In our media-saturated contemporary world, separating the good from the not so good is fast becoming a task too great for each of us to handle individually. In this section Pulp Fiction Comics' growing army of reviewers tell you, straight up and uncensored, what they thought about what they bought -- comics, graphic novels, movies and more.

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GRAPHIC NOVEL REVIEWS

Essential Godzilla TP

Writer: Doug Moench
Penciller: Herb Trimpe
Publisher: Marvel

Reviewed by Jess

What stands over twenty feet tall, breathes fire and causes mayhem and destruction eveywhere he goes? No, this isn't the opening line of a joke, it's the description of the king of all beasts, our favourite lizard known as Godzilla. Way back in the late 70's marvel published a 24 issue series featuring this lovable lizard and now those issues have been collected into one huge book as part of Marvel's ever growing Essentials program. In these stories you will see Godzilla battle it out with S.H.I.E.L.D, the Champions of Los Angeles, the Mega Monsters and even the Fantastic Four, before the climax which in itself is heartbreaking. Writer Doug Moench, the man responsible for writing issues of Werewolf by Night and Moon Knight weaves a magical tale of a misunderstood lizard who simply wants to be left alone. Due to licensing issues, Marvel will only print this book once and these stories are really a lot of fun so make sure you don't miss out.

10 out of 10


Excalibur:The Sword is Drawn TP

Writer: Chris Claremont
Artist: Alan Davis
Publisher: Marvel

Reviewed by Jess

To coincide with the release of the first issue of Chris Claremont's New Excalibur title out this month, the fine folks at Marvel's collection department have released the first volume of classic Excalibur tales written by Claremont and drawn beautifully by Uk artist Alan Davis.

The first five issue plus the bookshelf edition 'The Sword is Drawn' are included in this book and it's really a fun ride from beginning to end. The formation of the team right through to their battle with the Warwolves and their first encounter with the Crazy Gang are told in these tales, which at times veer from highly entertaining to painfully embarassing.

The dialogue from Claremont almost at times makes you cringe, but thankfully that's only for a few instances and the artwork of Alan Davis really makes this book. If you pick up New Excalbur #1 and after reading it find yourself curious about the old team then give this book a try.

Rating: 8 out of 10


Black Widow: Homecoming TP

Writer: Richard K. Morgan
Artists: Bill Sienkiewicz & Goran Parlov
Publisher: Marvel

Review by Christopher Franks

The original Black Widow, Natasha Romanova, has an eventful history but only recently has enjoyed significant portrayal as a character in her own right, rather than an archetypal leather-clad femme fatale and foil for prominent male characters such as Daredevil. In partnership with a strong art team award-winning science fiction novelist Richard K. Morgan makes an impressive comics debut, crafting not only a cracking six-issue spy tale but an intelligent new reference point for the character.

Morgan is one of a number of novelists to recently make a successful transition to writing for comics, underscoring the universal nature of good character-based storytelling. In his hands Romanova is a little older than we're used to, retired and content to live out her days rock-climbing in Arizona until a knife attack and a mysterious murder draw her (not entirely reluctantly) back into the spy game. The tightly plotted story is set against the backdrop of a changing contemporary world in which old-school intelligence operatives like the Widow, friend and ex-SHIELD agent Phil Dexter and even Nick Fury are being pushed to the margins, replaced by a younger generation who sell their services to corporate interests. This quality of subtext and social commentary is far too rare in mainstream comics writing, and indicative of a writer used to defining his own worlds rather than relying on guest appearances by the X-Men. Only a female hitchhiker picked up by Romanova early on and used mainly as a sounding board for feminist ideas is a little cheap.

Art for the series is a tandem effort, with Goran Parlov's layouts finished by the legendary Bill Sienkiewicz. The first issue and a later dream sequence, in which the latter artist handles all of the duties himself, are the strongest; Parlov's breakdowns are functional but a little conservative, and the unconventional scratchy style of Sienkiewicz seems a little muted. Still, there are few artists who can match the level of kinetic energy he brings to each panel. Dan Brown's colours are also effective, highlighting the sweltering heat of the Arizona desert and the rainy streets of a collapsed post-Soviet Russia.

Projects such as this tend to become lost amid the hype for higher profile books and creators, but away from the spotlight Morgan and company have masterfully continued the revival of the Black Widow as a strong, independent character worthy of A-list status herself.

Rating: 9/10


Batman: Hush Volume 1 & 2 HC

Writer: Jeph Loeb
Artist: Jim Lee
Publisher: DC

Review by Jess

A few years back now Jeph Loeb and Jim Lee were offered a years run on Batman, to tell their own tale of the Dark Knight himself. Needless to say their time on the book was deemed a complete success, and while the story was enjoyable it doesn't have much substance. When Batman encounters one of his deadliest foes, Killer Croc, he doesn't realise that there's something sinister going on. When other old enemies such as Poison Ivy, the Joker and Lady Shiva show up Batman begins to suspect someone knows his secret identity, but when he begins to fall in love with Catwoman, can he trust her enough to reveal his greatest secret. If you go into reading this story as a fun, action/adventure tale with no deep or hidden meanings then you'll really enjoy this 12 part story. It's not the most interesting of Batman stories, but it's a nice thing to read on a lazy afternoon.

NB: This story is also available in two trade paperbacks.

Rating: 7 out of 10

Planetary Vol 1: All Over the World and Other Stories TP

Writer: Warren Ellis
Artist: John Cassaday
Publisher: DC/Wildstorm

Reviewed by Christopher Franks

The Wildstorm series Planetary, the first six issues of which are collected in this volume, sees acclaimed writer Warren Ellis and artist John Cassaday chronicle the exploits of the eponymous team of three 'mystery archaeologists' dedicated to uncovering the secret history of the twentieth century. It is notable for its uncommon format of single-issue, self-contained stories; unfortunately, it is this ambitious approach that proves the series' undoing.
The book opens with the introduction of inscrutable Elijah Snow to the equally mysterious Planetary organisation and its investigation team, which he has been approached to join. Snow is the acerbic, misanthropic loner that turns up with remarkable frequency in Warren Ellis projects. His teammates are similarly unimaginative takes on the archetypal leather-clad, Emma Peel-esque female leader and hyperactive, eccentric-to-weird technology expert. While all three characters are lacking in originality, their familiar nature allows an entertaining group dynamic to be established quickly and efficiently.

However, things fall apart shortly after. Upon encountering a Doc Savage analogue and a computer capable of affecting the structure of reality, the Planetary team -- and the narrative -- stands still while they and the reader are fed dull exposition about these concepts, rather than a story being constructed around them. This flawed formula, incapable of generating any dramatic interest, is repeated in subsequent chapters. In a telling piece of metacommentary Snow wonders aloud in the fourth issue why he and the team never get to see anything as it happens, rather than uncovering it after the fact. By this point in the book the answer is apparent: within the constraints of the single-issue format there is not enough space to tell the stories of mystery and wonder the series is ostensibly about, only flat executive summaries that are not even a poor substitute.

The excellent art at least provides something interesting to look at. John Cassaday's precise pencils and unobtrusive inks craft scenes rich in detail without becoming bogged down in fussy intricacy, and know when an economy of linework can be more expressive than an abundance of it. He also demonstrates an impressive ability to handle the broad range of subjects and settings required, ranging from the crash-landing of a gigantic spaceship to Hong Kong action film-style shootout sequences and all manner of technology and built environments both familiar and alien.
Laura Depuy's dynamic palettes justify an uncommonly prominent credit for her role as colourist.

Planetary is an occasionally entertaining but ultimately unsatisfying reading experience. Each episode features a setting and premise that promise much, but what is presented are notes, sketches, trailers, opening chapters for potentially excellent stories that lie frustratingly out of reach. Unlike the comparable example of Grant Morrison and his wildly creative epic The Invisibles, Ellis seems uninterested or unable to develop the many intriguing ideas of Planetary into a series with any real story, drama or other hooks to maintain the reader's interest.

Rating: 4 out of 10

 

The Punisher MAX Vol 1: In the Beginning TP

Writer:
Garth Ennis
Artist:
Lewis Larosa
Publisher: Marvel MAX

Explicit content: recommended for mature readers

Reviewed by Christopher Franks

Since his introduction in 1974 the Punisher has been a consistently popular but frequently misunderstood character. Garth Ennis is one of few contemporary writers to demonstrate a grasp of the complex dynamic of Frank Castle, the decorated soldier and Vietnam veteran whose young family was gunned down before his eyes, and the brutal, uncompromising killing machine he became to exact vengeance on the world.

In yet another relaunch of the series, this time under Marvel's mature readers imprint, Ennis and a talented art team present what is already hailed as a classic take on one of comics' most enduring and endearing antiheroes. Ennis' reputation for darkly humorous and frequently violent and amoral stories tends to overshadow his mastery of the craft of writing, exemplified by the near-flawless scripting of this volume. The critical first issue makes highly efficient use of its pages to restate the Punisher's origin and highlight the idiosyncrasies of this version of the character, while also setting up many of the plot threads and supporting characters that propel the book's straightforward but involving plot.

The action sequences are brilliantly choreographed, and take advantage of the book's 'explicit content' advisory (this is
certainly not a book for kids) to show the carnage in full blood-splattering glory. On a few occasions, however, this freedom to show pretty much everything is taken a little too far; as proved by the infamous ear-chopping scene in Reservoir Dogs, sometimes the most effective visual is one the audience provides themselves.

Such a strong story needs equally strong visuals to bring it to life, and penciller Lewis Larosa delivers with distinction. His decision to employ a realistic, detail-intensive approach for most framing shots and splashes and a looser line for more dynamic sequences is a functional one, although at times the disparity between the two styles is enough to slightly disrupt the flow of the visual narrative. The polish and finishing provided by Tom Palmer's dramatic inks and Dean White's moody colours should also be noted, with their combination particularly effective in the long interrogation sequence of issues three and four.

On the surface this book delivers exactly what fans have come to see: large quantities of people and infrastructure being 'punished' in a more bloody and spectacular manner than ever before. However, interspersed with the considerable mayhem is an insightful study of a man who has devoted twenty years of his life to killing because he cannot move on from one critical event in the past. Both a highly accessible introduction to the character and an excellent Punisher story in its own right, on all levels this is comics storytelling of the highest order.

Rating: 9 out of 10

Sleeper Vol 3: A Crooked Line TP

Writer: Ed Brubaker
Artist:
Sean Phillips
Publisher:
DC/Wildstorm

Reviewed by Jess

The stories of Holden Carver, Miss Misery and Internal Operations continue in this the first trade collecting Sleeper season two #1 through 6.

In the last series we saw Lynch was (finally) awakening from his coma, and at the start of this series he's already making trouble for Holden. This is a great spy series and it was a friend of mine who put me onto this. I did have my hesitations but after reading the first two trades collecting season one I was instantly hooked.

Do yourself a favour and pick up these trades as they are a fantastic read.

Rating: 9/10

Superman: The Man Of Steel Vol 1 TP
Writer & Artist: John Byrne
Publisher: DC

Review by Jess

This trade paperback reprints the mini series written and drawn by John Byrne, retelling in a more modern way the story of Superman's arrival from the planet Krypton to the planet Earth. These six issues tell self contained stories but at the same time one complete story of what happened during Superman's first year on Earth. You feel as if you are watching Superman's rocket leave the dying planet Krypton, to the day his alter ego Clark Kent meets the woman who will become his greatest love, Lois lane. Villain fans don't worry- it's not just romance! There's plenty of evil plotting from the villainous Lex Luthor and the cunning woman named Magpie. While this book started off a little slow, it didn't take long to pull me in and hook me completely.

A totally enjoyable read from start to finish.

Rating: 8 out of 10

Wildcats 3.0 vol 1: Brand Building TP

Writer:
Joe Casey
Artist:
Dustin Nguyen
Publisher:
DC/Wildstorm

Review by Christopher Franks

Wildcats may never shed the stigma of being at the forefront of the guns and boobs fixation that all but consumed mainstream comics during the early 1990s, but the cult favourite third volume was critically acclaimed as one of the most intelligent titles on the stands during its brief run. Always interested in what the cool kids are up to behind my back I investigated the first Wildcats 3.0 trade paperback, collecting the initial six issues of the series, and found a highly creative and ambitious book that falters in its inability to leave behind certain tropes of a genre it seeks to transcend.

The third iteration of Wildcats wastes no time outlining how it will be different to its straight superpowered action predecessors. Jack Marlowe, the human guise of 'alien biosynthetic humanoid warrior' (!) Spartan, has taken control of the Halo Corporation and revolutionised western consumer living by introducing a range of batteries that last forever, while behind the scenes employing agents such as Wildcats mainstay Grifter to protect and advance Halo's interests. The superpowered individuals exalted as heroes in other titles are here reduced to mercenary agents for hire, employees of multinational corporations (the real superpowers) alongside accountants and janitors, just doing their job. For writer Joe Casey to have come up with a genuinely new angle on an increasingly tired genre, and a worthy stablemate of other post-superhero Wildstorm titles such as The Authority and Sleeper, is a significant achievement.

Unfortunately even this bold new direction for the title can't completely escape its past, and habitually continues the Wildcats trademark of an excess of over-the-top action scenes that overwhelms attempts to construct a coherent story. There is so much teleporting and rapid travelling between a colourful variety of locations and the ensuing shootouts that the Marlowe/Halo plot must scrabble for space at the margins, with too many details lost amid the gunfire. It's a critical flaw in the structure of the book and quite unnecessary, as on the few occasions the hyperactive narrative takes a breather Casey's writing proves itself more than capable of sustaining the reader's interest without resorting to set pieces of masked assassins blasting each other.

The abundance of action scenes at least provides plenty of money shots for the fantastic art team to shine. Rising star penciller Dustin Nguyen builds on the best aspects of previous Wildcats artists, combining Jim Lee's kinetic pacing and Travis Charest's detailed rendering with his own distinctive angular style and linking well with Richard Friend's unobtrusive inks and the bold, varied palettes of Wildstorm FX's colourists to vividly realise the many spectacular and bloody shootouts. Nguyen's strong design sense also finds a range of interesting perspectives on relatively mundane office settings and other familiar urban locations.

Although falling frustratingly short of greatness in its execution due to a fixation with largely unnecessary (if brilliantly executed) action sequences, as a concept Wildcats 3.0 pushes the envelope of the superpower genre and looks to its future, rather than wallowing in nostalgia by regurgitating its past.

Rating: 7 out of 10