. It seems she will kill him and 67 other men soon, he is to prevent this by killing her… and thus the mystery starts.
The Virgin website and advertisements on the comics promote the Snake Woman with:
Born 1981.
First Kiss 1996.
Graduated With Honors 2002.
Moved to L.A 2006.
Within 3 years, she will have killed 68 men.
While this does give a bit of info on the comic there is still much mystery so I will be very interested in where this goes. Is the female protagonist evil or good? Why does she kill? Who are these 68 men? Etc. There is much premise. Hopefully the series has a definite start middle and end. And importantly shouldn’t go for too long with filler comics. As well I really hope that if successful there is no capitalisation with prequels, sequels etc.
I am definitely going to collect all these comics as the art work especially the covers are good. The story line so far is good and promising and with the people behind these comics, I’m guaranteed to be getting good stuff (well I hope).
I believe Snake Woman is well worth a look. And for fans of mystery, action and a bit of horror this is a definite comic to look out for and possibly buy.
Other Director’s Cut comics are going to be coming out soon. And as a massive fan of cinema I am very excited about this. Already John Woo (martial arts movie legend) and Garth Ennis (Preacher etc) have created and are writing 'Seven Brothers:'
“The new comic series -- set to debut in October -- centres on the story of seven siblings who depart on Chinese explorer ships and settle on seven different continents. Five hundred years later, their descendants must unite to thwart an evil that is threatening the world. The descendants are an unlikely pairing after having mixed their Chinese bloodline many times over
Ennis will pen the story with Yoshitaka Amano painting original cover art for each of the Seven Brothers comics”.
I can’t wait.
Ultimate
Spider-Man #88
Writer: Brian Michael Bendis Pencils & Cover: Mark Bagley Publisher: Marvel Review by J. Walker
Consistently a good read, Bendis and Bagley have to be commended for
creating a book on a bi-monthly basis of such quality.
Silver Sable comes into the fold with this story
arc. Taking place after the events of the Ultimate Spider-Man video
game, Sable and her mercenaries are back for another slice of Spidey
– note: it has been stated that it is not essential to play
the game in order to understand the events taking place in this arc,
but it is personally recommended - great game! With this issue we
also get more Peter Parker/Kitty Pride relationship development which
originated in ‘Ultimate Spider-Man Annual #1’.
Good read. I’m still recovering (in a good
way) from the previous ‘Warriors’ arc, but this storyline
seems to be shaping up nicely. Peter’s confrontation with his
aunt and the reaction of Mary Jane after seeing Peter walk off with
Kitty was done very well. Bagley’s artwork, as usual, is excellent.
As previously mentioned this book is of such consistent
quality that it leaves readers very critical if it's rated anything
below very good – which is rare. The pacing is a bit slow, but
that’s really just nitpicking.
Decent read – worth checking out.
Rating: 7/10
Squadron Supreme #3
Writer: J. Michael Straczynski Artist: Gary Frank Publisher: Marvel
Reviewed by Lucas
Oh, so that’s where Tom Thumb was all the time!
And wait, look what else is up there!
It’s the script to Squadron Supreme #3!
What the hell happened? I was a great supporter of Supreme Power. Straczynski’s grand retelling of the “Marvel-ization” of a certain opposition super group and now I am doing nothing but crying in the corner trying to make the hurt stop.
The people that read the original adults only incarnation were taken along on an epic tale of American history from the point of view of Mark Milton, or Hyperion, as he is called by the government. This boy from another world inadvertently creates a new age of super people just by crash-landing on Earth. Over the years the super people are discovered and we get different points of…
What?
Talk about this issue?
But I don’t want to! This issue…
But he just…
And then he…
*sigh*
Okay then. Anyone who took the time to read all the MAX issues of Supreme Power (including the mini-series) can forget about all of it because in the end none of it matters. This story could have really been summed up on the back of a beer coaster. And the names and phone numbers of at least five drunken one night stands.
Most of the main characters (Hyperion, Princess, Dr. Spectrum and fish girl) of this super team have turned evil, you would think that this would be a great opportunity to flesh out all the second string characters, such as the Fantastic Four clones and the other Woman, but no, that would require some time and effort. But at least the heroes stop the villain and save the day. Right?
Right?
No, they let another super-group (and a rather funky one at that) do the work for them.
So what are we left with? Good guys are evil…Fight, fight, fight… big shocks turn the heroes good again, someone else shows up and saves the day, bad, bad, bad Straczczynski joke end. I won’t give away the joke ending but if you are familiar with Joe’s ‘creepy uncle’ style humor then I’ll let you be the judge of the humor level that those pages warrant.
Lets just say the Tom Thumb was ‘suppository’ be there!
Oh and Gary Frank’s art is great as usual. Maybe next time they’ll give him a comic book story to pencil.
Rating: 1 out of 10 (2 out of 10 if you like toilet humor)
Star Wars: Rebellion #1
Writer: Rob Williams Artist: Brandon Badeaux Publisher: Dark Horse
Reviewed by John McClane
You know what, let’s just skip
to the last page of the issue and talk about the atrocity that’s
been committed. The crime in question is a full page rendition of
Darth Vader (sorry if you think I’ve spoiled it for you, but
I haven’t). Darth Vader is hands down one of the greatest fictional
characters to ever hit the large or small screen and if you were hired
to do artistic chores on a Star Wars comic that featured the original
characters then wouldn’t you make sure that above all else you
drew the best damn Vader anyone has ever seen? I know I would, and
the sad thing is that if that’s the best Brandon Badeaux can
do, then he’s failed miserably.
Okay, I’m willing to admit that
maybe my expectations are just a little high, but it’s Darth
f**cking Vader we’re talking about here and I think it’s
more than fair for me to judge a book by how this character is drawn.
But assuming that you don’t get pissed off at such “minor”
details to the point that you’re anally retentive (what am I
talking about, you’re a comics fan aren’t you?), here’s
some more on the issue.
I must admit that I was extremely pleased to see this time period
being written about (the story takes place between Ep.4 and Empire)
and after only one reading, the plot was still rolling around in my
head for a couple of days and this made me conclude that the story
had some legs, that is, I didn’t forget about it the minute
after I stopped reading it, (Hello New Avengers). And one of the plot
points (some would say the main plot point) was the subtle political
parallels this book makes with what’s happening in the world
today, although that like many things may just be in my head. The
art has a little too much of a fantasy feel to me rather than an epic
sci-fi feel, but the new characters are believable and well fleshed
out. Let’s just hope that Badeaux can improve his skill in portraying
the Dark Lord. Maybe someone should describe the concept of the “money
shot” to him.
Rating: 7.5/10 Last Page rating: 1/10 (one point for at least
colouring him black)
Stormbreaker:The
Saga Of Beta Ray Bill #3
Writers: Dan Berman & Michael
Avon Oeming
Artist: Andrea Di Vito
Publisher: Marvel
Reviewed by Jess
Beta Ray Bill's people (the Korbinites)
are in a great deal of trouble. Already their homeworld has been destroyed
and the lives of its remaining inhabitants are in the hands of its
champion, only he's in a life or death battle against Galactus's herald,
Stardust.
This six issue miniseries has its highs and lows, and sometimes the
story can be a bit hard to follow but writers Berman and Oeming craft
a wonderful space story.
The artwork of Andrea Di Vito is visually gorgeous and I look forward
to seeing this artist on many projects to come.
Rating: 8/10
Strange Girl #8
(and a recap of the series so far)
Writer: Rick Remender Art: Jerome Opena Publisher: Image
Reviewed by Roger Murdoch
The end of the world as we know
it is such a popular subject when it comes to fictional stories. Whether
it be HG Wells' War of the Worlds or Mad Max, we love to envision
the near future in which most of mankind has been destroyed leaving
a few lone survivors to battle oppressors or sometimes mother nature
herself (as in that great Kevin Costner movie called Waterworld).
Lately we’ve seen a recent spate of these types of dramas, on
the small screen in Jeremiah, and in comics form in Y the Last Man,
Battle Pope and Strange Girl. The Bible as well as being the greatest
fictional story ever told also has a kick ass 'end of the world scenario',
and it’s from this famous book that Strange Girl finds its source
material.
In issue #1, Beth has just watched
her God fearing, bible thumping family be judged worthy by God during
the rapture, and as they float up to heaven a distraught Beth is left
alone with no other option than to cry out for her mother. God rescinds
his protection of Earth allowing the demon hordes from Hell to set
up shop topside and turn the earth into a living hell for those who
had been judged unworthy by the Almighty himself, forcing them to
live alongside their new demon masters. Shortly there-after, the story
jumps 10 years later and Beth has grown into a strong willed teenager
who has learned to use her wit, cunning and courage to forge an interesting
and ‘privileged’ life for herself amongst the demons.
Her partner in crime is a stunted, wise cracking and very horny lesser
demon who likes to cause as much trouble as Beth does and together
the two of them embark on quite an adventure, pissing off both demons
and humans alike in their travels.
The current story arc is titled
“Life after God”, in which our two heroes have stumbled
onto a human outpost in the desert, which, with the help of some former
US military members have managed to stay hidden and live what one
would think be a peaceful utopian existence (when you consider what’s
happened to the world around them), the kind of existence like the
city of Zion, as seen in the Matrix Trilogy. Of course, being humans,
that isn’t exactly the case.
In this issue, the demons have
found the stronghold and Beth must do everything she can to survive
and protect those around her. It’s become every man, woman and
child for themselves (as we’ve recently see in New Orleans last
year) and the notion of compassion and kindness – two of the
bigger Christian ideals you would expect to find in a compound that
still worships God – have been completely thrown out the window.
Of course Beth doesn’t realise that for her to have any hope
of survival she must channel a power which she has never had before,
and which will take away her ability to distinguish between friend
and foe, or right and wrong, meaning no human or demon is safe. The
issue helps to wrap up a few loose ends and sees certain characters
receive their comeuppance as it also helps to add some mystery that
will surely be seen in the next story arc.
Issue #9 will be the concluding chapter to this story arc and will
see the return of regular series artist Eric Nguyen who on this book
both pencils and inks the art. This double duty has enabled Nguyen
to stamp his artistic style firmly on the series which unfortunately
seems to border on the abstract at times making his panels a little
hard to understand. It does grow on you though, it just takes time.
The art team this time around
however, has produced a more traditional style, one that is both easier
on the eye and defines the characters and the objects around them
more distinctly. Seeing the character of Beth unleash such power in
this issue made me thankful that Opena had art duty on this paticular
part of the story and not Nguyen as clarity was needed to truly deliver
one of the series' biggest action sequences to date.
This isn't the type of book that
has you waiting outside the store for the new shipment to arrive so
that you can run in and grab the new issue as quickly as possible
and read it right away (that honour is reserved for Brubaker's Daredevil),
but when read in trade form the series can best be described as fun
and imaginative. It's also pleasant to see a lead female young woman
who isn't on some gratuitous search for her sexual identity, but rather
is trying to survive in a hostile environment while keeping her sense
of humour and excitement. Even though the central catalyst for the
story is the same as Battle Pope, this most certainly is not similar
in any other way. But I think it's worth picking up the first trade
(Issues #1 – 4) and having a read if you'd like to see what
can happen to those left behind when God decides to pack everything
up and take those that have gone to church every Sunday.
7.5/10 – for this issue
7/10 – for the series so far
Supergirl
and the Legion of Super-Heroes #16
"1000 & One Years Later" Begins
Writer: Mark Waid Penciller: Barry Kitson Inker: Mick Gray Colours: Nathan Eyring Publisher: DC
Reviewed by Ben Marton
Sigh. I’m old.
It’s true. Why am I old? Because I can pick
up an issue of a title with a tried and true formula; one I have always
enjoyed, written by one of my favourite writers; a man with wonderfully
Silver Age sensibilities who has forgotten more super-hero lore than
I will ever learn, a title drawn by a relatively consistent artist
with a solid grasp of sequential storytelling and featuring a plethora
of characters who are, for the most part, endearing and based upon
workable ideas and subplot-spawning family dynamics; I can pick up
an issue of this title, read it and remain irritated and alienated
by its central premise.
In the beginning ‘Legion of Super-Heroes’
(yes, notice the title change as of this month) was a relaunch with
much to recommend it, even to a jaded reader who had been kicked in
the teeth one too many times by DC of late. Who could resist the attraction
of a team of idealistic youngsters one thousand years in the future
who overtly celebrate their love for the ancient cult of the super-hero,
long since forgotten by the cybernetically neutered intelligentsia?
A team that includes subtle twists upon previous incarnations such
as a boy from a race of giants whose power is the ability to shrink
to comparatively human size, a telepath hailing from a world where
generations of under-use have caused the inhabitants’ vocal
chords to atrophy and a chameleon who defies gender identification,
as is only logical (scratch that last one, however; his companions
have inexplicably taken to calling him ‘Chameleon Boy’
now. A giant step backwards). Add a laugh out loud letter column where
guest team members appear to respond to letters directly after quoting
them (imagine the excitement! Your actual words spoken by Shrinking
Violet or Element Lad!) It would appear you have a sure fire spandex
hit.
So why the hesitation on the part of this humble
reviewer to recommend said title? The equation can be put down to
mismatched demographics more than anything else: Every title page
now includes a caption which extols the virtue of ‘teaching
the adults who’s boss.’
Riiiight.
Those nasty button-down plastic fantastic ancient
oppressors are at it again. Fight the power. Don’t trust anyone
over twenty. Give me a break. What’s next? Ultra Boy forming
a garage band so he can belt out ‘Baba O’Riley’?
Several Legionnaires finding themselves stuck in Saturday morning
detention and being open about their fears and prejudices while they
evade the crotchety old Principal and learn wisdom from the kindly
janitor? Come on, Mr. Waid. You are igniting the fires of teen rebellion
in a generation whose worst fear is having their iPods confiscated
or being banned from watching ‘Pimp My Ride’. While I
am, as a rule, loath to cite relevance as a critical factor in my
enjoyment of a title, as a drawcard for potential new readers the
John Hughes boat has sailed. When the average age of your readers
is more than twice that of your central characters, it is well and
truly time to drop the bratty posturing. I may be way off beam assuming
this bid for reader identification, but, really, exactly what freedoms
are left for poor put upon upper middle-class tweens (or whatever
they are called this week) to demand? In the space of twenty years
we’ve gone from Simple Minds to Simple Plan.
Still, one should be grateful that Mr. Waid is not
still playing the ‘we’re so protected and secure and bored
we could scream’ card to a generation who have been alerted
to the very real possibility of receiving anthrax in the mail. ‘Who
will speak for the poor forgotten Britneys and Hilarys and Orlandos?’
isn’t much better as a bid for contemporaneous cultural capital,
however. The sudden addition of Supergirl (midriff topped valleygirl
version) helps matters little, legacy or no.
The tone is light, snappy patter abounds and decent,
quantum level superheroics are the order of the day, so I’m
probably being unfair and more than a little subjective, but, Boys
and Girls, I’ve given it a lot of thought, and, well, I think
I need to get out and see other comics. It’s not you. It’s
me.
Rating: 5 out of 10
Superman #215
Writer: Brian Azzarello Artist: Jim Lee Publisher: DC
Reviewed by Jess
At last "For Tomorrow" comes
to an end and what an anti climatic one it is too.
Throughout the (roughly) 12 months this story has been going for,
I've been wondering where this story is going. At times it's been
interesting, at others downright boring. I had so much trouble trying
to work out what it's all about that Ican't even sum it up in a few
sentences here.
I like Brian Azzarello's work on 100 Bullets, but this is nowhere
near that quality.
You get the feeling that Jim lee was the bait in which to get people
to buy this book and the art is nice but when you have a story that
comes across as dull at times you don't really care who's doing the
art after all.
Rating: 2 out of 10
The Sacrifice Storyline (review #1)
(Superman #219, Action Comics
#829, Adventures Of Superman #642 & Wonder Woman #219)
Writers & Artists: Various Publisher: DC Comics
Reviewed by Jess
Ever since last year's huge selling
mini series Identity Crisis, things have been a little tense between
Superman and Wonder Woman. In this 4 part storyline (which ties into
the Omac Project mini-series) this tension becomes an all out battle.
Superman has been put under control by Maxwell Lord, who has been
using Batman's brother eye satellite to spy on the heroes of the DC
universe for some months now. When Wonder Woman finds that she cannot
break the control of Superman without killing his controller she must
make a drastic decision that will change the lives of herself and
those around her.
The big criticism of this story was that it ties into Omac Project
#4. You can't read that issue without reading this storyline, which
is a bit of a cheap ploy used by DC and one this reviewer doesn't
believe is necessary or fair. To be honest while each story is standalone,
it could have easily been told in the pages of Omac rather than in
a 4 part story (which pretty much forces the reader to pick all of
it up to read the whole story).
Unless you've already been sampling DC's Infinite Crisis mini-series
than I wouldn't recommend picking this up.
Rating: 5 out of 10
The Sacrifice Storyline (review #2) (Superman #219, Action Comics #829, Adventures
Of Superman #642 & Wonder Woman #219)
Writers: Mark Verheiden, Gail Simone, Greg Rucka
Artists: Ed Benes, John Byrne, Karl Kerschl, Rags Morales Publisher: DC Comics
Reviewed by Jack
After reading Jess’ review of these four books
I felt compelled to put my two cents in with an alternative viewpoint.
I agree and look forward to reading Jess’ future reviews, but
I got to go against him on this one.
I’ve only just started collecting Superman
books recently, and what better way to get reacquainted with the character
than to see the world’s greatest lose his mind and turn on his
friends. And rather than rational thought or Superman having to fight
his inner demons to overcome the enemy, one of his greatest allies
takes a stand and puts an end to the madness. This was great storytelling
when all four parts are looked at as one story. Admittedly, due to
a lack of brain-power, I was a little confused at the beginning, not
quite knowing where it was all heading, and I was the happier reader
for my ignorance. Parts 3 & 4 are what I want to see from these
DC characters, and if I never read another DC book again, the last
page of Part 4 will do me nicely for a very long time.
I felt no need to rush out and pick up Batman: OMAC #4 to see what
happens next (re: Jess’ complaint – and many others on
the internet), as I felt that although it may seem like a cliffhanger,
the Sacrifice storyline is given closure with the last three panels
of Wonder Woman #219.
Comics aren’t cheap, and lord knows I need
help with my addiction, but if you’re a fan of the Holy Trinity
(Superman – Wonder Woman – Batman) then pick up all four
parts and have a read. I’m sure you wont regret it.
Maybe I’m just not cynical enough yet. Thank
god for those lack of brain cells.
Verdict 8.5/10
Superman #650
"One Year Later" Begins
Writers: Kurt Busiek
& Geoff Johns Artist: Pete Woods Publisher: DC
Reviewed by Jess
There is no more Superman.
While his fate so far is unknown to us comic readers, this opening
issue written by Kurt Busiek and Geoff Johns tells us that Superman
is no more, but unfortunately doesn't say why- possibly because DC
has a story of it's own to tell in it's upcoming weekly comic 52 and
wants to hook us in.
Other than that, Busiek and Johns create a rather entertaining back
to basics story with this first part of a story titled "Up up
and away". After being arraigned for heinous crimes against humanity,
Lex Luthor is now a free man, but at his company Lexcorp he is no
longer a welcome man, after being told that he will be bought out
of the company.
While a little wordy at times, this is a pretty good start for Superman
post Infinite Crisis, and reminds me of Busiek's other Superman story
of years back titled Superman: Secret Identity.
Pete Woods is doing the best art of his career on this title and I
only hope he can continue this on future projects afterward. I've
read some horrible starts to this One Year Later event, but I'm pleased
to say that this looks to be one of the better titles out there.
Some time ago I decided to limit my
monthly intake of comics to thirty. It has not been easy and, darnitall,
some titles make it near impossible.
'Swamp Thing' possesses a publishing
history punctuated by sporadic shifts in quality and frequent bouts
of revisionism. This in and of itself is hardly unique within the
(in this case loosely defined) superhero genre, of course. However,
the misadventures of Alex Holland (or, at least what used to be Alex
Holland, or Alex Holland's ghost, or the elemental being welded to
his spirit...)provide a unique opportunity and challenge to any writer
and artist, allowing them the same potential for shifting morphology
of story as the shambling form of the creature itself.
In 'Healing the Breach', the fourth
chapter of the 'Seeding Madness' story arc, messieurs Dysart and Breccia
lovingly craft a tale of eco-exploitation and petty human jealousies
twisting the potential of our simultaneous scientific and spiritual
development awry. On the surface it concerns the interrogation of
our titular hero by the malformed, cybernetic mockery of a once great
biology professor who turns out to be the servant of the Seed Gatherer,
a withered foetus-like being who believes himself to be channelling
the spirit of Johnny Appleseed (complete with tin skillet perched
on his corpulent head) and is in fact instigating a monstrous inversion
of that folk-hero's quest, a kind of corrupt devolution, as evidenced
by the recurring motif of embryos, wombs and amniotic sacs. The Seed
Gatherer intends to deliver control of 'The Green' via his prisoner
to a shadowy international cartel, represented here by soulless datastreamed
visages; a cliche to be sure, but one which still has the power to
create chills.
The main plot thread is juxtaposed
with the memories of one Jordan Schiller, a onetime contemporary of
Alex Holland at the dawn of a new era in biotechnology who senses
the coming storm with the election of president Nixon. His name is
ironic; no corporate shill is he, and he walks away from a potentially
lucrative partnership with Alec, albeit not primarily because of superior
ethics, but due to resentment over their building love triangle with
Linda. Back in the present Jordan lingers, a broken man and spectre
haunting himself, whose search for redemption strikes just the right
note of pathos. Here Dysart vivisects the heart which pumps 'Swamp
Thing's dramatic lifeblood; the echoes of potential enlightenment
blown apart by human frailty and venal compromise.
The delicacy and skill with which Dysart
ushers the tale through its dramatic art has much to recommend it,
from the ominous, chorus-like prologue with its flashes of non-linear
story elements to a coda which encapsulates the complexity of (please
excuse the pun)the issue at hand. The writing continues a much-loved
tradition of 'Swamp Thing' by indulging the richness of language while
incorporating a timely message. Louisiana's fetid interior, teeming
with both life and corruption, is evoked marvelously by the sumptuous
linework and coagulent inks of Enrique Breccia, which recall Duncan
Fegredo, one of the Vertigo pioneers.
Well, the seed certainly has been planted
in me. As I rush off to check on my trade paperback budget and attempt
to clear a space in my regular list of must-haves, I bid you adieu
from the roiling, seeping miasma of 'Swamp Thing', Vertigo's pulsing
green heart.
Rating:10
out of 10
Swamp Thing #21
Writer: Joshua Dysart Artist: Enrique Breccia Colours: Martin Breccia Cover Art: Eric Powell Publisher: DC Comics
Reviewed by Ben Marton
With issue twenty-one begins
a new story arc in the latest instalment of the saga of Len Wein and
Bernie Wrightson’s marvellous, mellifluous and macabre creation.
Appropriately entitled ‘The Bleeding Raconteur’, the story
begins with the introduction of a shaggy front-porch chorus in the
form of a charming old geezer who presents us with the ever-reliable
‘come children and I will tell you a tale’ moment while
simultaneously cradling a shotgun; the last line of defense before
a legion of landscape chewing dozers and earth-movers ready to chow
down on his house. Cliché, you nervously ask? Well, yes, as
far as it goes, but somehow ‘Swamp Thing’ stands as one
of a handful of titles with enough in the plus column to successfully
fend off any accusations of over-reliance upon some well-trodden backroads.
Abigail, Professor Alec Holland’s
one-time paramour is soon re-introduced for some satisfying internal
monologue, speaking to the ‘ghost’ of Alec about their
tempestuous daughter who, it turns out, is a snip off the old bud.
The tale soon finds its direction with a return to the titular storyteller
and the Swamp Thing’s attempts to lure him away from what is
perceived as a lost cause, all other domiciles around his having already
fallen beneath corporate tread. The interesting aspect of this confrontation
is the sense that our favourite Green Elemental plays one of his stronger
character elements: the deity turning away from his followers and
his responsibilities. When the kindly Raconteur is besieged, however,
the suddenly, frighteningly literal stories of which he is composed
become a little too corporeal for our fragile plane and what was whimsical
musing about the power of tall tales becomes a tidal wave of voracious,
toothsome genies from a broken bottle. And Alec and Abigail? Ah, but
that would be telling…
A wonderfully sumptuous Vintage
Vertigo feeling permeates this book; it hearkens back to a time before
DC’s grownups’ corner was inundated with tiresome gonzo
journalism and the hilarity of ugly failed suicides. Enrique Breccia
dishes out fetid while pulling back on the murky, his confident linework
mapping out bold, daring story turns which incorporate winsome nymphs
and walking nightmares. While a relatively minor quibble is Breccia’s
difficulty with portraying moments more kinetic (far too many speed
lines for a comic without the words ‘man’, ‘force’
or ‘X’ in the title), his unashamedly wide slashes of
ink have a nice Bisley-esque quality to them. As for Joshua Dysart’s
plotting, originality must of a necessity be at a premium in an ongoing
monthly medium, and bearing this slight caveat in mind I have nothing
but admiration for a writer classy enough to mine Clive Barker territory
(‘The Great and Secret Show’ was always a favourite).
The dialogue stays just this side of overly expository and self-declaratory
while the first-person narration distances the reader from the main
action enough to weave delicious mystery.
Following some curious, powerfully
tonal bridging issues, part one of ‘The Bleeding Raconteur’
secures ‘Swamp Thing’s place in my Chosen Thirty for another
month; for potential new readers, consider it a most worthy jumping-on
point. Slip through the creaking door while it is still ajar, but
consider yourself warned: Once these roots burrow under your skin…
Rating: 8 out of 10
Swamp
Thing #26
Writer: Joshua Dysart Artist: Jock Publisher: DC / Vertigo
Reviewed by Jack
I must confess that I had never read an issue
or story of Swamp Thing before until this particular one. And hopefully
a regular reader will inform me that this theme is not a consistent
one. Not that it was bad, quite the contrary. What I do know of the
title character is that he’s big and covered in stuff you’d
find in a swamp (hey, I never finished Uni, okay). As far as personality
or abilities, I’ve always guessed he was a cross between the
Hulk and The Beast (as in Beauty and…) – extremely powerful
but with a softer side. Well, this issue definitely highlights his
softer side and the creative team of Josh Dysart and Jock successfully
portray a caring and compassionate yet vulnerable Swamp Thing the
likes of which you don’t normally find in a Vertigo title.
The issue itself doesn’t tell us whether
or not it’s a ‘Part whatever of whatever’ but there’s
more than enough information in the dialogue to let a savvy reader
know what’s happened before #26. Simply put, Swamp Thing has
helped some natives of the swamp only to find out that one of them
has perished unbeknownst to him. Using his ‘godlike’ powers
he goes on a spiritual journey (beautifully painted by Jock) reliving
the perished one’s short life. There’s also a girl, and
a bad guy (as there always is) which helps to lead into the next issue,
but the focus here is reflection and the joy of life – no matter
how short it may be.
This issue reminded me a lot of Atomika and the
journey that that lead character goes through. But this team has definitely
got the edge both in art and story and it just serves to make me more
anxious to read Alan Moore’s Swamp Thing from the 80’s.
Rating: 7.5/10
Supreme Power #14
(#15 cover shown)
Writer: J.Michael Stracysnki
Artist: Gary Frank
Publisher: Marvel MAX
Warning: This is a MAX title. Some Graphic Content and Story.
Reviewed by Jess
Supreme Power is apparently one of
the best books out on the comic book market right now and after
reading this latest issue I can certainly see why.
A killer has been using prostitutes and then dismembering them.
This prompts Hyperion to investigate and leads to a furious battle
with Hyperion determined to take down this killer. Unfortunately,
Hyperion finds this being more than his match and learns the hard
way (through numerous casualties) that being a hero is not an easy
job.