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ARCHIVE REVIEWS G-M
Ghost Rider: The Road To Damnation HC
Writer: Garth Ennis Artwork: Clayton Crain Publisher: Marvel Comics
Reviewed by Ash Castle
Let me be Ash, this is my third review with the first two reviews being Punisher titles with all three being written by Garth Ennis and for the record I have at long last read all nine trade paperbacks of "Preacher" too. Now if my Marvel lore is correct The Punisher has teamed up with other superheros over the years, such as; Daredevil, Spiderman, Wolverine, etc but Ghost Rider was the only one to never betray Frank. For this reason there has always been a soft spot in my heart for those whose heads tend to become covered in flames from time to time. I do have a few of the older Johnny Blaze comics in my collection, including the finale where he rids himself of the curse, driving off into the sunset with Roxanne, I never really got into the Danny Ketch Ghost Rider much but I do love the early Ghost Rider 2099 issues that I have.
This trade deals with the Johnny Blaze Ghost Rider who has finally ended up in hell, as his part of the bargain he made for saving his cancer-ridden friend, Craig "Crash" Simpson, all those years ago. Ghost Rider has spent two years in hell. Two years of constant pain, suffering and torture, with no end or hope in sight, no matter how hard he tries to escape. That is until a rogue demon named Kazann manages to break out of hell to fulfil its evil plans of creating a new hell to replace the old hell, one which would make the old hell look like heaven by comparison. Now if you have ghosts you call the Ghostbusters, if you have monsters you call The Monster Squad and conversely when you have much bigger problems than that you really need to call in the bigger guns.
In order to arrest Kazann the angel Malachi makes a deal with Ghost Rider to capture Kazann and in return rewarded him with a "get out of hell" card and allowed to pass go. Things should be looking rather shiny right about now if not for the fact that there are already two other bounty hunters on the trail too, Ruth an Archangel from heaven and Hoss a demon from hell. With these three volatile characters all after the same mark it's not too long before they literally bump into each other, causing much damage and destruction in the process. Along the way there is one satisfying scene where Ghost Rider uses chains reminiscent of Clive Barkers Hellraiser, in particular the infamous character Pinhead.
Overall it's a great road trip that fatefully ends up in of all places Texas, Preacher much?, for one hell of a knock-down, drag-out showdown and just when you think you think you know what going to happen next, guess again? As usual Ennis just wouldn't be Ennis without his quirky trademark sleight of hand, pulling out all of the stops as the final pieces of the puzzle are added to the mix, as if by magic. Equally you do not need to dig too deep to find the religious satire in the scarcely glossed over subtext of this story either, it doesn't dominate the story much but it is there and makes for one hell of a strong narrative, believe it or not!
Now to discuss the wonderful artwork done by artist Clayton Crain, I can only sum it up with one word surrealistic; as it has a very "realistic" look to it and by that I mean it's a very stylised version of reality. Scenes of characters just simply talking look really good, panels showing action scenes seem to leap right of the page and things of a hellish nature look utterly fantastic. The opening pages set in hell have to be seen to be believed. As far as extras in this trade you get the standard cover reprints per chapter, two issue one variant covers in resplendent glory, one by Esad Ribic and one by Clayton Crain, followed by a final page consisting of six cover concepts by Mr Crain.
You may be like me and have grave reservations about the upcoming film staring "self confessed fan" of the comic Nicholas Cage, this is certainly not the case with this trade. Its good to the very last drop and you do not need to know too much about this character as you get a truncated back-story which is great for old and new fans alike. So sit back in your favourite reading place, get your favourite beverage on hand, relax and put the Rollins band "Ghostrider" and "Monster" on repeat and simply enjoy.
Score: 4/5 Flaming Skulls
Gødland
#7
Writer: Joe Casey Artist: Tom Scioli Publisher: Image Comics
For those of you old enough to remember
the Silver Age of Marvel and who hope it will one day return again,
it already has.....in the form of Godland. Godland follows the adventures
of Adam Archer, whose trip to space resulted in him crash landing
on a distant planet and by chance he gained fantastic powers he uses
to comabt evil.This issue sees the aftermath of the trial of Discordia,
and the arrival of the heavenly Swarm. Joe Casey seems very much a
fan of the classic Silver Age stories that Stan Lee and Jack Kirby
created together, but writes these stories with a much more modern
style which sometimes can be a little grating, especally since some
jokes really do make you groan. I've been hearing a lot of positive
feedback about this book and those people are right. This book is
for all you Silver Age lovers out there and for anyone who just loves
to read a good story. For those who enjoy this book and want to learn
more of the story pick up the Godland TPB which is out now and is
a really fun read.
Rating: 9 out of 10
Godland #11
Writer: Joe Casey Artist: Tom Scioli Colours: Nick Filardi & Comicraft Publisher: Image
Reviewed by Ben ‘Cosmic Mylar’ Marton
It would be an obvious redundancy to state that the world of comics owes Jack Kirby a debt it can never repay. As Orson Welles and ‘Citizen Kane’ are to the realm of celluloid, so does The King’s incandescent hand reach across the unmapped gulfs of space to work its stellar magic even now. Mr. Kirby’s opening salvo of raw high-yield astral awareness may have been in some way supplanted by the lean hunger of Neal Adams or the fresh, funky dynamism of John Romita, but the aftershocks resound still.
As a convert from the very inception of the ‘Godland’ saga, I should confess I had early doubts as to the series’ longevity. After all, it seemed from the get-go to be a bold, unashamedly zany space opera with the kind of Zoroastrian overtones that blessed an entire superhero universe with its own mythology. Hardly a fitting start for a title being launched in this, the Papier-Mache Age of comics. With its perilous astronautics, incendiary family dynamics and trippy visuals, ‘Godland’ was perplexing, charming and breathlessly kinetic. It was also quite unlike anything else new on the shelves. It felt like a title that had disdainfully cast aside market trends and was given allowance to breathe. Surely it couldn’t last?
Well, I am happy to report eleven rambunctious, mind-bending issues and no end in sight. The publishers even display rare optimism in numbering their cover ‘0011’. And well may it break four figures; this is a title with two kinds of readers: those who love it and those who have yet to discover it.
The current chapter sees the escape of the cosmically supercharged astronaut Adam Archer from the chromium Warhollian clutches of one Friedrich Nickelhead (think Doctor Doom with a sense of humour). Meanwhile New York Harbour is menaced by a cyclopean floating three sided ziggurat and three mysterious techno-deities have crossed the Badlands to discover and violently seize a thermonuclear warhead, intending for it some nefarious purpose. And then there’s King Janus, megalomaniacal master of The Never…
‘Godland’ will be of little interest to fans who like their heroes with the words ‘night’ or ‘blade’ included anywhere in their name or who praised the film version of ‘V for Vendetta’ for its insightful political commentary. It is dangerously fun. Joe Casey has drawn deep from Jack Kirby’s aforementioned bounteous well in crafting a cosmology drenched in philosophical enquiry and yet wonderfully distorted by pop culture’s warped looking glass. From skull-in-a-jar psychedelic junkie villain Basil Cronus to the delightful red PVC fetishism of Discordia, a raucous cast of characters virtually pours off the page in a torrent of Earth-shaking anarchic glee. In the grand tradition of high-concept galactic meta-fiction, the heroes are steely but internally conflicted, adrift in a world of careening insanity. When Adam Archer monologues internally about his estranged sisters and the destiny that has enveloped him, one can her Charlton Heston at his teeth-gnashing best in every syllable.
A minor gripe (and it is a personal issue over characterisation rather than an implied critique of Joe Casey’s storytelling prowess) is the rather dismissive treatment of the irrepressible Crashman by the rest of the cast. I will plead self-interest here; I have a weakness for self-righteous ‘Buzz Lightyear’ characters.
‘Godland’ is not only drawn, inked and coloured with a boldness and sense of frenetic distortion that is entirely appropriate, it is actually well designed; one cannot help pausing with each successive issue to appreciate the distinctive interplay of cover title and image, which is achieved without sacrificing a pleasant uniformity of composition.
‘Godland’ is a trip. It deftly interweaves the mythical sensibilities of 60’s comics with an arch post-modern bent to remind us that superhero comics may be the one genre remaining wherein conceptual truth does not necessarily have to censor itself at the behest of realism’s limitations.
Rating: 9 out of 10
Gotham Central #26
Writer: Ed Brubaker
Artist: Jason Alexander
Publisher: DC
Reviewed by Jess
The death of a televangelist
summons detectives Josie Mac and Marcus Driver from the Gotham City
Police Department. When the victim is found to be murdered and appears
to have scratch marks left on his face, the detectives begin to
suspect that Catwoman is the killer, but if so why did Catwoman, a
renowned thief leave behind a priceless necklace? While visiting her
father's grave, Josie Mac is confronted by Catwoman who threatens
to expose the fact that Josie has super powers- unless she clears
Catwoman's name.
This gritty series pulls no punches in it's portrayal of Gotham's
police force and it continues to be one of my favourite monthly reads.
10 out of 10
Gotham Central #33
Writer: Ed Brubaker
& Greg Rucka Artist: Kano Publisher: DC
Reviewed by Jack O'Brien
This review comes almost a month after this issue was released,
and that’s because I just picked it up last Thursday to have
a read. Better late than never. And before writing the review, I went
into the PFC archives to see if it had already been done, but all
I found was a review by Jess giving issue #26 a 10 out of 10 rating.
I now wish that I had seen it all those months ago so I could have
jumped on the title sooner.
Issue #33 is a great read. Lots of
dialogue and lots of cop talk. It’s a part oner, so it’s
a great time to jump on, and the story is great. This issue is penned
by both Brubaker and Rucka, and it looks like they’re working
together on this rest of this story arc. The issue has a lot of dialogue,
and feels like any good cop show you’d watch on television,
and the art by Kano has a gritty urban feel to it with lots of shadows,
exactly what you would expect from a crime story told in Gotham City.
The only flaw maybe is that there seems to be a lot of cops involved
in this story (as you would expect), but it gets a little hard to
distinguish who’s who a lot of time, which I think is a combination
of the gritty art style and a lack on my part of familiarity with
the characters.
The story is a simple one; a kid in
a Robin suit has fallen off a multi-storey building and died. The
cops are there to investigate; is murder or suicide or an accident,
some realize the significance of it (the fact that this could be the
Robin) while others see the Batman as the prime suspect. It’s
amazing that after all this time the Batman can still be viewed as
a criminal, and that’s where the writing shows it’s strength.
The investigation goes along at a normal pace, and then POW! you get
to the last page and all you want is the next issue. Without giving
it away, you know it’s not what it looks like, but you sure
as hell what to find out exactly what it is.
The great news is that #34 comes out
on Thursday. Perfect timing.
If you’re a Gotham nut like me,
jump onto this series, you won’t be disappointed, and if you’re
already reading it, then please, feel free to call me a dumbass.
Rating:9/10
Gotham Knights #67
Writer: A. J. Lieberman Artists: Rick Burchett (penciller), Alvaro Lopez
(inker) and Guy Major (colourist) Publisher: DC Comics
Reviewed by The NewFrontiersman
The 'Gotham Knights' anthology concept
is one with ongoing appeal. When at its best it treats us to a seemingly
infinite number of permutations of that wonderful spandex playground
of damaged minds, the Batman milieu. This issue, mercifully more-or-less
self-contained, upholds that tradition well.
If 'Batman: Year One' proved anything,
it is that the best kind of Batman story is one in which the narrator
is an outsider or new acquaintance and the Dark Knight's appearances
(at least in costume) are infrequent. This story, 'The Life of Riley'
takes this lesson to heart and we benefit.
The titular narrator is a down-and-out
videographer who freelances recording weddings by day and is paid
to tape pornographic scenarios by night. As a reader I was immediately
drawn in by this suggestion of dichotomy, the one concept that unites
Batman with his best villains. The elegant panel composition of the
first page reminded me of one of the things the comics medium does
best, using movement of the eye and the contemplative stare almost
simultaneously. Such confident page layouts, which serve the needs
of the story without shouting themselves at you, are a strong point
in favour of this issue.
Returning to the story, it concerns
Riley's accidental background recording of combat between Bruce Wayne
and Hush, a character who owes a huge iconographic debt to The Unknown
Soldier (in fact, that is who I initially assumed Bruce was fighting).
Riley notes the unique fighting style, approaches a contact of his
who can sell him similar footage of Batman in action - it is a wonderfully
played-out scene linking a modern trade in images with the trade in
illicit drugs; redolent of the desperate, furtive need for distraction
- and you can guess what connection he makes...
Comic storylines where obvious 'why
does nobody else see it?'-type conclusions are drawn are often fraught
with peril for writers, threatening to invite a flood of re-assessment,
but the idea is handled well here. After all, the terror of holding
on to a secret is a lynchpin of the Batman mythos. The clandestine
meeting between Riley and a steely, barely-in-check Bruce Wayne (on
a park bench, natch) is possibly the story's most powerful moment,
with self-assured scripting. The shock ending indicates a building
storyline involving Alfred, bad dreams and the possibility of mind-control
(note to Dan Didio: Please, please leave Zatanna out of this. You've
insulted her and us enough already).
The art for this issue is clean and
consistent, reminiscent of Steve Yeowell's work on 'Starman', but
Rick Burchett is experienced enough to render his characters with
a little less stiffness than was warranted here, especially in regards
to Batman's combat moves. A standout moment is the panel fragmentation
which occurs on page thirteen as Riley's plan falls apart (or does
it?).
Overall, masters Lieberman, Burchett
and Lopez have provided readers with a solid story well told. Do you
have a friend who's understanding of Batman extends no further than
Adam West? You could do a lot worse than recommending this issue to
them.
Rating: 7 out of 10.
Green Arrow #60
"One Year Later" Begins
Writer: Judd Winick Artist: Scott McDaniel Publisher: DC
Reviewed by Jess
Oliver Queen has been many things;
archer, superhero, even dead at one time, but now comes the most challenging
position of all; mayor of Star City.
I guess it would have been more of a surprise to find on the last
page about Green Arrow becoming the new mayor if DC hadn't already
spoiled it in their solicits and in online articles, so in reading
this rather bland story one has to really perservere and search deep
to find any sort of enjoyment.
This 'One Year Later' premise I gather is designed to create a fresh
start for any new or lapsed comic reader, but the only character any
new reader is likely to recognise in this book is the one who's name
appears in the title on the front cover. Characters such as former
gang boss Danny "Brick" Brickwell are thrown in and readers
who haven't been reading his appearances over the last 15 or so issues
of this title are bound to be left scratching their heads wondering
who this character may be and why they should really care. Even for
me, the promise of a Deathstroke vs Green Arrow battle makes me yawn
because of the fact that it's been done so much of late.
I'll stick with this for an arc at least, or for however long I can
tolerate Judd Winick's writing.
1 out of 10
Wazsa says:
I would have to disagree with the rating of 1 out of 10 for starters.
The review seems based
on the fact that a lot of the info of this comic was out on the net
etc before it was released. However there are a lot of people who
do not read spoilers (or even solicts) of upcoming comic and believe
it or not still people out there WITHOUT the internet.
This comic was a good
introduction to Star City OYL. An explanation of what has happened
there in the 12 months narrated by the news presenter while is old
hat works well to introduce all the players and point out subtle and
not so subtle changes and facts that help understand what happened
to the city (eg the explosions 12 months before all seem to lead into
an arrow figure)
The "surprise"
ending should come as no suprise to anyone that's been reading comics,
there is talk about the Mayor all the way through the comic and no
appearance of Green Arrow. The point of this story is not to point
out that Ollie is Mayor but you make you wonder why he would become
a part of a system that he has also objected to.
Scott McDaniel's art
is good but I would have to admit I'm a long term fan but also find
his art suits this book.
Overall I would give
this a 6 out of 10 as it is a nice setup for OYL
and alot of mystery of what's happened in the last 52 weeks (Ollie
must have been around as it's hard to run a mayoral campaign while
you're not around, so why hasn't Green Arrow)
Green Lantern #1
Writer: Geoff Johns Artist: Carlos Pacheco Publisher: DC
Reviewed by Jess
Hal Jordan is back as Green Lantern
once more but unfortunately it's not that exciting at all.
Too much of the book is spent on setting up the status quo and by
the time the villain, an alien robot, appears you really don't begin
to care at all. Perhaps Johns should have brought in a classic Green
Lantern villain (at least Hector Hammond returns in #4).
The art of Carlos Pacheco lacks the detail of GL:Rebirth penciller
Ethan van Sciver(who contributes the art to the first few pages)-
I feel it was a mistake getting Van Sciver to open the book before
switching to Pacheco's pencils as the result should be a smooth flow
from artist to artist, but instead it's too easy to notice and doesn't
look good at all.
Rating: 3 out of 10
Hawkman #43
Writers: Jimmy Palmiotti & Justin Gray Artist: Joe Bennett Publisher: DC
Reviewed by Jess
Hawkman is dead, long live the Golden Eagle.
This issue tells the origin of the hero named the Golden Eagle and
it's a lengthy one, unfortunately. Palmiotti and Gray certainly don't
make this a "reader's digest" style origin, but for all
you action lovers the last few pages won't disappoint. The story so
far is that a group of villains led by Hawkman's old enemy, the Fadeaway
Man, have come to St. Roch to kill Carter Hall a.k.a Hawkman. Hawkman's
injuries are too severe and he dies only to have the Golden Eagle
announce that he was his father which leads to this issue's origin
tale.
Joe Bennett has been in the comics industry for many years drawing
books such as Dan Jurgens run on Thor, and issues of Gail Simone's
Birds of Prey, and he brings pretty much the same style to this book,
so if you're hoping for something new then you'll be disappointed.
My advice is to wait for the collected edition of this story considering
it's been going for the previous seven issues. If you picked this
up off the shelf you'd be in for a confusing read. The only reason
I don't give this a lower score is due to Joe Bennett's art.
Rating: 6 out of 10
Hawkman #46
Writers: Jimmy Palmiotti & Justin Gray Artist: Art Thibert Cover Artist: Adam Kubert Publisher: DC
Reviewed by Jess
For the last year or so, Hawkman
has been on his own adventure while the DC universe moves ever so
closer to their Infinite Crisis. Now with this issue, Hawkman finally
catches up and finds out his troubles are only just beginning. This
issue ties into the Rann-Thanagar war and also sees the return of
the Atom, last seen in Identity Crisis.
Jimmy Palmiotti and Justin Gray have been on this book for a while
now, and while a lot of their stories have been hit and miss, I'd
have to say that this one is definitely a hit. There's even an OMAC
appearance to satisfy lovers of action.
I'm familiar with the pencils of Art Thibert but must confess I haven't
actually seen him draw comics for quite some time, so I don't know
how much or how little his pencils may have improved.
If you've been wanting to pick up this book for a while, well now's
the time. This issue wasn't exactly the best read ever, but it's good
entertainment.
Rating: 7 out of 10
Hellblazer #206
Writer: Mike Carey
Guest Artist: Giuseppe Camuncoli
Publisher: Vertigo/DC
Reviewed by Jess
After being possessed by an ancient demon in the previous
story, John Constantine's friend Chas is not the same man he used
to be. Filled now with a terrible anger he goes home and physically
abuses his wife, then unknowingly meets with the illegitimate daughter
of his best friend (who has only recently been trying to kill Constantine).
This is a powerful story dealing with the difficult topic of spousal
abuse and Carey handles it excellently.
Current artist on the Wildstorm series The Intimates Giuseppe Camuncoli
does reasonably good art on this issue despite it looking a bit cartoony.
I would have preferred regular series artist Leonardo Manco to do
this story but Camuncoli does OK and the story is still a great read.
Rating: 9/10
Hellblazer #221
Writer: Denise Mina Artist: Leonardo Manco Publisher: DC/Vertigo
What I Liked: I really enjoyed this issue a lot because we've seen these characters for five parts now and with part six everything is beginning to come together. All the various plot threads of the last few issues are explained, and we finally find out what they mean to Constantine, and how much of a threat they are. The artwork by Leonardo Manco is superb, it reminds me, in a way, of the artwork of Alex Maleev. It's a very rough, sketchy, kind of gritty style that really suits the dark tone of this book.
What I Disliked: There wasn't much to dislike about this story. So far it's been great, although it really has picked up speed in the last 3 issues. It's very tough to find much to dislike about this book. The writing is great, the artwork is beautiful. I guess you could say it's nothing really new in terms of a Constantine story, although after being around for over 220 issues you're bound to get a few repeats.
In Conclusion: This is one of the best books out at the moment, and I've had conversations with people who were not happy with Mike Carey's previous run. With a new writer and a hot story this is the perfect time for any lapsed Hellblazer fans to get back into this title.
Rating: 10 out of 10
Hellblazer #216-#222 - 'Empathy is the Enemy'
Writer: Denise Mina Pencils: Leonardo Manco Publisher: DC/Vertigo
Reviewed by Jess
A shadowy sect rooted in nine centuries of Scottish mysticism, John Constantine and a mysterious man named Steve Evans. Looked at seperately one might think that these three things have virtually nothing in common, but when Constantine is overwhelmed with feelings of empathy, the connection between these three becomes a lot more apparent. Steve Evans is the head, the Archbishop of the Oransay Order, a sect that has existed for centuries, devoted to bringing their god into our world to hopefully create enough empathy to build a heaven on earth. But Constantine is heading ever nearer toward what could eventually be his swan song: to bring his god into this world John Constantine must die by Steve Evans' hand.
Horror novelist Denise Mina becomes the first woman to write the stories of John Constantine, taking over from previous writer Mike Carey. Her first story, which may seem at first rather long at seven parts, is quite entertaining, though at times often confusing. There are titles that read better with repeated reads and this title is certainly one of them, as there's certainly a lot to grasp here. Leonardo Manco has been an artist in comics for quite some time, having drawn many iconic heroes at Marvel and now settling at DC. This book is perfect for Manco's dark, gritty style. His art reminds me of Alex Maleev, and the detail on the first page of the concluding part to this story is amazing.
It will probably be quite some time before DC collects this in a trade paperback, because they are still collecting Mike Carey's stories. If you are new to the character of John Constantine, do what you can and find a copy of #216, Mina's first issue, and read through this story. Then if you are hooked on this title like I am, I've done my job well.
Rating: 10 out of 10
Incredible Hulk #82
Writer: Peter David Artist: Jae Lee Publisher: Marvel
Reviewed by Jess
After the disasterous "tempist
fugit" story running through the last five issues, Peter David
returns to solid ground with this stand alone story.
Bruce Banner is confronted by the astral form of a young female sorceress.
She needs Banner's help in finding the man who killed her physical
form before her astral self dissipates forever. Peter David writes
a truly haunting, yet touching story, making the reader actually care
for this woman in need.
Jae lee's art is perfectly suited to this story and Iam happy to have
Jae Lee come back if ever David has another ghost tale in mind.
Rating: 9 out of 10
The Incredible
Hulk #79
Writer: Peter David
Artist: Lee Weeks
Publisher: Marvel
Reviewed by Jess
I'm not sure what writer Peter David
is trying to tell with this story but three issues in on his return
to the title that he's most known for and I'm not that impressed.
Sure the battles are nice and the return of General 'Thunderbolt'
Ross is intriguing but on the whole the story just doesn't seem to
be going anywhere and feels as if it's a dream that we the reader
are witnessing.
The art of Lee Weeks is good enough to make this story readable but
sadly not enough to save the story from a dull death.
Rating: 4/10
Infinite Crisis #1
(review 1)
Writer: Geoff Johns Artist: Phil Jiminez Covers: Jim Lee & George Perez Publisher: DC
Reviewed by Jess
Day Of Vengeance, The Omac Project,
The Rann-Thanagar War, Villains United.
For six months comic readers have been following these series with
one simple message on the covers, taunting us, teasing us, it simply
said "Infinite Crisis is coming"... now it's here and once
you begin reading you are in for a treat.
If you remember 20 years ago to the original Crisis on Infinite Earths
keep in mind that Infinite Crisis is not just a sequel, it stands
on it's own as a dark thriller with a high body count and one that
looks set to spiral throughout the six other issues to come. The one
criticism I would make is that unfortunately Geoff Johns writes this
for a fan that's been following the DC universe for a number of years,
though if this book does one thing right it will make you want to
learn more about these characters.
Rating: 8 out of 10
Infinite Crisis #1
(review 2)
Writer: Geoff Johns Artist: Phil Jiminez Covers: Jim Lee & George Perez Publisher: DC
Reviewed by Clarissa
This one has been a long time in coming, but the build up
has been handled well by DC. ALMOST too much build up- the whole "Sacrifice"
interruption in Omac Project was so obviously a cheap parlour trick
to increase sales on Superman books and Wonderful Woman pre-IC, which
I read anyway, but I hear many were unhappy about, and there were
many other "tie-ins"- but who cares. We got the jist. Something
big is about to happen in the DC Universe(s).
Big it is, too. Inter-galactic war. A return of lesser-used characters.
A return of some long-absent characters. Superman, Batman and Wonder
Woman continuing their spit at each other (the three-way arguing in
this issue was amusing, entertaining and I'm guessing necessary for
what's about to happen).
There's a nice feeling to this issue. Well, not a "nice"
feeling exactly- but a satisfying one. Lots of people have been complaining
about the "doom and Gloom" approach to DC's core titles
recently. Wait till they read this! I want Infinite Crisis to mark
the end of this dark era. The creators have the potential here to
do anything they like... throw in alternate realities and we could
have the bold new beginning some people are asking for.
Given this is my first review, I shouldn't be causing a scene. Hopefully
it won't look like it when I say that I disagree with Jesse's criticism
in his IC review. -I do like Jesse's reviews, honest Jesse!- but I
haven't been following DC's books for years and yet I still understood
most of it, AND enjoyed it. I haven't read Crisis on Infinite Earths
and I don't care. I'm sure that regular, old school DC fans will get
more out of it, but hey, to someone who just likes comics?
This is written well and drawn nicely. That's what I want from a comic
book.
Rating: 8/10
Infinite Crisis #2
Writer: Geoff
Johns Artists: Phil Jimenez, George Perez Publisher: DC
Review by Christopher
Franks
Fanboy favourite writer Geoff
Johns remembers a time when you could open up a DC comic without some
bio-mechanical android thing menacing your mindwiped favourite character,
and in the exposition-drenched second
instalment of Infinite Crisis spells out through a conveniently sympathetic
mouthpiece his grand plan for bringing the good old days back.
If a reference to Kite-Man makes you
all tingly inside you may find some value and even entertainment in
this sermon on the mount. For those who cling to the idea of coherent
character-based storytelling, however, it may be best to let what
is hopefully the closing chapter of the DC universe's angsty teen
era run its course in isolation.
More than six
months of tightly connected and interdependent stories has attracted
criticism from the budget-conscious and minimal interest from DC agnostics
such as this reviewer. Here this trend and the concept of in
medias res is taken to a bold new level, with scenes directly continuing
from other issues without establishing context or the role of these
events in the story at hand. When a confused Luthor wonders where
he is and what is going on, I feel his pain. The inclusion of the
required reading list would have been courteous; providing content
at least moderately accessible to those without doctorates in DC continuity,
even nicer.
The middle pages
of this issue are given to a concise recap of Crisis on Infinite Earths
and its aftermath, with guest pencils from George Perez. The metacommentary
on the 'corrupted' post-multiverse merged Earth which
'started off so well' but seems to inevitably corrupt even the most
pure, with highlights of the darkest (and highest-selling) moments
of the post-Crisis era, is hardly subtle. The sinister solution proposed,
however, is more than a little surprising. Those who thrilled at the
unexpected return of an iconic and long-absent DC hero in the previous
issue may be less enamoured of the morally questionable course of
action he outlines here.
Artist Phil Jimenez handles an
uncomfortably dense script with aplomb, packing almost every page
with masterful layouts (and many small panels) to madly cram in a
surplus of goings-on. This effort appears to have been at the expense
of his trademark detailed rendering, however; many minor and transition
panels feel unfinished, and a mysterious force has somehow distorted
the noses of the most of the DC universe. With four inkers credited
some inconsistency in the finishing is also evident.
Looking at the broader picture,
regardless of the state in which it leaves the DC universe Infinite
Crisis looks set to at least relieve the creative constipation that
has plagued so much of the publisher's recent output. Unfortunately,
this purging process necessarily involves the output of a lot of,
well, you know.
Rating: 3/10
Invincible #33
Writer: Robert Kirkman Artist: Ryan Ottley Colourist: Bill Crabtree Publisher: Image
Reviewed by Ben Marton
With thirty three issues down and little indication of ever slowing, ‘Invincible’ continues to hold pre-eminence as that most enviable of creatures, the Successful Non-‘Big Two’ Superhero Title.
Recent/current Web-head crossover notwithstanding (more on that later), Robert Kirkman’s take on Spandex Opera incorporates thematic and tonal elements reminiscent of much of Marvel and DC’s best character work, from the awkward, gangly lurch of fractured adolescence and family dysfunction so favoured by The House of Ideas (and I mean the version that still contained the real Peter Parker) to the sturm und drang found in the star-spanning pantheon of righteous titans and haunt of Machiavellian uber-scientists sometimes called The Original Universe (and I mean the one that still had the real Kal-L). The line between homage and naked theft is micron-thin, of course; while Mr. Kirkman’s ongoing examination of what it means to grow into one’s mask falls short of the breathtaking creative robbery exhibited by Erik Larsen in the pages of ‘Savage Dragon’, some very recognisable tropes take up panel space.
The point of all this is to say that when the boys and girls over at the Big Two are on top of their respective games (and not simply aping each other, the better to flood the market with world-rending catastrophe retreads), both the Marvel and DC universes cast a particular shadow, distinct from one another, as implied by the ‘classic’ Avengers / JLA limited series (said implication in lieu, of course, of an actual coherent plot). To combine these tones makes for a superhero title which appears to cast a wide net indeed into our beloved four-colour myth pool, but it is also highly problematic. This tension is both the strength of ‘Invincible’ and its sticking point.
All this brings us, embarrassingly circuitously, to issue 33. ‘Marvel Team-Up’ readers who have been scratching their heads since issue 14 of that wonderful series take heart; we are finally shown what was happening on the other side of that wondrous Vortex that Brings Licensed Properties Together. What critical battle was Invincible eager to return to while he was helping Spider-Man all those months ago? Angstrom Levy, the nattily dressed deranged scientist who resembles Jeffrey Combs in ‘From Beyond’ (or, for those of you under thirty, Michael Rooker in ‘Slither’), has tracked down and is holding hostage Invincible’s mother and adopted half-brother. It seems that Invincible flew in and foiled a potentially hazardous experiment Levy had been conducting and, wouldn’t you know it? The darn doomsday machine exploded, leaving the good professor not only not actually dead, but horribly mutated. Because he retains his amazing ability to create doorways into wildly varying and temporally misaligned alternate Earths (including, seemingly, Kirkman’s own zombie-infested ‘Walking Dead’ zone as well as the aforementioned Marvel Universe), Levy employs it to confound, infuriate and, he hopes, weaken his adolescent foe by throwing up portals in front of Invincible at every turn, almost as if they are the portable hole from the classic Warner Brothers cartoon (for those with shorter memories but a higher geek quotient, think of the ‘Dungeons & Dragons’ spell). As Invincible’s mother appears badly beaten by the sadistic scientist and his recently discovered brother is particularly vulnerable, the hero’s rage is palpable and the reader feels his dire sense of urgency strongly. Herein lies the problem, however…
I really wanted to enjoy Invincible’s blind careening through worlds of articulate dinosaurs and ridiculously overblown 90’s comic-style cyborg villains more than I did; Mr. Kirkman furnishes the reader with a plethora of chuckle-worthy single panel gags that would not have looked out of place in the outstanding Giffen/DeMatteis run on ‘JLA’ in the 1980’s (about the last time the Justice League was truly fun and before its memory was besmeared by Didio and his instruments of revisionist Armageddon). The problem, as mentioned above, is one of violently clashing and seemingly un-reconcilable tones. For a writer of Kirkman’s versatility this should come as no surprise; it sometimes seems to me that ‘Invincible’ none-too-comfortably spans the abyss between his snap-frozen bleak ode to Romero-school existentialism, ‘The Walking Dead’, and his primary-coloured fanboy love-letter turn in ‘Marvel Team-Up’. From Levy’s maniacal quips and panel-chewing mugging of the pulpiest variety (take that, Alan Rickman!) to his bloody and (pretty much literal) undoing as part of a sombre lesson for Invincible in what happens when a demigod uses his powers in anger, is too far a tonal arc to travel in under thirty pages. Tragedy and comedy make for compelling bedfellows, it is true, but in an age when the ‘black’ in black humour has almost become a redundancy, there are too many arguments over who steals the covers. At least when Erik Larsen isn’t doing it.
All this being said, Robert Kirkman is a fine teller of tales and his dialogue crackles along with just the right blend of hip irony and gee-wiz super-goofiness. Ryan Ottley, shamefully under-represented in this top-heavy review, attends the drawing board with verisimilitudinous detail and confident precision, delivering a side order of blocky but satisfying Silver-Age Lite, hold the Manga. Bill Crabtree prefers solid fills of even colour over the recent trend towards airbrushy computer colour shading effects and this definitely works in the title’s favour, enabling the employment of one of comics’ strongest thematic devices, the signature colour. The whole package is classy, consistent and compelling.
In the final analysis, ‘Invincible’ rises above its niggling dramatic identity issue to gift the dedicated reader with attractively-presented musings upon the roadblocks encountered on the journey towards caped adulthood (well, Invincible doesn’t wear a cape, but a metaphor’s a metaphor). Aficionados who miss the Peter Parker of old would do well to test drive this newer, sportier model for a while; they may come to realise that the Hero with Human Problems has not, thankfully, been completely replaced by the Hero with Political Issues. This humble reader hopes that it will be a long time before Invincible is finally, er, vinced.
Rating: 7 out of 10.
Ion #1
Writer: Ron Marz Artist: Greg Tocchini Publisher: DC
Review by Lantern's Light
A great new start for a well known
DC character, Kyle Rayner, who now has more power than it seems he
can control. Ron Marz pens the character he created just over a decade
ago quite well, with Greg Tocchini as the artist who can really deliver
in his drawings the amount of power tearing at Rayner. With an awesome
cover by the current GL artist Ivan Reis (who's been called the best
GL artist since Neal Adams and Gil Kane) that's sure to impress.
In the recent DC blockbuster Infinite Crisis, Green Lantern Kyle Rayner
was drastically changed when, as part of an assault team in space,
he received the energies from a dying comrade, Jade. Now he is Ion,
the torch bearer of the Green Lantern Corps, although I'm not sure
if he knows it. He was Ion once before when he had absorbed the power
from the central power battery allowing him god-like powers. As Ion
he didn't need a ring or power battery as his power was completely
internalized. He could be in multiple places at the same time, stopping
wars on a distant planet while saving a baby from a fire in NY. Now
though it seems there isn't as much control over these immense powers,
as in a scene where Rayner lashes out at two Lanterns who try to help
him, distraught amongst the wreckage of an entire planet. This scene
is illustrated beautifully in large panels, pay attention to his mask
here.
The book seriously slows down just when you want more action, bringing
you back down to earth, giving you an insight into where Kyle is as
a person in the DCU one year later. It has always been Ron Marz's
goal to make Kyle the everyday man, someone that could be any of us,
so expect plenty of character moments besides the action.
Initially to be released as a 12 issue series, DC is keeping this
one open and decided not to put 1 of 12 on the front cover. With fan
support, I believe this tittle will see more issues, if it keeps the
opening standard up.
An added note of interest, in 1994
after Supes was killed and Batman was replaced, DC wanted to shake
things up a bit with GL by creating an environment where there was
only one Green Lantern and attract new readers. The GL scribe at that
time, Gerard Jones, penned a story where the gaurdians that went on
a pilgrimage with their Zamaronian conterparts at the end of the previous
GL series returned and the gaurdians that were running the Corps during
those first 47 issues were really imposters. The Lanterns chose sides
and there was a civil war of sorts between them, Hal Jordan entered
the power battery and absorbing its energies he emerged changed, he
was THE PROTECTOR. He would no longer need a ring, his power was internalized.
Sound familiar? But it wasn't to be, editorial wasn't impresseds and
Ron Marz was called in with a weekend to get a script together, what
was to be Emerald Twilight. Something just now rectified, and now
it is yet to be seen in this post IC DCU whether or not Emerald Twilight
is still in the history or if Hal Jordan was ever the Spectre due
to ol' thumpy Superboy Prime altering history.
Score: 4 out of 5 lanterns
Infinte Crisis microview
As we reach the end and count the bodies we realise the villains were
a couple of wash-ups from Crisis on Infinite Earths all along. IC
was undoubtedly entertaining but weak at the same time, floating in
the wake of the massive steamer that was Crisis on Infinite Earths.
Now you must prepare your wallets for 52! The return of Booster Gold
to your living rooms and the soon to be next event that's aiming to
be bigger than IC. Thats right, bigger.... PREPARE!
3.5 out of 5 dead Flashes
Iron Man #2
Writer: Warren Ellis
Artist: Adi Granov
Publisher: Marvel Comics
Review by Christopher Franks
The outstanding first issue
of a high-profile relaunch of Iron Man saw a new creative team set
the bar very high. In the second installment artist Adi Granov continues
to provide stunning digitally painted visuals, but writer Warren
Ellis stumbles with a plodding script.
An engaging opening quickly
gives way to an unfortunate Warren Ellis trademark, the substitution
of exposition for story. In the middle of their investigation into
the theft of the Extremis biotechnology Tony Stark and his companion
rather implausibly decide to visit an old friend, who proceeds to
lecture them and the reader for the remaining two-thirds of the
issue. While his observations on the US military-industrial complex
and scientific research connect with an earlier discussion involving
the board of Stark Industries, it is unclear where the story is
going with this point. Further ramblings about DMT and psychedelics
try to hint at the nature of the Extremis threat, concurrent with
a graphic and horrifying sequence showing it in action, but come
off as Ellis attempting to be cool by talking about drugs.
The continued strong characterisation
of the title character and the emergence of an interesting adversary
suggest the potential for a great story, but Ellis needs to refocus
on the fundamentals of writing rather than the incidental details.
Rating: 6 out
of 10
Jack Cross #2
Writer: Warren
Ellis Artist: Gary Erskine Publisher: DC
Note: The absence of a mature
readers label on this title is surprising to say the least.
Reviewed by Ross
Jack Cross is Warren Ellis' latest creation
to see print. In the past two years (while endorsing a work-horse
attitude that I admire) Ellis seems to have meandered about, sifting
through many new creations, giving them all too-familiar traits and
no depth. Personally, I think right now Ellis needs to concentrate
his commitment to a series or two that shows he can once again move
above a creative level that dangerously flirts with mediocrity.
Now having said that, I tend to enjoy
most of his works anyway; I can almost always rely on a decent story,
normally with the use of subject matter that interests me, and perhaps
a twist or two somewhere in the tale to keep me interested.
When reading the first issue of Jack Cross, I was in very familiar
territory with my expectations for this series. Does it have promise?
Certainly. Could it be something special? Probably not.
After two issues, Jack Cross has impressed me considerably.
On the surface, we have blatant commentary on world events, conspiracies,
international espionage, U.S. spy agencies at odds with one another,
violence and a no-nonsense lead in the form of mystery man Agent Jack
Cross- this is usual Ellis fare. What raises Jack Cross above his
other releases of late (with the possible exception of Fell
#1) is a genuine sense of intrigue, a fast pace and artwork that perfectly
complements the story. This is no over-statement; Gary Erskine (a
collaborator with Grant Morrison on The Filth) creates the
perfect feel to this espionage title, both detailed when necessary
and emotional in its presentation.
Jack Cross himself is very questionable as a "good-guy",
yet his actions (while refreshingly blunt and to the point) show a
semblance of decent moral priority. Cross also "feels" authentic,
especially in his methods of deduction and interrogation. He's the
infamous agent every espionage outfit would find tough not to admire.
That is, as long as they were unaware of a SERIOUS problem, and issue
#2 highlights this.
I sniff a man getting perilously close to having had enough of his
profession. I'll admit my bias; this tried and tested tangent appeals
to me no end when in good hands.
By the way, this series has no inkling of super powers (I hope I'm
right) nor guest appearances by any "supers". It needs to
stay that way.
In two issues, Jack Cross has succeeded as a serious story. I don't
need Jack Cross as a title to last long, but it does need to run it's
natural length. Whether this is seven issues or seventy, only Warren
Ellis and Gary Erskine could say. I can say however that this series
smacks of care and integrity. It also has that "feel" about
it - this story wants to be told, and it should be a fun
ride right to the end.
My hat is off to Ellis and Erskine for the start of an apparent -dare
I say it- commitment to Jack Cross.
Rating: 8 out of 10
JLA Classified
# 4
Writers: Keith Giffen
& J.M. DeMatteis
Artists: Kevin Maguire
Publisher: DC Comics
Reviewed by Jerome Withers
Way back in 1987, I got on board the
newest version of the Justice League. Being 12 at the time I was instantly
impressed with the line up (Batman, Dr Fate, Captain Marvel, Martian
Manhunter) and was blown away by the smart dialogue, wonderful artwork
and the new team dynamic and direction. The creative team took the
bold step of changing the name to Justice league International (JLI)
and created Justice League history.
Due to the constraints of DC’s
editors the JLI team couldn’t use most of the DCU big guns so
they took on second and third string heroes and made the book more
about the characters than the action and created a cult classic. After
an unforgettable run they stepped aside from the book five years later.
Now Giffen, Maguire and co are back
following on from the Eisner award winning Formerly Known As The Justice
league and they will be getting stuck into Marvel’s The Defenders
very soon.
I love this book and its characters.
I’m thrilled they’re back in my life again.
JLA Classified # 4 has the former JLI
team moving at express pace. The JLI books were known for the sharp
banter between the players more than the action and there is lots
of it here. It does appear to be something of a super hero sitcom,
but for mine, it provides a wonderful break to DC’s other super
teams and their near identical lineups (JLA, JSA, Titans, Outsiders).
As usual the gag routines are predictable,
the page layouts are simple and effective and Kevin Maguire’s
facial expressions are incredible. The characters are also in top
form – Booster Gold is as shallow as ever. Fire is still a bitch
and Sue Dibny is as tough, smart and merciless as they come. It’s
a damn shame they killed her in Identity Crisis.
In short, this book is fast paced,
funny and beautifully put together by some of the best in the business.
Rating: 9 out of 10
Jonah Hex #1
Writers: Justin Gray and Jimmy Palmiotti Artist: Luke Ross Colorist: Jason Keith Cover: Frank Quitely Publisher: DC Comics
Reviewed by Warren L
For those new to the character, Jonah Hex is a scarred,
ex-Confederate soldier turned bounty hunter who roams the American
west, bringing to it his own version of justice. The early tales had
a distinctly supernatural tinge to them, fitting in perfectly with
Jonah’s unsettling visage.
One of the more distinct and recognisable of DC’s
creations, Jonah Hex was always an intriguing character. His scarred
face immediately gave him a mythic quality, but not so much in the
traditional ‘good warring with evil’ manner. Although
the ‘good guy’, Jonah was always a bit of a bastard, and
only too willing to kill the bad guys if the occasion called for it.
The real question was whether cold justice would give way to colder
vengeance. Think a wild west version of The Shadow in approach to
dealing with the villains and you’re sort of getting there.
Jonah Hex first appeared in All Star Western, later
Weird Western Tales, then had his own series, which ran 92 issues,
and most of the tales were pretty good, despite Jonah losing some
of his mystique when we were given an origin story early in the run.
At the end of the 92 issues, Jonah Hex was transported to the future
for the short lived, and nowhere near as good series, “Hex”.
Since then, Jonah Hex has made sporadic appearances
over the years, the best, and weirdest of them being Joe R Lansdale’s
trilogy of mini-series, published under DC’s Vertigo label.
And now, at long last, Jonah Hex returns in an ongoing
monthly series.
Based on the first issue, the series is in good hands
and, although not published under the Vertigo label, it’s good
to see that none of the character’s edge has been lost.
'Giving the Devil his Due' is a stand-alone tale
that also looks like it could be the start of some interesting changes
for the character.
Things kick off with a spaghetti-western finale style
‘pre-credits’ sequence that reintroduces Jonah and deftly
brings us up to speed on Justin Gray and Jimmy Palmiotti’s take
on the character, his motivation and his somewhat interesting relationship
with God. In fact, everything you need to know about the 2005 version
of Jonah is there on page 4. Basically, Gray and Palmiotti just say
“here’s Jonah” in four pages and then it’s
into a new story. Very neat.
The story itself is very much in the Jonah Hex mould.
Jonah is hired by a crippled big game hunter to track down his kidnapped
son after the conventional law of the sheriff and Pinkerton’s
have failed. Jonah’s hunt takes him to a travelling sideshow
that offers the good citizens of the West the spectacle of children
and dogs fighting to the death. The none too subtle, but effective
theme being that Jonah, the scarred, amoral killer is a actually the
moral centre. But it works, so no complaints here.
What also works are the moments where the reader
gets to fill in the blanks. Not everything is spelt out for us, but
nor does it need to be; sometimes knowing what happened off-screen
has more impact than seeing it. Of course, I could be wrong about
what happened between Jonah’s night time visit and his reappearance
at Romanoff’s tent, but I don‘t think so.
While the solution to the story is easy enough to
work out, the real fun is in the way it gets there. Gunplay, beatings,
bloodshed and a grim piece of retribution that is pure, classic Jonah
Hex take us up to the affecting epilogue. The only thing that seems
to be missing is Jonah’s sardonic sense of humour that was especially
brought out in the Lansdale stories. On the other hand, this tale's
sombre tone probably wouldn’t have suited it anyway.
A real plus to the book is the art of Luke Ross,
richly coloured by Jason Keith. The panels have a vibrancy and sense
of movement to them, with impressive compositions and angles, particularly
in the dialogue scenes, which at times seem to have more movement
in them than the action scenes. It’s something that I haven’t
seen done this well for some time.
And as for Jonah Hex himself, well, there was always
a strong argument that he was more than a little inspired by Clint
Eastwood’s 60’s/early 70’s western persona. But
here the influence is unmistakable, with Jonah’s features being
pure Eastwood in many of the frames. And why not? If anybody should
have played Hex on the screen, it was Eastwood; we didn’t get
the film, but this is a more than acceptable consolation prize.
The only real quibble is the cover by Frank Quitely.
While it shows Jonah’s features in all their anatomical glory,
and is a pretty damn good rendering of the character, it isn’t
as good or effective as the artwork within; nor does it quite match
the tone of the book.
The closing words of the final panel and the details
of issue 2 indicate that from here, Jonah Hex could be going where
he hasn’t gone before, and the trip looks like being an intriguing
one.
Long time fans should start rejoicing that Jonah
Hex is back in an ongoing series and new readers will hopefully want
to keep riding with him.
So, on the basis of issue 1, if this turns out to
be the start of a new, long lease of life for the character, as Jonah
Hex himself would say, “seems fair”.
Rating: 9/10
Jonah
Hex #3
Writers: Justin Gray and Jimmy Palmiotti Artist: Luke Ross Colours: Jason Keith Cover Artist: Phil Noto Publisher: DC
Reviewed by Ben Marton
A dark frontier awash with moral ambiguity reigns.
Desperate men crawl through the slime of their own pungent compromise.
Few can be trusted and fewer still can be looked up to. Unfortunately
I’m talking about the superhero DCU. ‘Jonah Hex’
reads like an episode of ‘Bonanza’.
Labouring through issues one and two this reviewer
just couldn’t put his trigger finger on it. A partial answer
was provided off-title, however, when Gray and Palmiotti’s other
‘period’ piece, ‘Red Sonja: One More Day’
was sampled. Evidently a duo of experienced writers can be of assistance
to one-another when dialogue editing is needed, but when neither can
construct a remotely interesting or even logical plot, well, it is
abundantly clear that this is not a partnership of Lennon and McCartney
proportions. In the aforementioned sword, sandal and brassiere epic
Sonja rides into a village, scowling all the while, consumes many
a backdrop-less panel spitting her eternal vow that no man shall ever
have her at every man she can find, fights an epic battle which she
wins only with some decidedly masculine aid, vows that no man shall
ever have her, then…rides away.
The Jonah Hex tale, ‘Eye for an Eye’
is only marginally more interesting. An admittedly intriguing complication
arises when the maimed protagonist comes across the site of an apparent
redskin massacre which, he quickly deduces, is not the work of Native
Americans, but…have you guessed it? That’s right, friends
and neighbours, it’s those wily ol’ rascals, local corrupt
law enforcement again. Yes, civilization is the real savage here!
Those of you in the back who put your hands up first, you get to write
an episode of ‘Deadwood’. Hex then rides into town during
a rainstorm provided by Acme Dramatic Effect Boosting Services Limited,
says good evening to a Native American who wanders on-panel just to
prove our hero isn’t a bigot and delivers the bodies of the
real killers, freshly and righteously perforated, up to the Sheriff
and also brother (gasp!) of one of them. Staring contest. Jail. Gloating.
Verbal confrontation on the subject of moral relativism. Then it seems
we reach the point wherein either Gray or Palmiotti or both have recently
rented any number of James Bond DVD’s from Blockbuster. Rather
than, oh, I don’t know, shoot Hex while he has him helpless
in a jail cell, Head Baddie places our hero in a coffin while he is
STILL CONSCIOUS and ineffectively tied up and…buries the coffin?
Nope. Throws it into a ravine? Uh-uh. That’s right…the
coffin is tossed into a river so that the Central Casting henchmen
can snigger to each other over a death they will never witness. Does
Jonah Hex bite it and earn a Boot Hill dirt nap? Well, no, but since
by this stage I had decided not to proceed to issue four it didn’t
matter. The last couple of pages feature a live scalping, since Lennon
and McCartney finally realised after two and three-quarter issues
that they were writing a ‘mature readers’ title.
Oh, and as advertised, this issue features a guest
appearance by Bat Lash, who wears a flower in his hat, speaks like
a dandy and has no discernible personality.
The shortcomings in the writing should be evident
by now, so on to the art. A reasonably rich colour palette does little
to revive Luke Ross’s pencils, which manage to imitate life
in the most unfortunate sense of the phrase; a series of events seems
to be unfolding but little stands out. To address the title’s
most obvious and wince-inducing piece of gimmickry, casting actors
in comics is nothing more than a really bad idea. To cast Clint Eastwood
in the central role of a western title reeks of a superficial understanding
of the genre. Mr. Eastwood is a fine actor and an even better director,
but no comic title worth its salt needs star power to sell it any
more than a Superman film credit would require Nicholas Cage.
I don’t know what is contaminating the water
over at the DC Editorial offices, but their architecture is certainly
askew because the shadows are in all the wrong places. While our superheroes
pander to readers’ adolescent upper-middle class angst and guilt
by examining a seemingly endless cycle of violence and mistrust, ‘Jonah
Hex’ should be the book aiming for ‘Unforgiven’
status. What we get is a ‘Tombstone’ aesthetic; cheap,
telescoped melodrama listlessly kicked around by parchment-thin characters.
There’s a new opening in my chosen thirty this month. I tried
to like this one. I really did.
Rating: 4 out of 10
Jonah Hex #8
Writers: Jimmy Palmiotti & Justin Gray Artists: Dylan Teague & Val Semeiks Publisher: DC
Reviewed by Jess
This is not the first issue of Jonah Hex that I've read, but it is the first one that I've enjoyed. I first picked this book up when issue #1 came out on the back of DC's other and more popular western title Loveless and at the time wasn't really impressed by either series. This story is very good for new readers as it's self contained and doesn't require you to know anything about Hex's history. The story follows a former companion and friend of Jonah's who arrives in town injured, but is he telling the whole truth, or is there more to his story that he's witholding. If you like this story and are keen to read more, then have a look at the DC Showcase: Jonah Hex volume containing over 500 pages of Hex stories.
8 out of 10
JSA
#83 "One
Year Later" Begins
Writer: Paul Levitz Artists: Rags Morales & Luke Ross Cover: George Perez Publisher: DC
Reviewed by Jess
In what looks more like a job for a medium than a
super team this issue finds the Justice Society beset by ghosts from
their past, and these ghosts aren't of the friendly type. "Gentleman"
Jim Craddock aka the Gentleman Ghost explains that the reason for
this is because the JSA are about to die. For the first time in this
issue the ghost's origin is finally revealed in stunning sequences
drawn by Luke Ross (Spectacular Spider-Man, Way of the Rat) with present
day scenes drawn by Rags Morales (Identity Crisis, upcoming Detective
Comics run). Levitz has only recently come back to the writing fold
- having written Legion of Super-Heroes many years ago for DC - and
so far his scripts have been pretty entertaining. If this is to be
the start of a new trend - editors at DC who can write competently
- then I'll be pleased. This is another of the One Year Later issues
from DC which seems to be all the rage this month, which makes it
a great starting point for any lapsed or new reader to start with.
Raiting: 8 out of 10
J.S.A Strange Adventures
1-5
Writer: Kevin
J Anderson
Artist: Barry Kitson
Publisher:
DC
Review by: Jess
When Johnny Thunder,
friend to the Justice Society Of America starts writing his own tales
of J.S.A adventures, the team make him their historian. However, Johnny
doesn't realise he's going to be part of J.S.A history instead of
writing it when a zeppelin carrying a man by the name of Lord Dynamo
appears in the United States skies... and the Justice Society are
called into action. After draining both the cosmic rod of Starman
and Green Lantern's power ring, Lord Dynamo steals Johnny Thunder's
magical thunderbolt. While Johnny is depressed over the loss of his
friend, Lord Dynamo kidnaps writer Jack Williamson in order to make
the writer write his own story. When Williamson finds Johnny's thunderbolt
still alive, he contacts his newly found friend Johnny to inform him
and also warn him of Lord Dynamo's plan.
Is Johnny too late to save the world and his thunderbolt friend? Only
time will tell- or at least until the next issue is released!
This 6 issue mini series is an ideal read for fans of classic superhero
adventures.
Rating: 9 out of 10
JSA Classified #1 & #2
Writer: Geoff Johns Artist: Amanda Conner Publisher: DC
Reviewed by Jess
Karen Starr is Power Girl, a superpowered alien of Kryptonian origin,
cousin to the man of steel right? Well not anymore. Power Girl being
told she was not Kryptonian (back in an old J.S.A issue for continuity
buffs) now has to decide whether or not she wants to know her past.
Unfortunately she may not get much of a breather to decide as she
is attacked repeatedly by villains who seem to vanish as if they never
were there.
Geoff Johns very nicely recaps what we know or knew of Power Girl's
origin in the first issue of this new title which will from time to
time spotlight different members of the J.S.A, so people who just
want to pick this up off the shelf don't need to worry that it will
be impossible to understand and for the fans of continuity there's
still a fun story to be read. The art from Amanda Conner is alright,
if lacking detail, but I think to myself that there's worse out there.
I was looking forward to this series,
given that we'd find out Power Girl's origin at last, and also 'cause
it was written by Geoff. What disappoints me in this story is that
three issues in and it's been the same plot per issue, i.e Power Girl
has hallucinations and the other heroes think she's insane. Geoff's
a good writer, and a good writer when writing an origin story would've
given something to tantalise the reader by now, yet we're all hanging
on until #4 to find out the info we've been waiting for.
The art of Amanda Conner I could easily pass on, but it grows on you
I guess.
The only thing that's really worked throughout this story is the clever
marketing ploy that's suckered us all in.
Rating: 2 out of 10
JLA Classified #s 4-9 Featuring “I Can’t Believe It’s Not the
Justice League”
Writers: Keith
Giffen & J.M. DeMatteis Artists: Kevin Maguire (pencils) and Joe Rubinstein
(inks) Publisher: DC Comics
Reviewed by Jerome Withers
Way back in 1987, I got on board
the newest version of the Justice League. Being 12 at the time I was
instantly impressed with the line up (Batman, Dr Fate, Captain Marvel,
Martian Manhunter) and was blown away by the smart dialogue, wonderful
artwork and the new team dynamic and direction. The creative team
took the bold step of changing the name to Justice League International
(JLI) and created Justice League history.
Due to the constraints of DC’s editors the JLI team couldn’t
use most of the DCU big guns so they took on second and third string
heroes and made the book more about the characters than the action
and created a cult classic. After an unforgettable run they stepped
aside from the book five years later.
Now Giffen, Maguire and co are
back following on from the Eisner award winning Formerly Known As
The Justice League. They’re currently working their magic upon
The Defenders at the moment.
I love this book and its characters.
I’m thrilled they’re back in my life again.
JLA Classified # 4 has the former
JLI team moving at express pace. The JLI books were known for the
sharp banter between the players more than the action and there is
lots of it here. It does appear to be something of a super hero sitcom,
but for mine, it provides a wonderful break to DC’s other super
teams and there near identical line up’s (JLA, JSA, Titans,
Outsiders).
You could read this series and
say to yourself at the end of it that nothing has happened. You’d
be right. There are plenty of JLI stories where there is plenty going
but not much ever really comes of it. It’s part of the charm.
This collection of stories has
the team being banished to Hell due to the dimwitted and ignored Booster
Gold. Along the way they encounter Etrigan the Demon, their former
teammate Ice and their evil duplicates in a parallel universe.
The highlight of this 6 parter
is that the star of the show has returned. The one and only Guy Gardner
is the tough, arrogant, scheming bastard he always was. This is the
best display of Guy Gardner I’ve seen in well over a decade.
It’s a gutsy return to form that also shows that he can also
be a smart, decent caring individual as the series progresses.
Despite the bickering and lame
jokes from all of the members of the Super Buddies they are all in
fine form, and as with Guy some have begun a return to form.
The introduction of the sweet,
innocent, Christian Mary Marvel to the team, her friendship with the
bitchy, sarcastic Fire and her dominating brother Captain Marvel makes
for an interesting trio. As much as some old Shazam fans may hate
this series this is the best version of Mary Marvel I have read in
years. She actually has a personality, beliefs and standards.
It’s nice to see someone
do something original with the Shazam characters instead of having
them fight and make up with members of the Superman family.
Even Booster Gold finally starts
to smarten up by the end of this book. It’s great to see him
come around to being an important member of the JLI family again.
Reading this series while Identity Crisis and DC Countdown is out
has been tough. Seeing some of my favourite characters being born
again in one book and seeing them poorly written and killed in another
is extremely disappointing.
There is plenty of dialogue and
clever one liners to take in during this series but there is also
some gorgeous artwork. Kevin Maguire brings these characters to life
with beautiful facial expressions ranging from the sheer terror on
their faces at the sight of Guy to the long walk with Ice and losing
her again.
I was really hoping for an ongoing
series. Alas, that is not to be. After the way the original JLI was
run into the ground in the early 90’s it was great to have the
old magic back again. Fire, Ice, Booster Gold, Blue Beetle, Guy, Ralph,
Sue and Max looked and sounded like they should once more.
I wish someone who cared about
these characters as much as Giffen and co. does would take these characters
and do something fun with them again.
In short, this book is fast paced,
funny and beautifully put together by some of the best in the business.
Do yourself a favour and buy it!
Rating: 9 out of 10
JSA Classified #12
Writer: Stuart Moore Artist: Paul Gulacy Publisher: DC Comics
Reviewed by Jesse
Stuart Moore is a writer who at the moment has a lot of comic projects being or about to be released. The story running in this title for 4 issues (and this is the 3rd )is some of his best work.
Vandal Savage has lived for tens of thousands of years, but when he discovers he has a brain tumor he devotes the rest of his life to hunt down and destroy his nemesis Alan Scott, also known as Sentinel. When Scott encounters the original Sandman, a former member of the J.S.A is he greeting an old friend or walking into a dangerous trap?
Providing the art on this arc is Paul Gulacy who if DC doesn't give a regular job on an ongoing title to, then I believe they must have rocks in their head. The cover alone to this issue is a reason why Gulacy deserves a regular title.
Rating: 9 out of 10
Justice #3
Writers: Alex Ross & Jim Krueger Artists: Doug Braithwaite & Alex Ross Publisher: DC
Reviewed by Jess
The DC universe right now is filled to the brim with
their Infinite Crisis storyline and it's associated tie ins. But what
is there for those who are not fans of crossovers? What is out there
for people who want to read a story that doesn't make you have to
pick up another book to see the continuation of a story. That book
is here, and its name is Justice. Jim Kruger, writer of the Earth
X series and its sequels starring Marvel heroes now comes to DC along
with painter Alex Ross, and artist Doug Braithwaite (Universe X, Paradise
X) to create a visually breathtaking story starring DC's superteam,
the Justice League of America. Aquaman has been missing for weeks
and not even the greatest detective, Batman, can find him. Can the
Martian Manhunter have any more success? For Aquaman's sake he'd better,
but first he must survive a deadly attack from Gorilla Grodd. It's
dark days ahead for the JLA as Luthor assembles a team of villains
ready to take control of the world. This is a really great series
that you don't have to pick up a thousand other books to understand,
so for those who have yet to give this a try, do so. You may be pleasantly
surprised.
Rating: 9 out of 10
Justice
#4
Story: Jim Krueger & Alex Ross Art: Doug Braithwaite & Alex Ross Cover Art: Alex Ross Publisher: DC
Reviewed by Ben Marton
When an issue ends with a full-page spread of a beaten
and dishevelled Superman screaming ‘Help me!’, you know
the ante has been upped, big time.
Fellow ‘Earth X’ alumni Alex Ross and
Jim Krueger have re-united to craft an arresting, beautifully rendered
tale which pits the Justice League of America against an alliance
composed of their most frightening nemeses. Originally arriving somewhat
under the radar in light of DC’s more hysterical events to boost
sales, ‘Justice’ soon became what I like to think of as
‘Infinite Crisis: The Better Alternative’ (much in the
same way I regard ‘All-Star Superman’ as The Man of Steel
Written By Someone Who Cares). The villains unite once again, but
this time the accumulation of dread comes from a logical escalation;
a co-ordinated attack manipulated by villains with a clear agenda,
not Superboy punching somebody’s head off because they never
sold well.
Should you need proof positive that ‘Justice’
is well and truly Alex Ross’s baby, you need look no further
than the fact that what we have here is essentially a Super Friends’
story for adults. It is the Legion of Doom we all know and love (complete
with loony marionette Toyman and early Trek vintage Brainiac) versus
the best incarnation of the Justice League. Ross wilfully ignores
continuity of the last two decades and I salute him for it. Make no
mistake, this thing is dark; issue one opened with one of the most
chilling visions of Armageddon I have witnessed thus far in any medium
and things kind of went downhill from there. Unlike Infinite Bodycount,
however, this limited series has been entirely self-contained and
beautifully paced, with each and every character remaining true to
their origin and motivation.
The intrigue of the story has been handled masterfully,
giving even this seasoned reader pause for reflection. Lex Luthor,
Brainiac, Sinestro and other dastardly heavy-hitters have pooled their
considerable resources to begin healing the world of its more prosaic
ills: famine, disease and environmental duress, making the point that
their caped and utility-belted opposition have traditionally done
little to cast their godly eyes down upon such immediate, decidedly
‘homefront’ concerns. What’s more, the unrepentant
villains make no move to decry their earlier acts of perfidy! They
are what they are, but (and entirely logically) it is their world
too. What if this is so? What if Superman, Batman and their kind deal
only with the sexy problems? And there you have it: our finest heroes
are questioned, not on the basis of their level of heroism, but on
their motivations; their perceived inability to react to true crises.
Nobody had to snap a neck or build an OMAC to make the point either.
By issue four, of course, an agenda becomes clear,
as Luthor, magnanimous as he seems, begins to speak of changing the
world to create ‘cities without struggle’, for those who
are ‘tired of doing it themselves.’ Yeah. Right. Krueger
and Ross prove every bit as able to cut to the pure essence of their
villains as they are their heroes. Luthor emerges as a boardroom fascist.
Solomon Grundy is a savage force of nature. Sinestro is an elitist,
egocentric thug. Mighty opponents for mighty heroes.
The art of ‘Justice’ combines Doug Braithwaite’s
absolutely rock-solid command of the rendering of the human figure
with Alex Ross’s rich painted palette and deft interplay of
light and shadow. Although initially I had my reservations about anything
that was not pure, unadulterated Ross, the fusion of these two is
truly a match made in Heaven. Placed opposite such exquisite visuals,
ads seem a blasphemy; I cannot wait to re-acquire this story in trade-paperback
or (please!) hardcover form so that I may enjoy the art unencumbered
by Heroclix and quarterbacks with milk moustaches.
I know the status quo will be returned. I know the
good guys will win. Right now, though, the danger feels real. None
of the elements are unique or ground-breaking in their insight. Nevertheless,
‘Justice’ is what I like to describe as a template story.
It is an illustration of what can occur when consummate professionals
unite to lovingly render the primary elements of their favourite mythos;
to remind us why a particular incarnation of comic-book superheroes
have imprinted upon our collective consciousness beyond the narrow
and cannibalistic clique that is fandom. Give me one thrilling story
well told over any number of crossover events. ‘Infinite Crisis’
may be for hype-slaves who bow before twisted editorial policies;
‘Justice’ is for people who love good superhero comics.
Rating: 10 out of 10
Justice #6
Writer: Jim Krueger
Artist: Doug Braithwaite & Alex Ross
Publisher: DC
Reviewed by Wayne Baker
There comes a time in all our lives when we must put aside our differences, band together and face the peril head on. Wearing cool costumes. Also, throw our friends and allies into the heart of the sun.
That is the opening premise for the latest installment of ‘Justice’ by Jim Krueger, Doug Braithwaite and the ever snug-busting Alex Ross. The plot thickens in this issue, as the villains of the DC continue their reasonably one-sided assault on the Justice League of America (despite the majority of the members coming from either outer space, robot factories or wherever the hell they build those things, underwater cites or mythical islands of hot looking Amazon women…) with mixed results.
As stating in the opening paragraph, there has to be some “thrown into the heart of the sun” action for Superman to rid himself of- ahem- “mechanical worms” that threaten to influence the Man of Steel’s morals and judgment… also all his powers. Most of won’t need to be thrown into the heart of the sun by Captain Marvel to rid us of worms. Most of us can take Combantron (or one of the no-frills worming tablets if you’re poor).
If you have not started reading this series stop reading this and go out and get it. Beg the comic book guy for as many issues as are required and get cracking. Don’t worry about friends, family, loved ones or careers. They will only get old and die, leave you or tear the arse right out of your soul. Krueger’s story combined with Braithwaite and Ross’s second-to-none renditions of these comic book icons, on the other hand, will only serve to rock your face right off your skull and will continue to do so for many years to come (I imagine). We’ve already seen the world destroyed while Superman and the Justice League exhibited pusillanimous efforts to prevent it, the Riddler get stomped by a nightclub full of Batman groupies, Martian Man hunter incapacitated by a giant Gorilla and Superman get his arse kicked and then dish some up to Batman. And that is merely a blip of what has happened over the course of this story.
This comic series is gold, and you can expect for the graphic novel to become another one of those debaucherous Alex Ross omnibuses of greatness. Each character is a delight to read and the story moves with a swiftness that can only be building to a phantasmagorial climax, the only gripe being that it comes out bi-monthly, which serves to add to the suspense. Second hand information says that this is only the tip of the ice-berg, as we are up to issues 6 of the 12 part series, with many more DC characters to yet join the fray, both for those bastardly baddies (who are doing nothing but good when they are not stomping on various members of the Justice League) and the immaculate goodies (who when they are not turning on each other like a family of vipers seem to be doing nothing at all about the baddies except getting their arses handed to them).
This review does no justice to this series. It’s going to be one of those timeless things that seem to be generated by Alex Ross that when it comes out we all think, “If only I had bought those when they came out the first time”.
Rating: A+
Justice
League Of America (J.L.A) #107-109
Writer: Kurt Busiek Artist: Ron Garney
Publisher: DC
Reviewed by Jess
Whilst normally I am
a fan of Kurt Busiek's work in the past on titles such as DC's the
Power Company and Marvel's Avengers and Thunderbolts,his stint on
J.L.A so far leaves little to be desired. While reading though the
first three parts of an eight part storyline featuring the return
of the evil other-dimensional counter parts of the Justice League
(the Crime Syndicate of Amerika), I found it extremely difficult to
work out what exactly was
going on.
I dread to think what
a new reader to this title would make of this story at it's present
juncture! Garney's pencils look a lot less rushed than normal which
is about the only positive I can give this book. As a fan of Busiek's
work,
I hope that subsequent parts read a lot better.
Rating: 5
out of 10
Justice League Unlimited #20
Writer: Paul D.Storrie Artist: Rick Burchett Cover: Ty Templeton Publisher: DC
Review by Jess
Ok confession time.
When I was a kid I used to read my sister's Archie comics. I'm sure
that back then she wasn't too happy about her younger brother reading
stuff that wasn't his, but I found them enjoyable. If you have a kid
brother or sister or even have a child of your own, then this is a
comic that you should perhaps introduce them to.
Based on the Justice League animated series writer Paul Storrie tells
a heartwarming tale featuring Mary Marvel who just wants to be seen
as more than the "girl" version of the Marvel family. I've
never been one for comics based on animated series; in fact I don't
think that this title is even aimed at me, but none the less I really
did enjoy it.
Like I said previously, introduce a young one to the wonder of comics
with an issue like this and you'll see how much fun they can have.
8 out of 10
Justice Society of
America (J.S.A) #68
Writer: Geoff Johns
Artist: Don Kramer
Publisher: DC
Reviewed by Jess
In this story we see
flashbacks of the original Justice Society of America being forced
to either unmask publically or disband by the american government.
Writer Geoff Johns makes all past history instantly accessible telling
the reader what needs to be known to enjoy the story, whilst encouraging
the reader to find out more.
This is a dark tale
which is well drawn by regular series artist Don Kramer. I have enjoyed
this series for many years and am always wanting more by the end of
each issue. This book is a great read and grabbed my attention from
beginning to end.
Rating: 9 out
of 10
Khan #1
Writer: Tom Defalco Artist: Don Hudson Publisher: Moonstone
Reviewed by Jack
I talk a lot with my fellow geeks about
comics, and one thing that doesn’t get mentioned enough is the
lack of ads in the Indie titles. It’s so nice to read a book
from cover to back page and not be interrupted by ad