In our media-saturated
contemporary world, separating the good from the not so good is fast
becoming a task too great for each of us to handle individually. In
this section Pulp Fiction Comics' growing army of reviewers tell you,
straight up and uncensored, what they thought about what they bought
-- comics, graphic novels, movies and more.
Fancy your own
review? We probably will too. Click here
to go to the submission page.
For the Latest COMIC REVIEWS,
click here.
Other COMIC Titles in Archives are located within G-M
or N-S or T-Z...
For the MANGA reviews page, click here Our GRAPHIC NOVEL reviews page is here!
Stay tuned for our Movie and Anime Review page...
ARCHIVE REVIEWS A-F
ABC: A-Z: Greyshirt and Cobweb #1
Writers: Steve Moore
and Rick Veitch Artists: Rick Veitch and Melinda Gebbie Colours: Jose Villarrubia and Wildstorm FX Cover Art: Rachel and Terry Dodson Publisher: America’s Best Comics
Reviewed by Ben Marton
I will be eternally grateful to Alan
Moore for one reason above all others: For giving the wonderful gift
to readers that is the ‘ABC Universe’. There is no quest
for stylistic consistency here; no unspoken assumption that fans are
simpletons who will only tolerate one shade on the canvas; one flavour
on the spice rack. For the most part figures as disparate and singular
as Tom Strong, Splash Brannigan and Promethea remain within their
own unique spheres of influence. Their themes are played out with
little overlap and few universe-spanning consequences (‘Promethea’
is the notable exception, but with her that is sort of the point).
In short, the ABCU remains true to the wilful, anarchic spirit of
the pulp hero tradition; it is illogical, lacking in consistency and
wonderfully self-contradictory. Because of this, the ‘something
for everyone’ mentality is able to persist within a market increasingly
dominated by a drive towards homogenization of tone.
Few titles encapsulate the philosophy
described above better than the ‘ABC A-Z’; a series of
standalone primers which serve as informative synopses of both the
major players in Alan Moore’s chaotic ark of science-heroes,
hard-boiled avengers and child geniuses and of the unique feel of
the world through which each character moves. The mighty Tom Strong
and the frighteningly precocious Jack B. Quick have been covered previously,
and the current issue concerns itself with two denizens of the more
shadowy corners of Moore’s imagination: Greyshirt and Cobweb.
Greyshirt, brainchild of both Mr. Moore
and the singular Rick Veitch, has the ‘Spirit’ (pun definitely
intended) of Will Eisner stamped indelibly upon him. Nattily dressed,
unshakeable and indomitable, this eradicator of crime stalks Indigo
City, wielding his gold-tipped cane and glaring out from under his
jaunty chapeau like a slightly more sombre Mr. Steed, but it is inevitably
Greyshirt’s endless cast of macabre opponents who steal the
show, and this story is no exception; a cascade of biographical information
is narrated by Doctor Claw, a Joseph Mengele type complete with grey
lab smock and fruity Saturday Matinee Nazi accent, assisted none too
happily by a legion of fact-finding intelligent gorilla henchmen who
are wired together by sparking steel skullcaps. Like the best four-colour
villains, dating right back to the heady days of the Ultra-Humanite,
Claw is obsessed with his nemesis to the exclusion of all else and
his inevitable comeuppance, punctuated by a typically brief appearance
of our mysterious hero, hits an EC Comics ‘just desserts’
beat perfectly.
The Cobweb, while sharing Greyshirt’s
predilection for shadowy goings-on, is another naughty little game
entirely. Hints of lasciviousness and thinly disguised references
to exotic sexual practices are certainly nothing new to funnybooks,
but somehow Moore (in this case Steve, not Alan) and longtime collaborator
Melinda Gebbie make what is essentially a platform for teasing and
innuendo tasteful and culturally rich. The Cobweb’s segment
is presented for our delectation as a page-a-month calendar. Each
image strikes a unique historical and fetishistic tone, accompanied
by explanatory text which paints the Cobweb as a Phantom-like figure;
a multi-generational persona worn and discarded like a domino mask,
the tread of her stilettos echoing down through the decades. The Cobweb
even maintains a connection with the aforementioned Indigo City and
a tryst with Greyshirt is implied. Yes, this ‘story’ is
no more or less than a series of exotic pin-ups, but it is no mean
feat to portray yards of flesh bursting free of inches of diaphanous
silk and consistently maintain a sense of whimsy and tasteful fun.
Melinda Gebbie’s art achieves this beautifully because her portrayals
of Indigo’s Midnight Mistress and her ever-faithful Gal Friday
(or is it servant?) emphasise feminine sexuality while never reducing
their subjects to production-line adolescent fantasy material. I would
never be embarrassed to recommend a Cobweb story to any of my women
friends.
‘ABC: A-Z’ is a wondrous
dip into the rich cornucopia that is Alan Moore’s universe;
a tour through the culmination of his take on the superhero milieu
which is part metaphysical musing, part respectful fan letter and
part rollicking good time. Don’t be fooled by the Dodsons’
oddly smoothed-out, deceptively stock standard cover. What lies within
is uncommonly good; wound up and let go by the imagination of a man
who knows better than anyone what makes great comics.
Rating: 9 out of 10
Albion #1
Writers: Alan Moore
(plot), Leah Moore & John Reppion (script) Artists: Shane Oakley (pencils), George Freeman (inks) Cover: Dave Gibbons Publisher: Wildstorm
Reviewed by The NewFrontiersman
I have either not heard of or do not
remember Janus Stark, Grimly Feendish, The Cloak or Captain Hurricane.
This may well be Alan Moore's point. 'Albion' #1 opens, as the name
implies, with a distinctly other-side-of-the-Atlantic take on that
old comics saw: the 'where are they now?' superhero story. It does
so with that oh so familiar Moore touch of leaning heavily on the
implication that, unlike the America of flouride grins and the thin
pastel line of suburbia, Britain has long been a place that finds
a special place in its heart for the deformed and monstrous. We need
look no further than 'The League Of Extraordinary Gentlemen' or '2000
A.D.' in its heyday to see this.
It is the treading of familiar muddy
waters, then, that leeches some of the greasy goodness from this first
installment of the ode to the lost world of 'Beano', 'Tiger' and their
ilk. We have walked these paths before and the last page revelation
that 'here monsters really do dwell' holds little surprise.
The bold angles and matte blacks of
the art are very reminiscent of the work of Tony Harris on the rightly
hallowed first issues of 'Starman', as are the wonderfully varied
and idiosyncratic page layouts, and the primary narrative contrasts
beautifully with the evocative inset story, a Janus Stark tale rendered
in exquisite linework which recalls Gary Gianni and his recent labour
of love, 'Corpus Monstrum'.
The difficulty in reviewing this one,
however, lies in the pacing. The tale of one face-in-the-crowd fan
and his attempts at connecting with Urban, post-millennium Britain's
buried monsters takes its time, winks and flashes its petticoats at
us, but whether or not six issues will be sufficient to fully open
the casket and take a good long look inside is a question a mere first-issue
review with horrendous mixed metaphors cannot really answer. I thought
I saw something there when I looked back over my shoulder just then,
so I'm willing to stay on a little longer...
Rating: 6 out of 10
Annihilation: Prologue
Writer: Keith Giffen Artists: Ariel Olivetti & Scott Kolins Publisher: Marvel
Reviewed by Jess
It must be that time of the year again
because it's crossover season at Marvel. Annihilation marks the start
of a cosmic size crossover that begins in this issue and continues
in no less than five other mini series scheduled
to begin in April and beyond. This is a prologue issue which is designed
to whet the readers appetite by introducing a threat to the universe
we all know and love ,and then to present the heroes who will undoubtedly
be called up to save it.
If anyone was interested in reading this crossover and thought this
might be a good place to start I'd advise against it. For the life
of me I can't work out the plot; there's too many characters and the
art of Scott Kolins who's art style worked better when he drew the
Flash, makes reading this a headache, and because of that I can't
give this book a good rating at all.
You're better off picking up a new independent comic with the money
you'd save from getting this- trust me.
1 out of 10
Angel: The Curse #’s 1-4 (of
5)
Writer: Jeff Mariotte Artist: David Messina Publisher: IDW Publishing
Reviewed by Jack
If you’re an Angel/Buffy fan
and have been wondering whether or not the comicbook adaptations can
continue the great ride that the TV shows were, then here is a brief
review for you.
Angel: The Curse when compared to the
TV show is like being in a car that has been pumped full of carbon
monoxide with all the windows sealed shut. In other words, it’s
a yawnfest. Unfortunately each issue seems to be exactly the same,
barely indistinguishable from the one before it and quite uninteresting.
The art looks like an animated TV show that’s been put directly
on to the page, and while this look would work for TV it just falls
flat and 2 dimensional in book form. What’s seriously lacking
is Angel’s team, because Jeff Mariotte has shown that he cannot
write a decent story with Angel going it alone.
There’s very little darkness
or wit that we’ve come to love and enjoy from this ‘verse,
and I really do feel cheated for having given this series a try. With
one issue left I feel compelled to buy it just to teach myself a lesson
of never going down this road again. If you’re looking to revisit
your favorite characters now that they are off the tube, then pick
up Spike: Oldtimes (one shot) instead, or even better Joss Whedon’s
Fray (Darkhorse) will help scratch that itch. I can hear Chris Franks
saying “I told you so” every time I think about this title.
Rating: 2 out of 10
Action Comics #830
Writer: Gail Simone Penciller: John Byrne Inkers: Lary Stucker & Nelson Colourist: Guy Major Cover by Dan Jurgens & Kevin Nowlan
Reviewed by the NewFrontiersman
It was only a matter of time until
I would be called-upon to review a monthly issue starring the greatest
character in the history of superhero comics. Given that, in addition
to the fact that he stars in one of the longest-running and most venerated
titles in the history of the medium, it is something of a source of
consternation to me that the best I can say about 'Action Comics'
issue 830 is that it is an above-average story with attractive, if
somewhat compromised, art.
My first exhalation of relief was prompted
by the absence of '(insert marketing ploy here) Tie In!' on the cover.
The image depicts the Big Blue Boy Scout madly attempting to launch
himself free of a clutching, grasping deranged Metropolitan populace.
It could just as easily be a representation of the greatest American
folk hero of the twentieth century desperately trying to slip the
bonds of crossover purgatory. Oh Kal-El. If only you could. But I
digress (and honestly, what did you expect?). The tale concerns the
arrival in Metropolis of the diminutive Dr. Psycho, looking for all
the world like a stunted Sigmund, fixing all and sundry with his hypnotic
glare and sowing the seeds of telepathic chaos wherever he lunges.
Metropolis unfolds before him as a giant S-shield souvenir stand;
a kind of 'Superest Place on Earth' he feels obliged to poison with
his willful icon-trashing, much like a DC Editor. No sooner can we
say "redundant character moment" than SuperHubby is awake
in bed, ready for action, and...discussing his insecurities with his
wife. Reassurances and platitudes later, he is off to save the day,
just in time for a 'surprise guest' to arrive and remind already battered
and reeling readers that Superman lives in an 'O.C. / 'Desperate Housewives'
universe of shadowy conspiracies, heroes with feet of clay and shaking
knees; a mode of storytelling which feeds on the scraps of our fear-addled
and self-mutilating culture rather than marching to the head of the
column.
Gail Simone came to the title, credentials
intact, several months ago and she continues to deliver reasonably
solid characterisation replete with snappy dialogue, having so far
fallen mercifully short of the quip-overload to which many writers
seem prone these days. Surprisingly for a female writer, she seems
content to relegate Lois Lane to the position of Supportive Wife seeing
her husband off to work yet again; a firecracker in times past who
now punctuates every storyline with the stock-standard 'if only the
rest of the world could love him as much as I do' narration. Proof
(if proof were needed) that Superman should not be married.
John Byrne, a man who set the standard
for modern comic drafting, remains DC's reliable workhorse, but juggling
art chores on three titles he may be stretching himself too thin,
as evidenced by the smoothed-out, watered-down and ultimately characterless
inking by Stucker and Nelson. Nevertheless, even the most ham-fisted
inker could do little to mar graphic storytelling of such bold self-assurance,
and to be fair, Nelson has done his (her?) best so far. Mr. Byrne
remains one of the only artists capable of rendering the Son of Jor-El
as a reflection of the mythical status he has earned, despite the
tarnishing he has received at the scabarous hands of Warner Brothers
animators and parasitic cultural commentators like those at 'Time'
Magazine. Bryan Singer, I hope you are reading this.
Looking back over this review it occurs
to me that it veers wildly into polemic motivated by a more general
dissatisfaction. I can only defend this by saying that while 'Action
Comics' issue 830 held my attention for twenty minutes, it gives the
somewhat unnerving impression of treading water while its central
figure waits to be plugged back into the latest rancid slice of divisive,
melodramatic company-wide nonsense; a crisis indeed. We're in the
shallows of mediocrity, but the sea out there is wide and deep, and
Superman should swim with broader strokes.
Rating: 6 out of 10
Action Comics #828
Writer: Gail Simone Artist: John Byrne Publisher: DC Comics
Reviewed by Jess
This issue, the second in Gail Simone's
run on Action Comics ties into Gail's other writing project of the
moment, Villains United. Thankfuly though you don't have to read VU
in order to understand this story. Dr Neal Emmerson a.k.a super villain
Dr Polaris is haunted by a strange female villain that only he can
see. Superman must use all of his strength and wits in order to stop
the two villains from destroying metropolis.
Gail Simone's writing style on this book differs very much so from
her writing on Birds of Prey but doesn't really seem to add much to
what we already know about Superman which has been the problem with
many writers over the years.Sure we know he's got super strength,
sure we know he's the american "boy scout", but I'd like
to see Gail's take on Superman's home planet of Krypton personally.
Byrne's art is nice to look at for those of you who can't stand Byrne
on a writing gig, you'll be pleased here. My only complaint is that
this story apparently had to tie into the Infinite Crisis
mini series that seem to be selling faster than Aunt May's wheatcakes
right at this moment. Apart from that it does read well as a self
contained story and hooks me in for the next issue, which I guess
is what it's designed to do.
Rating: 7 out of 10
Action Comics #832
Writers: Dan Abnett
& Andy Lanning Penciller: John Byrne Inker: Nelson Colourist: Guy Major Cover Art: Dan Jurgens & Wayne Faucher Publisher: DC
Reviewed by Captain Yesterday
(A.K.A. The NewFrontiersman)
Memo to DC: When you decide to renew
flagging interest in a (in THE) flagship character by announcing a
bold new direction with an exciting creative team of fan favourites,
try to keep said creative team on board for at least a year, ‘kay?
Yes, comicdom is a capricious mistress and a monthly schedule is difficult
to maintain, but we are not talking about Warren Ellis, Frank Quitely
or Arthur Adams here. From unannounced, under the table writer switch
to serious erosion in cover quality, the cracks are starting to show.
This is not to say that the latest
issue of ‘Action Comics’ is not a solid, entertaining
read; many of the classic elements of the Superman mythos are represented
herein. Lois Lane narrates with the spark and spunk we’ve come
to expect and Kal-El’s innate and simple goodness shines through,
particularly in the issue’s only real standout moment: not only
does Superman barely hesitate to save Satanus (yes, you heard right),
one of Metropolis’s most irredeemably evil personages, from
the Spectre, newly minted as the DC editorial staff’s New Broom;
he offers his very soul in place of the people of his beloved city
in order to do so. That is Superman to the core, a man of uncomplicated
moral choices. The sad aspect of all this on a personal level, however,
is that because for the first time in over a decade I have reduced
my reading of, hands down, my favourite character to one title a month,
I hungrily snatch at small definitive moments like these with no idea
how long the trek will be between oases.
Story-wise ‘Action Comics’
issue 832 lists badly to one side, favouring Lois’s Hallows
Eve confrontation with the spirit of her father for emotional weight,
while the parallel plot of Superman’s aforementioned confrontation
with mystical spirits that very same regulation D&S night grows
as pale as one of Satanus’s shambling minions. This is not to
say that one storyline harbours more potential than the other; Superman’s
uneasy relationship with all things mystical has often fuelled powerful
stories. The quandary is that we are force-fed at least two issues’
worth of material here; a last gasp clumsy chop and tie-off before
Infinite Whole Lotta Nothin’ falls upon the icons of the DCU
like the wet, pungent hide of a skinned dog. Didio and his stormtroopers
need to clear the decks of any storyline baggage so that Superman,
Batman and Wonder Woman can finally put their backs to the wall, blindfolds
and cigarettes in place, ready for some real character assassination.
Free admission for pensioners and children under twelve.
I have oft commented upon the fact
that John Byrne continues to spread himself too thinly; the legacy
of being one of the few artists left in the industry with a work ethic,
and this leaves his bare-bones pencils at the mercy of Nelson’s
stocking over the lens inks, smoothing out any vestiges of Mr. Byrne’s
trademark even-ness of tone. Thankfully his art in the pages of both
‘Blood of the Demon’ and ‘Doom Patrol’ remains
uncompromised. It is a shame he has not made this particular title
more his own. It is not all bad news visually, however. Kudos to Guy
Major, whose rich palette and deep infusions of crimson, blue and
the Spectre’s trademark bold green earn this issue serious points
in the eye-candy stakes.
‘Action Comics’ remains
in my Sacred Thirty for another go-around, but Superman, who surely
after sixty-seven years of flying the flag deserves DC’s best
pit crew, should amount to more than a ten-minute distraction.
Rating: 6 out of 10
All Star Superman #1
Writer: Grant
Morrison Penciller: Frank Quitely Digital Inks and Colours: Jamie Grant Publisher: DC Comics
Reviewed by Ben Marton
Disclaimer #1: The following
review is full of spoilers. Of course it is. I apologise for this,
but I will not point them out beforehand. I would rather my review
be read all the way through, or not at all.
Disclaimer #2: The following
review is very long. For this I do not apologise. It’s Superman.
This may well be the first time
this claim could be successfully made in far too long:
What a time to be a Superman
fan.
As I put digit to keys my mind
still reels from the aftershocks of Tom De Haven’s exquisite
novel ‘It’s Superman!’ And my knees are still weak
from a first look at the teaser trailer for Bryan Singer’s ‘Superman
Returns’. Over at the birthplace of the greatest hero of all
time, meanwhile, a truer spirit of the original character has returned
to remind us all of how far we’ve fallen, and, Gods of Marketing
and Demographics willing, to take our hand and lift us up once again.
I have a wonderful, selfish feeling that a number of people out there
with a chance of being heard are beginning (or remembering) to see
this gift to the world in red and blue the way I do.
Selfish? You heard right. At
heart anyone who dares wear the mantle of ‘fan’ is an
egotist, and in my experience comic fans are some of the most unapologetic
repeat offenders in this regard. Present company included. We want
OUR take on our personal icons, and we want them now. How many times
have so many of us begun a phrase with ‘the real…’
(when we mean ‘the way I see…’) or ‘the classic
incarnation of …’ (when we mean ‘the way I want
to remember…’)? The truth is, the moment we catch ourselves
throwing around definitive statements such as these, we have planted
the flag of ownership. Colonization successful. A fictional character
has become My Precioussss…
Or to put it in a more positive
light, we have taken a character into our hearts. I fell in love with
Superman a long time ago; Father, Brother, Best Friend and Teacher,
Comrade through all my trials and Unreachable Deity that he is. Make
no mistake, Dear Reader, I fell in love with the Superman I chose
to see, and as only a lover can, I wish more than anything for the
world to see him through my eyes; blinded, blurred, twisted and selective
though my vision be. Like a loving, constant, jealous, tender fan
I remake him in my image every day. I want to know the character because
I want to know myself.
Grant Morrison and Frank Quitely
want to know him, too. Expectation for ‘All Star Superman’
built slowly, ominously and seismically, like the threat of planetary
destruction, but we also knew it could be our rocket out of here.
Escape velocity seemed slightly less achievable when ‘All Star
Batman & Robin’ clanged like a tin batarang. We clung desperately
to those preview pages (oh thank you, Internet…a thousand times
thank you) and memorised every line, shade and contour of that cover
image. Now it is here. As I turned every page I could hear John Williams’
stirring theme music from 1978. I have it playing as I write this
review. Come with me now, as we break the bonds of our Earthly confinement...
>From the magnificently nostalgia-soaked
new dawn of the shining cover, art-directed by no less a comics luminary
than Chip Kidd, to the ‘egad! What next?’ revelation/cliff-hanger
on a final page that arrives all too soon, ‘All Star Superman’
issue one threatens a torrent of hyperbole from this reviewer. I know
it will only be twelve bi-monthly issues (from this particular creative
team at least). I know Morrison and Quitely have eleven more chances
to mess up and I know this series stands outside of ‘regular
continuity’, as little as that actually means, but Great Rao!
We hung on through the post-Crisis power-down, the Death of Superman,
the Death of Clark Kent, the abject horror that was Electric Superman,
the Fabio hair and the rather limp ‘Birthright: the official
re-telling of Superman’s origin’; a thinly-disguised series
of pointless character tweaks and story amputations designed to force
Kal-El’s currently published reality into line with ‘Smallville’
the television series, minus the Kryptonian conspiracies and teen
angst ballads. We were there, month after month, and this may well
be the payoff. Wonder of wonders: a well-written and well-drawn ongoing
Superman story.
For the uninitiated (and really,
would you have read this far?), ‘All Star Superman’ stands
more or less autonomously as an opportunity for creators to tell stories
emphasising what they feel to be the mythic essence of the most famous
of all American folk heroes, unencumbered by the demands of current
goings-on in the DC Universe. Cut loose, Grant Morrison and Frank
Quitely are able to do just that: cut loose. Virtually no exposition
beyond an extraordinary one page origin re-cap, the scripture told
to us in glorious widescreen, hurls us headlong into a scenario which
establishes a gloriously ambitious tone: a manned spaceflight to the
sun, sabotaged by a cybernetic living weapon, with Superman in hot
pursuit. Nothing should work (the crushing gravity should be at incomprehensible
levels and not even the tips of Superman’s cape are singed)
yet everything does. Not only that, but thanks to the incidental solar
super-charging of his otherworldly cells, Superman’s power is
boosted to levels never before seen and he gains the potential to
develop new abilities. Said not-so-fine tuning comes at a price, however,
and you’ll never guess who is responsible for the Faustian trade-off…
Grant Morrison could have pulled
any number of postmodern metafictional feats of misdirection in order
to plot and script this story, but to his eternal credit he neatly
sidesteps storytelling traps previous Superman writers have blundered
into, however well-intentioned they may have been. Superman indulges
in no first-person narration here, perhaps because Morrison instinctively
knows that to allow us access to our protagonist’s innermost
thoughts renders him that much less enigmatic. We may identify with
many of his struggles, but the core of the mythic hero remains tantalisingly
alien. His moments of brooding silence and his curt, self-assured
responses to those around him, his easy, guileless charisma and his
instinct for command mark him a giant among the small and frail, wholly
in touch with his raw, defiant Depression-era origins and the pan-dimensional
excesses of his Silver Age incarnation. Morrison understands that
now, after decades of ‘accent on the –man’ story
angles, it would be sales suicide to begin an epic arc with any less
that a statement about what makes Superman super. The flipside of
this, of course, is that once we finally see Kal-El in his Clark Kent
disguise (you heard me!), he is able to briefly and haltingly articulate
his fears about mortality, to the unrequited love of his life, who
is not really listening. Cue desperate revelation of the biggest secret
in the world, and…curtain!
I am sure this statement has
been oft-repeated, but Frank Quitely’s pencils have never looked
better. He is as attuned to the modern reader’s demand for detail
as he is the necessity for caricature, slewed perspective and ludicrous
distortion of the human figure when working within the superhero genre.
Superman’s representation as the guardian deity is confirmed
by his massive, seemingly immovable and certainly undeniable presence;
Quitely’s vision is of a solid, ganite-hewn figure who recalls
the barrel-chested might of Wayne Boring’s classic version.
He is often seen head bowed, deep in thought, and in profile. Quitely
has opted for the slightly shorter, knee-length cape here, which only
serves to emphasise Superman’s impressive size, and he is the
only artist apart from Tim Sale who seems capable of giving him a
bull neck without making him appear thuggish. Equal honour must be
conferred upon Jamie Grant, who digitally colours and inks this issue.
He sculpts faces and figures with light and subtle tones to bring
them forward from their surroundings with all the dynamism of a Max
Fleischer animated short.
I realise I am sacrificing my
credibility wholesale here, but even as a critic with every intention
of providing objectivity and balance I cannot find any real faults
with this comic. My two minor quibbles are purely subjective; points
where Superman’s actions and my personal philosophy about past
handling of the character diverge. The first is his dispatching of
the aforementioned genetically modified suicide bomber; more accurately,
he allows him to explode. A minor point, you may well argue, since
A. there seems no viable alternative at that juncture, and B. the
creature in question seems to have only one stated purpose in life,
and in any case he wants to die. The second point concerns Clark’s
revelation to Lois in the end that he does indeed wear the ‘S’.
We are not too far down that road yet, but I do feel that a hero’s
story is that much more compelling when there is that one thing he
cannot have. This is not Peter Parker; this is Kal-El.
When all is said and done, ‘All
Star Superman’ Issue One just plain works. Perhaps I should
not have been asked to write this review; when it comes to Superman,
I am fan first, cultural commentator second. In many ways he was the
first, and he is the greatest. When he has life breathed into him
by creators of skill, subtlety, daring, reverence and optimism, joyous
readers such as myself may point to him and say ‘that is the
way I see him. That is the way I want to remember him’.
So, Jimmy Olsen walks into work
with a helmet and a rocket pack. A starry-eyed scientist is inspired
to create technology in the name of a brighter future. Lois Lane always
writes headlines before they happen and when Superman is told of his
possible impending death he is stoic, unmoved. “There’s
always a way”, he says.
That missing piece of Superman,
gone for so long, seems to be arcing over the horizon with the new
dawn, streaking towards us in a brazen bolt of red, blue and gold.
The one thing that defines his essence more than any other:
Hope.
Rating: 10 out of 10.
The Amazing Joy Buzzards Vol 2 #1
Writer: Mark
Smith Artist: Dan Hipp Publisher: Image
Reviewed by Jack
I must admit, I have not read
Vol.1 of the AJB yet, but after this issue it will be on my “To
Buy” list. I don’t think I’ve ever read a comicbook
that mixes so many genres into a single issue: horror/supernatural,
spy, rock, motor racing and romance. There’s probably a few
more in there that aren’t immediately obvious, but Mark Smith
and Dan Hipp do a great job of weaving them altogether and creating
a larger than life book. It’s obvious from the inside cover
that the creators have a lot of fun in writing this book and want
the reader to feel included in that said fun.
This story focuses on a three
piece rock band (made up of more than just two dimensional characters
we’re so used to seeing on MTV) and their manager who happens
to be a covert CIA agent. They are naturally being hounded by a vampire,
mummy, an immortal and a Dr. Evil type who want them dead, and find
the best way to achieve this is at a motor race in Monaco. There are
also evil death rays and some geek love. What more could you ask for?
It may be a little hard to find
in the shops right now, but I’m sure it’s easily ordered.
It’s a black and white book (couldn’t imagine it in color)
with high production values and great art. If you’re looking
for something different then search around the web for some more reviews
and then order this book. There’s a lot more to this than meets
the eye, and besides it’s just so much gorram fun.
Rated 9/10
Amazing Spider-Man
#519
Write: J.
Michael Straczynski
Artist: Mike Deodato Jr Publisher: Marvel
Review by Christopher Franks
Recent shakeups in the Spider-Man status
quo appear to have delivered a much needed shot in the arm to J. Michael
Straczynski's run on Amazing Spider-Man, with this quiet opening issue
to a new arc suggesting a return to his early character-based work
on the title.
Peter Parker's childhood home has burned
to the ground, and while his new residency arrangements in Stark Tower
emerge a little too readily -- Tony Stark appears right on cue to
make the offer -- they lead into some good character interaction with
his new allies in the New Avengers, handled far more believably than
in certain other recent Spider-Man issues. The second half is devoted
to a lengthy and atmospheric return for a classic Marvel supervillain
group, revamped here in the context of the ongoing hot topic of international
terrorism. It's let down a little by Deodato's art, which grows rather
muddy and vague in the final pages.
Not a great deal happens in this issue,
but with Straczynski returning to his strength in character-based
writing -- a welcome contrast to the contrived events of recent months
-- it sets up a promising new story direction.
Rating: 7/10
Amazing
Spiderman #514
Writer: J. Michael Straczynski
Artist: Mike Deodato Jr
Publisher: Marvel
Review by Christopher Franks
The controversial
'Sins Past' arc reaches its finale, not a moment too soon for those
who have decried its stunning revelations about the past relationship
between two of the series' major characters. While the script is competent,
if more than a little melodramatic, it somewhat weakly concludes a
story not shy of bold statements with a number of soft choices that
benefit the ongoing series more than this segment of it.
The issue opens
in medias res with the revelation of Norman Osborn's true plans for
his offspring. It demonstrates an excellent grasp of the character's
manipulative brilliance and twisted obsession with family and legacy,
the clever reification of which in the form of Sarah and Gabriel's
'special' blood has probably passed most readers by amid the relentless
revelations and emotional turbulence of this arc. Less impressive
is the hurried solution to the genetic taint consuming Sarah, which
while providing a nice metaphorical spin on the eternal Spider-Man/Green
Goblin conflict makes little practical sense.
In his sixth
issue on the title penciller Mike Deodato Jr looks to have grown comfortable
in the application of his soft, fluid style to the visual demands
of the Spider-Man character, in particular finding a level of detail
for the action sequences that does not compromise their visual dynamic.
Unfortunately the realism of the linework also highlights the goofiness
of the traditional Green Goblin costume, and it is a pity the introduction
of a new version of the villain was not accompanied by some variation
on a very familiar design.
However implausible
its premise, the 'Sins Past' arc continues the tight scripting and
strong characterisation that have defined Straczynski's run on the
title. It is remarkable how much drama has been extracted from a story
in which the two main players, Norman Osborn and Gwen Stacy, have
only an indirect presence in the narrative through flashbacks and
recordings. This closing issue's adequate but predictable ending sacrifices
a real resolution to the themes of this individual storyline in favour
of formally introducing two new characters to the broader Spider-Man
continuity, each with subtly different connections to the Parker/Osborn/Stacy
psychodrama that will hopefully inspire a number of quality stories.
Rating: 6 out
of 10
Amazing
Spider-man #129 (reprinted in Essential Punisher Volume 1 TP)
Writer: Gerry Conway
Artist: Ross Andru
Publisher: Marvel
Reviewed by Jess
This story marks
the very first appearance of that gun toting vigilante that we've
all come to know and love. Of course I'm referring to... The Punisher.
In this story, the Punisher is hired to kill Spider-man by a new villain
known only as the Jackal. The jackal wishes to take over the crime
underworld, seeing Spider-man's elimination as the only way to achieve
this. This is a really fun story with lots of action for those of
you who love this sort of thing and, admittedly, when i first read
this story many years ago i fell in love with the adventures of Spider-man,
and am still a follower to this very day.
Rating: 10 out
of 10
Amazing
Spider-Man #528 "The Other" Conclusion
Writer: J. Michael Stracynski Artist: Mike Deodato, Jr. Punlisher: Marvel
Reviewed by Jess
Before the next big Marvel crossover "Civil
War" starts, the one that's just ended is 'The Other: Evolve
or Die'. To me the only thing that is dying is the Spider-Man titles
at the moment and this twelve part crossover that concludes with this
issue hasn't helped much at all. This story could have been done in
six issues and saved us the problem in some issues of slow pacing,
plots being ignored and even some of the awful humour. It's a shame
to see the art of Mike Deodato grace this issue for the last time
as he now moves on to New Avengers with #17, because he really is
one of the most detailed artists you'll find. So at the end of this
story Spider-Man has evolved, but I'm waiting personally until this
title evolves to a better writer and the only thing that dies are
the line wide crossovers that keep coming out. As a Spider-Man fan
from way back this just didn't excite me at all, sorry.
Rating: 3 out of 10
The Amazing Spiderman #529
Writer: J. Michael
Straczynski Artist: Ron Garney Publisher: Marvel
Reviewed by Jack
This issue sees the debut of
Spidey’s new costume. It also serves as the first title to lead
us into the “Civil War” crossover/saga from Marvel this
summer, and it’s the first parter in a three issue story arc.
Who cares? The reason to buy
this book is if you’ve been reading “The Other”
storyline and have been following all of the criticism of said story
on the Internet. Joe Straczynski along with Ron Garney masterfully
tears down the fourth wall and addresses you the reader on the fifth
page. This is done with great humor, and the only thing missing is
Tony and Peter giving the reader the middle finger with a big “F**k
you”. It’s the kind of thing that is so rarely done in
comics and this creative team does it so deftly that it’s worth
the cover price alone. It almost makes all the money I spent on “The
Other” storyline worth it.
For those of you who are hardcore
Spidey fans, I don’t think there’s a lot to celebrate
here. For the overall Marvel fans, it’s a handy glimpse of what’s
to come.
6/10 for the entire issue 10/10 for the page mentioned above
Jimbo's Comment:
Just read this about an hour ago and that page is gold. Nice, simple
payback to all the whiners and whingers!
American Virgin #1
Writer: Steven T.
Seagle Artist: Becky Cloonan Publisher: Vertigo
Reviewed by Jack
All too often we see a first issue
hit the ball out of the park only to be followed up by an average
second and third issue. If that’s to be the case here, then
I don’t care. Page for page and pound for pound, this is some
of the best value for money you’ll find this month in a comic,
and the last page will leave you thinking. And by thinking, I mean,
“What the hell is going to happen next?”
Steven Seagle introduces us to his
protagonist, Adam Chamberlain, a young devout God loving Christian
from the bible bashing state of Florida. Seagle gives Adam such an
authentic voice that the first few pages had me in hysterics as I
recounted meetings I’ve had people just like this. By the mid
way point a lot of writers would have exposed Adam as the religious
hyprocrite I would expect him to be. Instead Seagle shows us a young
man who is genuine in his convictions, and devoted to his religious
ideals. With Becky Cloonan on art, Seagle takes us on what literally
feels like a ride, ups and downs, bends and curves interspersed with
speed and anticipation. Talk about value for money, you’d be
hard pressed to find a book that has more weight to it (literary speaking).
And just when you think you can see the predictable ending, Adam’s
world is turned upside down and you’re left wanting to know
exactly what this kid will do next. Where other writers would have
taken three issues to set the scene of Adam’s world, and thus
give us those all too predictable beats and familiarity, Seagle masterfully
does it in one, making the money you just spent all the more worth
it.
With the delicious cover by Frank Quietly,
and Becky Cloonan’s comforting indie style, this is a book well
worth your time and money. And did I mention value for money?
9/10
The American Way #1
Writer: John Ridley Artist: Georges Jeanty, with Karl Story and Randy
Mayor Publisher: DC Wildstorm
Review by Christopher Franks
Having proved his comics writing chops on the Authority, the last
major shakeup of the epic-scale superhero team concept, John Ridley
tries his own take with retro-themed limited series The American Way.
In the opening set-up issue he establishes a novel reworking of familiar
icons and kicks off an engaging (if somewhat text-heavy) narrative
of the hands working behind heroes to make them seem so super in the
public's eye.
The 1960s setting is used for more than a 'good old days' reference
point, with the series' deconstruction of the superhero having ties
and thematic parallels to events of the period. Against a backdrop
of the Cold War and racial tensions Americans look to the very JLA-esque
Civil Defense Corps as an embodiment of the titular commitment to
truth and justice, but the government is carefully managing the public's
perception of its champions and their campaign to defend the US from
foreign threats. The superheroes remain mysterious and are kept at
arm's length, with our protagonist a regular white-collar guy who
is drawn into what goes on behind closed doors with America's costumed
protectors. He does tend to talk a lot, though, with an abundance
of narrative captions handling the bulk of the exposition but growing
rather tiring. Ridley's contemporary spin on classic concepts is with
respect for the source material, and he can't resist obvious nods
such as giving the Superman analogue a straight-talking journalist
girlfriend.
A layered contribution is made by penciller Georges Jeanty, blending
old-school superhero storytelling in the vein of Perez and Byrne with
harder-edged rendering in a blocky style slightly reminiscent of Wildstorm
golden boy Dustin Nguyen. The relative density of the script is also
not a problem, with the visuals moving from tightly packed panels
and grids to bold action splashes with ease. While the design of the
superheroes is perhaps deliberately derivative, some B-movie fun is
had with the giant tentacle monster and raygun-wielding robot critters
of the opening alien invasion sequence.
Despite recent moves back to more commercially orientated (i.e. drawn
by Jim Lee and imitators) material, Wildstorm remains the publisher
of choice for intelligent examinations and variations of the superhero
genre. Based on its strong opening issue The American Way could prove
another valuable contribution to the field.
Rating: 8/10
Aquaman - Sword Of Atlantis #40 "One
Year Later" Begins
Writer: Kurt
Busiek
Artist: Jackson Guice
Publisher: DC
Review by Jess
It's one year later in the DC
universe and it appears that everything old is new again as a brand
new Aquaman appears in a story that tells his origin and sets up the
new status quo. New enemies, a new partner, and a new costume debut
in this issue written by Kurt Busiek (Astro City, Avengers). Responding
to a telepathic call Aquaman finds a human-sized shark in need of
some assistance, and meets a strange new ally called the Dweller in
the Depths who reveals to him a prophecy that may or may not come
to pass. Joining Busiek on this issue as regular artist is penciller
Jackson "Butch" Guice, last seen proividing art for Warren
Ellis' six-part JLA Classified arc and his style has really improved
dramatically here considering a lot of the action is underwater, he
really captures the mood well. This was a great start to this new
direction and I can only hope that with Busiek and Guice at the helm
that things continue to improve.
9 out of 10
Astro City: The Dark Age #1
Writer: Kurt Busiek Artists: Brent E. Anderson and Alex Sinclair Cover: Alex Ross Publisher: Wildstorm
Reviewed by The NewFrontiersman
Kurt Busiek's shining, multi-aesthetic
'Astro City' remains an attractive concept for comic aficionados of
30+; a sort of catch-all avatar for every superhero trope brought
to life since 1938 (and possibly even before...). The burgeoning megalopolis
boasts its own Superman, Batman and Spiderman riffs (Samaritan, Confessor
and Crackerjack or Jack-In-The-Box, depending upon how you see the
character, respectively) plus its very own F.F. (that's First Family,
by the way) and even some darker, Vertigo-shaded corners.
As the title implies, darkness is what
this 16-issue monster(which will be told in 4-issue arcs interspersed
with stand-alone specials)is all about. The early seventies, that
irrevocable tarnishing of the silver age, is to be chronicled. Bright
spandex peeled away to reveal a social conscience. Think the now classic
'The Brave And The Bold' #85 as your starting point. Brent Anderson's
flowing pencils with hunched, seemingly boneless human figures even
echo the grand master, Neal Adams.
The tale of two troubled, streetwise
brothers and the fall of the Silver Agent and the Old Soldier (both,
tellingly, Captain America types) plus the rise of the Blue Knight
(Punisher, anyone?) is told in staccato pace by a series of switching
first-person narratives, and this game of turn and turn again across
the thin blue line of the law lends an air of moral questioning and
legal ambiguity to the whole affair. The main characters' distaste
for the heroes who fly above them is clear, but to Busiek's credit,
one never gets the impression this is morose icon-puncturing. Vietnam?
The OPEC oil crisis? The recession? Disco? We did all that ourselves.
Busiek is bulding to something, and it is a journey I'll gladly take.
The art is a somewhat different story.
Brent E. Anderson's style has become progressively (or regressively)
more loose over the years. Although his panel composition and dynamic
use of cinematic perspective and objective movement remain strong
sequential storytelling techniques, his characters' faces appear to
be melting. One cannot help the feeling that, in any given headshot,
the eyes are racing each other towards the chin. This murky style
is in keeping with the tone of the piece, of course, but Anderson's
flashback portrayals of The Apollo Eleven and Starfighter come off
less successfully, if one assumes they are there for contrast between
'the way things were' and 'the way things are'.
On balance, this is the first intruiging
peek into a 'lost' stage in Astro City's history, and is well worth
a look.
Rating: 7 out of 10.
Astro City: The Dark Age Book One #2
Writer: Kurt Busiek Artist: Brent E. Anderson Colourist: Alex Sinclair Cover: Alex Ross Publisher: Wildstorm
Reviewed by the NewFrontiersman
Our journey into the heart of Astro
City's troubled times continues and the feel is not so much one of
dark shadows, but of shades of grey. As Kurt Busiek moves further
towards a final answer to one of his creation's greatest mysteries,
namely what is the source of the great shame surrounding the history
of the Silver Agent (two parts Captain America, one part Guardian;
garnish with the Fighting American and mix thoroughly) we are re-introduced
to his Punisher archetype, the relentless Blue Knight. The transition
from the oh-so aware seventies to the Eighties of Bernhard Goetz and
the Guardian Angels is evoked well as Charles and Royal Williams,
troubled brothers occupying distant ends of the social spectrum, struggle
to understand the tangled skein of haves, have-nots takers and taken,
violent childhood memories and the media creation of an apparent protector
of the people turned ruthless assassin. Along the way we are treated
to tantalisingly incomplete glimpses of ground-level clashes between
spandex-clad gods and monsters; a Busiek staple since his groundbreaking
work on 'Marvels'.
While there are some thought-provoking
story turns and conceptual musings beckoning, there are some points
counting against this series. One is the slightly shaky assertion
that, while in the past the 'current' vision of Astro City and its
denizens has tended to imply a wonderful eclectic blend of comic periods
and styles (a winning 'something for everybody' superhero formula
and continuity be damned) Busiek now seems set on reminding us that
his labyrinthine creation went through distinct ages roughly equivalent
to our 'real' experience of comics as a kind of cultural barometer,
each period chronologically demarcated. I may be quibbling somewhat
here, but I have always felt the real charm of the series to be its
willful intermingling of the likes of The Gentleman (Astro's Captain
Marvel), The Hanged Man (who would be very much at home in Sandman-period
Vertigo trappings) and Crackerjack (Lee, Ditko and Romita Snr., take
a bow) - a defiance of comics in lockstep with the zeitgeist. I found
my eye wandering as I sampled issue two because the word 'relevance'
kept screaming at me from the page. Toto, this is a little too much
like Kansas.
Brent (nice to see the return of the
'E') Anderson's fluid art continues to serve the story well and this
time out he has begun to mine Gene Colan territory, with a particularly
impressive whole-page rendering of the Blue Knight towards the end,
a sky full of cinders drowning the moon behind him. That one image
was almost worth the price of admission. Almost.
Rating: 6 out of 10
Astro
City: The Dark Age Book One #3
Writer: Kurt Busiek Artist: Brent E. Anderson Colour: Alex Sinclair Cover Artist: Alex Ross Publisher: Wildstorm
Reviewed by the NewFrontiersman
As the rather fragmented name implies this latest
instalment in Kurt Busiek’s street-level meta-metropolitan saga
continues no simple story arc. The grimy rub shoulders with the tarnished.
The penultimate chapter in the first segment of Astro City’s
murkier epoch arrives at the trial of the Silver Agent, long mourned
as the title’s disgraced sentinel of justice and part of Busiek's
intricate latticework of good and bad and those caught in the crossfire.
We know that his is a tale of woe and shame and that he accepts the
judgement delivered unto him as if it is well deserved, but why? Why
would one of the city’s most beloved champions turn political
assassin? Is it simply the twisted zeitgeist of the silver age’s
death agonies? Is it mind control? Or (oh please no!) A clone? Busiek
reels the reader further in with each issue, mischievously dangling
potential solutions before us.
As is the case with previous Astro City tales, however,
this may not be the point. The final fate of the Silver Agent, like
the briefcase in 'Pulp Fiction' (or 'Ronin', if you prefer a film
with class) serves primarily as a fulcrum for more intense character-driven
set pieces. 'The Dark Age' is built on divisions; families divide,
brothers divide, allegiances, a nation, a cosmos divides. Welcome
to 1973; the America of superfreaks, lies and questionable foreign
policy. Caught in the middle are Charles and Royal Williams, brothers
from the ghetto who have grown along divergent paths from a moment
of trauma for which, as it turns out, the Silver Agent is more than
a little responsible.
Of course, some may suggest Busiek is mining ground
in danger of being played-out: the civilian skittish around heroes.
The narration by both protagonists recalls the fear and trepidation
of Phil Sheldon from 'Marvels' and on occasion it seems as if Busiek
may be a pony of the one-trick variety. He is, of course, more versatile
than all that, but a change in perspective may soon be warranted.
Speaking of which, an awkward note is struck midway through the issue
when we find ourselves bearing witness to a two-page sequence involving
an epic clash between the First Family (F.F. Get it?) and a walk-on
villain of the week. This sudden contrast between Astro City’s
fourth wall dropping bystanderism and straight four-colour hi-jinks
is nothing unusual, but here we are jarringly dropped amidst multiple
perspectives and full dialogue. One hates to be pedantic, but the
issue’s narrators were never there. The point-of-view shift
from first person limited to third person omniscient is a ninety-degree
turn for which the reader has not been adequately prepared. As a general
rule, however, Busiek’s tonal shifts between all-too-human pathos
and widescreen colour pops work more often than they don’t.
Brent Anderson’s visual sense of the kinetic
married with the chaotic serves the story well, but his tremulous
renderings and rubbery figures sometimes hint at what could have been
if only the comic were granted more humane scheduling. It is a sufficiently
tall order to have to compete with an exquisite Alex Ross cover every
month, however, so perhaps I should cut the man some slack.
'Astro City: The Dark Age' retains its place as one
of my chosen thirty for another month, but this situation will persist
only if Mr. Busiek can provide his loyal audience with anything more
profound than the inevitability of human history. I will hang on for
another issue in the fervent hope that what has traditionally been
one of my favourite titles can rise above the current benchmark of
superhero comics: the triumph of the nothing special.
Rating: 6 out of 10
Authority: Revolution
#1-4
Writer: Ed Brubaker
Artist: Dustin Nguyen
Publisher: DC/Wildstorm
Reviewed by S.J.Smith
So, it’s the twenty ninth
of December. It’s one in the afternoon, I’ve been in town
shopping since nine- Start of the post Christmas sales. I’ve
spent a healthy chunk of my present money on the clothing my mother
insists I need.
I get into Pulp
Fiction, dump my bag and ask if Voltron is in. No luck, due in the
next day. I cruise around, see a comic title that a few friends have
told is a ‘must read’.
“The Authority.
That any good?”
Eventually, Peter
and Chris convince to buy issue one and two of the twelve part series,
“The Authority: Revolution”, under the assurance that
I do not need to know anything about the series to read this. Chris
even gave me the right to beat him up if this wasn’t the best
comic I had ever read.
It was a good bet
for Chris. This series, by Ed Brubaker, is probably the best thing
to come out American comics in a long time. Going into the series,
my grand total of knowledge was that there was a guy called Apollo.
That was it.
I now eagerly await part three,
a mere forty minutes after buying the first two issues.
The story does
not require that you know anything about the series. Unless you’re
kind of simple, you should be able pick up the premise of the comic
pretty easily. “The Authority” is what X-Men could have
been, a story about super human vigilantes who have had enough of
humanity’s crap and decided to do something about it all.
As with all series, for me it
is the characters and the plot that drew me in. There is no baby talk
introduction that shows the reader each character with their personality
and ‘powers’ laid bare in plain text, this series is working
to a ‘show, don’t tell’ principle that my tutors
are always harping on about.
It works. You get drawn in, feeling
out the interactions and dynamics of the team. The personalities are
very quickly becoming clear, as is the capabilities of the team members,
and all without being spoon fed the information as so often happens.
Of course, the very cool artwork
doesn’t hurt the situation. The colours are clean and not overstated
in most cases, and, miracle upon all miracles, not everyone is handsome
or beautiful. Whilst there is a share of eye candy, the common person
and even some of the team members are no Adonises.
All in all, I was astounded at
the quality of writing that I found in this series. If the rest of
it is half as good, I will still be getting it the moment it comes
in.
On a down side, I have to admit
that the prominent nipples on one of the characters was a bit off
putting (gratuitous fan service anyone?) but seems to be in keeping
with the character. It’s pretty graphic in its violence, so
I wouldn’t be recommending this one for younger readers. The
opening scene of a guy getting his head kicked in is a bit disturbing
if you’re not used to pictorial violence.
But hey, we are generation MTV
allegedly.
Rating: 9 out of 10
Avengers
#500-503
Writer: Brian Michael Bendis
Artist: David Finch
Publisher: Marvel
Reviewed by Jess
The Scarlet Witch has
gone through many ordeals in her life and writer Brian Michael Bendis
is prepared to put her through some more in this story that sees the
Avengers break up.
After watching her synthzoid husband dismantled, his memory and personality
erased and finding out her children to
be figments of her mutant power over the years, it all finally becomes
too much for the Scarlet Witch to handle.The Avengers suffer numerous
casualties in this story as new and old Avengers alike are put through
the wringer... some
even die.
This story is bound to lead into one of the biggest crossovers of
2005: 'The House of M'. Reading through this story brings back nostalgic
memories of some of the more classic Avengers stories but it doesn't
do much to make me want to go back and re-read this story again.
7 out of 10
All-Star Batman and Robin the Boy Wonder
#1
Writer: Frank
Miller Artist: Jim Lee Publisher: DC
Review by Christopher
Franks
On paper it seems foolproof.
Frank Miller is the writer of two of the best Batman stories ever,
and in his significant body of work has proved himself a master of
the sequential art form with a keen understanding of both the mythic
nature and internal psychology of the superhero. Fan-favourite artist
Jim Lee will never entirely shake the style or
stigma of the excesses of the early 1990s, but his endurance while
others from that period have fallen by the wayside can be at least
partly attributed to his underappreciated fundamentals in storytelling
and composition. With this apparent dream team on board it is all
the more surprising that the debut of All-Star Batman, DC's latest
revamp of its premier character and franchise, is so poor.
The characteristically gritty
Miller writing about Robin does seem an odd fit but he demonstrates
a mystifying lack of understanding of the material, instead flying
off into bizarre and not at all entertaining self-parody. An implausibly
glamorous woman lounging around her apartment in lingerie and high
heels may fly in the caricatured noir world of Sin City but is at
odds with the general tone of the issue, and seems more an excuse
for Lee to work his trademark magic on gratuitous T&A shots. Miller's
past work has employed first-person narration to great effect but
here it is taken to the point of outright silliness, with almost every
event of significance attracting largely specious comments from multiple
competing voices. Beyond the hole-ridden and generally poor scripting
the differences between regular Batman continuity and this interpretation
seem few and incidental, bringing into question the point of the entire
exercise.
I like Batman as a character,
particularly when written by Miller, and for quite a while have been
waiting for an ongoing Batman title based in story rather than whatever
continuity mega-event DC is pushing each month. While I knew All-Star
Batman couldn't possibly meet my lofty expectations, this first issue
suggests the undeniably talented
Miller and Lee have dropped the ball big time.
Rating: 3/10
Year One: Batman/Ras al Ghul #1
Writer: Devin Grayson Penciller: Paul Gulacy Publisher: DC
Reviewed by The Magnificent
Turtle
Coinciding with the imminent
release of Batman Begins to cinemas around the world comes this, the
second of two mini-series delving into the origins and histories of
the two villains of said film. DC has done this sort of thing in the
past, a semi-related tie-in coinciding with the release of a Batman
film. DC usually manages to get good writers and good artists for
these occasions and usually end up with a great one-off story.
Having said that, YO:B/RaG is,
unfortunately, not really worth the effort. There was a reason, I
think, as to why DC finally killed Ras off last year in The Death
of the Maidens mini-series: he no longer serves any purpose in the
Batman universe.
In his prime (whenever Denny
O’Neil wrote him) Ras was truly the Batman’s ultimate
nemesis. Today he is, or rather was, a caricatured-moustached-hippie-villain
that spouts off about how the world is over populated, and how he
was simply attempting to be mankind’s great saviour; that without
him, all of the world’s problems are Batman’s fault…
Heard it before, kiddies!
The story itself wasn’t
bad, it just wasn’t original. And as for the artwork…
I think my six-year-old daughter can draw more convincing people!
Put simply, the art was substandard for such a high profile “event”
book.
Hopefully DC will come to their
senses and get Jim Lee to draw the second issue… after all,
he seems to be drawing everything else at DC lately.
Rating: 4 out of 10
Batman: Jekyll
& Hyde #1
Writer: Paul Jenkins Artist: Jae Lee
Publisher: DC
Review by Christopher Franks
With DC editorial's current stranglehold
on the publisher's major titles keeping them on a cycle of crossovers
and continuity-burdened events, special projects such as Batman:
Jekyll & Hyde are increasingly the avenues where stories
of real weight are told. Similarly, Paul Jenkins and Jae Lee fall
slightly short of big name status but consistently produce quality
work just outside the spotlight, and continue their fruitful creative
partnership here.
A tight script from Jenkins hits the
ground running, deploying a number of interesting plot threads and
characters while providing an unobtrusive and thoroughly readable
introduction to the Two-Face character and his complex relationship
with Batman that will be explored in this series. One or two scenes
are a little too clipped and the cliffhanger couldn't be more standard,
but overall this is quality work from a writer with a good all-round
proficiency with the craft. Jae Lee's contribution is that of an experienced
artist confident in his abilities and comfortable with his distinctive
textured style. Liberal application of shadows and solid blacks enhances
the consistently dark atmosphere, and Lee's gothic rendering of Arkham
Asylum is more befitting its reputation than the standard medical
facility look it has been receiving of late.
Batman: Jekyll & Hyde
#1 doesn't promise huge revelations about the past or tie into some
Infinite Mega Crisis War thing; it's just a finely crafted issue from
two professionals with a well-tuned creative synergy and obvious passion
for their work.
Rating: 8/10
Batman:The Man
Who Laughs Review #1
Writer: Ed
Brubaker
Artist: Doug Mahnke
Publisher: DC
Reviewed by Jess
Ed Brubaker, writer on such titles
as Authority:Revolution and Gotham Central, comes up trumps with the
one shot examining the first encounter between Batman and the man
who would become his greatest enemy,The Joker.
When a series of high profile Gothamites are found dead with grins
plastered on their faces, Batman senses the work of a psychotic poisoner.
Does this "joker" have connections to a foe Batman had fought
months earlier under the name of the Red Hood? Batman must discover
if there is a connection before all of Gotham and even Bruce Wayne
himself are victims of this maniac.
Brubakers writing is top notch in this one shot and while I haven't
been too impressed with what I have seen of Doug Mahnke's art in his
regular gig on the monthly Batman series, he manages to redeem himself
here by capturing the Joker marvellously.
If ever DC published a new volume of some of the greatest Joker stories,
I would cast my vote for this tale to be included.
Rating: 10 out of 10
Batman:
The Man Who Laughs Review #2
Writer: Ed Brubaker
Artist: Doug Mahnke
Publisher: DC
Review by Christopher
Franks
The Joker is arguably the premier
villain in Batman's impressive rogues gallery, and has featured in
many classic stories -- the side effect being it's a road well-travelled
and travelled well. This prestige format one-shot goes back to the
beginning to chronicle the first meeting of the two great adversaries,
and while almost flawlessly executed doesn't make much of the opportunity
to provide a new take on their relationship.
It's difficult to think of a
more appropriate writer for this project than Ed Brubaker, who brings
both experience on a number of Bat titles and a proven talent for
street-level crime/mystery stories. This story is a little reminiscent
of his brilliant series Sleeper in both its prominent first-person
narration -- which does occasionally lapse into describing the visuals
rather than complementing them -- and its focus on the psychological
dynamic between the two main characters, including an aloof and not
entirely sympathetic protagonist. It is here, however, that Man Who
Laughs falters slightly; the Batman/Joker relationship has been thoroughly
explored in 60-odd years of Batman comics, and rather than adding
anything new this script is content to reprise established elements
such as Batman's involvement in the accident that created the Joker
and the parallels between the two characters. It by no means detracts
from a highly entertaining story, but with such a strong writer as
Brubaker on board it had the potential to go a little further.
Doug Mahnke provides appropriately
gritty visuals, with a nice low-tech feel that keeps the characters
and settings, rather than whiz-bang technology such as the Batmobile,
at the forefront. Particularly impressive is the disturbing portrayal
of the Joker, highlighting his nature as physically disfigured rather
than just a dude in clown makeup.
The Man Who Laughs is a great
'year one' Batman/Joker story, but disappointingly doesn't take advantage
of a rare opportunity to rework and revitalise their enduring but
by now rather familiar conflict.
Rating: 8 out of 10
Batman: Legends of the Dark knight #207
Writer: Bruce Jones Art: Ariel Olivetti Publisher: DC
Reviewed by Chris the titan freak
Let me be frank with this comic: I was quite disappointed. Unlike the other Batman titles, I found this comic lacking. The usual dramatic hook for Batman titles was anything but gripping. My major concern was the story being told. It was far too outlandish for what I would consider a solid basis for typical Batman mysteries. Although, this story isn’t too far from the mainstream of comics.
Yet this title isn’t a complete loss with beautifully illustrated artwork it’s still worth a look at if you’re a serious Batman fan, or just interested in reading something outside the conventional mainstream.
Rating: 5 out of 10
Birds
of Prey #92 "One
Year Later" Begins
Writer: Gail Simone Artist: Paolo Sequeira Inker: Robin Riggs Publisher: DC
Reviewed by Jess
I've long been a fan of the writings of Gail Simone.
She's always been able to make a book fun, but with this new direction
'One Year Later' in the DC universe I'm afraid I'm just lost and confused.
Gone from the team is Black Canary, replaced with a new member, but
when we catch up with Canary I find myself perplexed as to where she's
been prior to this. Maybe it's one of those stories to be told in
DC's weekly title 52, but to me it feels like I've walked into a movie
and they're only showing the last half of it, and this really doesn't
work for me at all. Along with a new direction comes a new artist
in the form of Paolo Sequeira who filled in on a few issues already,
but now becomes the ongoing artist along with veteran inker Robin
Riggs. I'm not sure what to make of Sequeira's art style. At times
it looks detailed and lush, and at other times it looks incredibly
slapdash. Hopefully things will get better as the series progresses.
If not maybe it's not too late to get Joe Bennett back.
Rating: 6 out of 10
Detective Comics #809 + Batman #643
Writers: Andersen Gabrych (Detective) & Bill Willingham
(Batman)
Artists: Pete Woods (Detective) & Giuseppe Camuncoli (Batman)
Publisher: DC
Reviewed by Jess
War Games left it's mark on Batman and the inhabitants
of Gotham. When Black Mask decided to take over Gotham he left many
people dead, people Batman is sworn to protect. In comes Aaron Black
who puts the blame squarely in Batman's court for the death of many
Gothamites, and the death of his sidekick, Stephanie Brown a.k.a the
Spoiler, and who was also Robin for a short time before she died.
Black's view is that Spoiler was kidnapped and tortured by Black Mask
to get information about Batman's secret identity. What makes things
more difficult is there's another Batman prowling the night and when
this false Batman encounters the Joker, it's up to the real Batman
to find out what's going on.The writing on these books is shared by
two writers who contributed to the War Games story. Andersen Gabyrich
(Detective Comics) and Bill Willingham (Batman) write the respective
parts of this sequel to last year's event, but even two parts in I
still can't see much of a point in a sequel to one of the longest
(and possibly most boring) crossovers of last year. Artwork in these
stories is done by Pete Woods who draws Gabrych's Detective Comics
containing the first part to this tale, while former The Intimates
artist Giuseppe Camuncoli draws the second part in Batman. I think
I prefer Woods' art to Camuncoli's as I can't see Camuncoli's art
as right for a Batman title at all. The lack of detail forced me to
re-check the issue after reading it as i couldn't work out who was
who.To sum up there was no reason I can think of for DC to subject
us to another story like War Games. If you liked that then you'll
enjoy this sequel; if you avoided War Games then avoid this.
Detective Comics: 6 out of 10
Batman: 4 out of 10
DMZ
#1
Writer: Brian Wood Artists: Riccardo Burchielli & Brian Wood Publisher: DC Vertigo
Review by Christopher Franks
With its premise of a civil war that has split the
formerly United States along regional and potentially ideological
lines, and devastating military conflict centred on New York, DMZ
seems a timely exploration of a number of political hot topics. This
visually shaky and somewhat contrived debut, however, inspires limited
confidence in the relatively inexperienced creative team.
My previous exposure to the writing of Brian Wood
is limited to a few issues of recent indie buzz book Demo, where I
found the artist-turned-writer struggled to articulate some interesting
if not entirely original ideas. Here, naturalistic dialogue is overshadowed
by predictable and largely familiar plot and character beats, arranged
a little too neatly to reach a desired end point where the series
can actually get going. In a glaring example, after becoming stranded
in the war zone of Manhattan our protagonist is fortuitously stumbled
upon by the one kindly stranger in a hostile environment populated
by nasty folk who would just kill him and take his stuff. He also
faints for an extended period when convenient for the narrative.
Wood's art contribution to this issue is limited
to the striking cover and a two-page prelude sequence, and primary
illustrator Riccardo Burchielli falls way short of this vision and
standard. He liberally copies elements from popular Vertigo artists
of the moment, such as Jock's sharp-edged rendering and the dramatic
shadows and silhouettes of Eduardo Risso, but without blending them
into a cohesive style. Too many panels are also very fussy, with a
lot of wobbly linework not amounting to much meaningful detail. Better
artists are available.
This is clearly a set-up issue, although the laziness
with which Wood handles the task suggests a full 22 pages wasn't the
optimum approach. With an artist not demonstrating an ability to meet
the demands of the material, I hope this by-the-numbers opening is
not indicative of a similar limitation on the part of the writer and
the squandering of a concept with much potential.
Rating: 5/10
Batman #635-637
Writer: Judd Winick
Artist: Doug Mahnke
Publisher: DC Comics
Reviewed by Jess
While I have been enjoying Judd Winick's
work on Outsiders, I'm afraid his work on this Batman story is far
below average. A new villain called the Red Hood has arrived in Gotham
and is causing problems not only for Batman, but
also for the Black Mask. Along the way, Batman and Nightwing come
up against an "Amazo android" and destroy it easily.
This story is very light on plot and very dull. While the idea to
bring back the character of the Red Hood was
interesting, Winick and Mahnke's writing and art completely ruin what
could have been a great recurring villain for Batman.
This is not recommended reading at all unless mediocrity is your cup
of tea.
Rating: 2 out of 10
Batman: Dark Detective #5
Writer: Steve Englehart Artist: Marshall Rogers Publisher: DC
Reviewed by Jess
Picking up from the previous issue
where the Joker kidnapped Bruce Wayne's love, Silver St Cloud, she
almost gives away the fact that she's hoping to be rescued not by
the Joker's political rival Evan Gregory, but by Bruce as Batman.
The Joker, picking up on the fact that Silver is hiding something
threatens to torture her secret out of her. Meanwhile, Evan Gregory
hurries to Bruce's mansion to inform Bruce that Silver has been kidnapped
and the two gentlemen must work together, or the woman in their lives
will breathe her last breath.
I've already said why you should be reading this book in my review
of Dark Detective #4; suffice to say the nostalgia at having Englehart
and Rogers back on Batman again has made this book an enjoyable read
and I look forward with anticipation to the conclusion.
Rating: 7 out of 10
Batman: Dark Detective #4
Writer: Steve Englehart Artist: Marshall Rogers Publisher: DC
Reviewed by Jess
Over 25 years ago Steve Englehart and
artist Marshall Rogers collaborated together on a certain caped crusader
for their first time handling this character, as seen in the Strange
Apparitions TP.
Now the dynamic duo are back, and I don't just mean Englehart and
Rogers, I also refer to the return of the Joker and Bruce Wayne's
long time (and lost lost) love, Silver St Cloud. In this story Bruce
suffering from exposure to the Scarecrow's fear toxin relives a night
not long after his parent's murder in which as a child he was in deadly
danger from the man of straw himself! Meanwhile the Joker's presidential
campaign takes a deadly twist culminating in a last page that will
have fans eagerly awaiting the next issue.
If you are a Batman fan and are looking for a story that is self contained
and is also a joy to read than look no further than this story.
Rating: 8 out of 10
Batman: Gotham Knights #69
Writer: A.J Lieberman Artist: Al Barrionuevo Cover Art: Claudio Castellini
Reviewed by Jess
PFC:
We're going to try and include something different, while crude, in
the following review. For the ***SPOILER-ISH*** part, just highlight
the text, and you'll see it easily... if you would like to, that is.
The identity of Hush is finally revealed in this issue, ***SPOILER-ISH:
and it's no big surprise really, which is the
most disappointing aspect of this book.***
Thankfully there's a few other interesting plotlines going on, a new
Clayface, the mysterious behaviour of Bruce Wayne's butler and the
lingering question of whether Alfred is a murderer, all of which will
tempt the reader's curiosity. It's always nice for me to see a classic
villain such as Clayface make a return, even though it's not any of
the previous four who have had that name.
Lieberman has taken the reader on a rollercoaster ride of mystery,
action and intrigue so far and it looks like it's not going to end
any time soon. The cover by Claudio Castellini is gorgeous, but sadly
misleading as we don't see Batman encounter Clayface at all in this
book, especialy in a sewer of all places- still, an enjoyable read
though.
Rating: 8 out of 10
Batman: Gotham Knights #70
Writer: A.J Lieberman Artist: Al Barrionuevo Cover Art: Claudio Castellini Publisher: DC Comics
Reviewed by Jess
Finally a Batman series that
I can enjoy, that has an old school feel, and is not purely made up
of dark, depressing stories.
This sound like something that appeals to you? Want a Batman story
that's fun? Well pick up this book because it reads very much like
the old stories from the 70's and 80's.
Batman in this issue must find out if his butler Alfred really is
a killer and if he is, he may have to hand him over to face trial.
Throw in Hush and a few Clayfaces and you've got a really cool story
in this reviewers opinion.
Rating: 8 out of 10
Batman: Gotham Knights #71
Writer: A.J Lieberman Artist: Al Barrionuevo Cover Artist: Claudio Castellini Publisher: DC
Reviewed by Jess
Batman Vs Hush! The fate of Alfred!
The new Clayface! All these things are resolved in this, the final
part of this current storyline that sees Batman and Hush collide asBbatman
attempts to save the life of his faithful butler Alfred, who is dying.
We see Batman break into Arkham to recover a Clayface who's genetic
make up may be Alfred's only salvation. Meanwhile, an arrest warrant
is obtained for a murder that it seems Alfred Pennyworth actually
commited... but isn't Alfred terminally ill? All is revealed in this
story.
Gotham Knights bids farewell to Al Barrionuevo as of the next issue,
as the book gets guest artists filling in -I shall miss Al's art and
very much hope that he gets put onto a DC book very soon. Former conan
cover artist Claudio Castellini provides a bit of a misleading cover
to this issue, but since it's so beautiful it's something I can forgive.
With this issue, the mystery of Hush has forever been solved and I
for one have never been happier.
Rating: 7 out of 10
Batman #638
Writer: Judd Winick
Artist: Doug Mahnke
Publisher: DC Comics
Reviewed by Jess
They say a picture paints a thousand
words, well this cover should have plenty to say.
The new Red Hood's identity is finally revealed and it's not so much
of a shock but an annoyance. Batman and Nightwing are on the trail
of a hundred pounds of stolen kryptonite and they're not the only
ones afterit. New Gotham crime boss Black Mask also wants the kryptonite
for his own purposes. I was scathing of Winick's previous three issues
in this storyline and this one only just improves, the shock ending
obviously designed to keep any readers who haven't already jumped
ship onboard. It probably won't match the shock of DC's other big
book this week: Countdown to Infinite Crisis but at least Winick gives
it a try.
Rating: 5/10
Batman: Legends Of The Dark Knight
#200
Writers: Eddie Campbell
and Daren White Artist: Bart Sears Publisher: DC
Reviewed by Jess
After the excellent 3 part story preceeeding
this (written by Will Pfieffer and drawn by Chris Weston), Legends
of the Dark Knight celebrates its 200th issue with unfortunately a
rather ordinary story written by Eddie Campbell.
The Joker has planted 3 bombs in Gotham and with two already detonated
only he knows where the third one is- but the Joker has inhaled his
own deadly nerve gas and Batman must save his life in order to save
the city.
I'm not overly familiar with Campbell's work and maybe he's written
better than this, but this story is all over the place. It doesn't
stay in present time for long and that can be distracting to a reader.
Plus the fact that we're only ever told of the big plot points (like
how the Joker came to be in hospital) in flashback which really doesn't
work for me. I'm sorry, but for an anniversary issue this feels more
like a memorium than a celebration.
Rating: 4 out of 10
Batman Legend of the Dark Knight #’s
201 & 202
Writer: Christos N. Gage Artist: Ron Wagner Publisher: DC
Reviewed by Jack
Simple but effective. That’s
the best way to describe the current story arc in Legends.
It feels like a long time since I saw an effective detective story
in a Bat title, one that is interesting and convincingly incorporates
Batman’s allies to aid him in “solving the crime”.